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Bringing Russian Games to the World The Challenge and Opportunity
Distribution Paradigm Shift ,[object Object],[object Object],[object Object]
Convergence Towards “Browser Based” Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming and Platform dependence ,[object Object],[object Object],[object Object]
Russian Advantages and Opportunities ,[object Object],[object Object],[object Object]
Korean Online Game Industry Challenges ,[object Object],[object Object],[object Object],[object Object]
The Opportunity: Highest Growth Market Segments ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Opportunity: High Growth Demographics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Opportunity: High Growth Online Business Models ,[object Object],[object Object],[object Object],[object Object]
The Online Games Supply Chain ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
Paradigm Shift: Micro Marketing, Rapid Iteration, Progressive Release ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Paradigm Shift: Cost Per Lead Modeling ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Paradigm shift: Small developers localizing and operating internationally ,[object Object],[object Object],[object Object],[object Object]
Paradigm Shift: Premium Viral Distribution ,[object Object],[object Object],[object Object],[object Object],[object Object]
Paradigm Shift: Retargeting for content updates ,[object Object],[object Object],[object Object],[object Object]
Summary ,[object Object],[object Object],[object Object],[object Object]

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