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© 2016 Códice Software@plasticscm
Version Control Platform
for Modern Game, 3D & VR/AR
Applications & Services
“The Cadillac of the SCMs” - eWeek
© 2016 Códice Software
Software Development Challenge Today
Be Faster & Better, and yet developers...
a. Work in serial mode b. Need to be connected to a
central server
The Solution:
Distributed Version Control Systems (DVCS)
Increased Productivity, Faster Release Cycles, Bullet Proof Code Quality
© 2016 Códice Software
Plastic SCM provides Source Control solutions to Game
Developers & Artists problems
A "product release freeze" must not freeze the team too.
Coders and artists on the same Version Control
Branch to work & validate every task
Branch experiment new ideas & new features
Strong merging with Semantic Capabilities
Different workflow & UI for coders and artists
Better collaboration among the entire team
© 2016 Códice Software
The Only Commercial Enterprise Distributed
Version Control Systems (DVCS) for Geme
Teams of Any Size, Enabling Parallel,
Distributed Development & Workflow & UI for
artists that works on-premise & cloud
Plastic SCM for Games
Branching and Merging for Devs where ARTITS are first Citizens
too!!
© 2016 Códice Software
Plastic SCM is Different Because…
1.Fully Distributed or Centralized Repositories
2.Branching and Merging Made Simple & Powerful
3.Rich Graphical User Interface or Straight CLI
4.Native Support for Large Assets and Binary Files
5.Specific Workflow for Artists in Game Dev, 3D or VR design
6.Security Management & Audit Source Code
7.Fast, Reliable & Scalable Repositories Storage with BLOB
support
© 2016 Códice Software
Main Features by Role
Developers / Coders
• Fully Distributed or Centralized Repositories
• Branching and Merging Made Simple &
Powerful
• Rich Graphical User Interface or Straight
CLI
• Handle huge code bases
Designers & Artists
• Plastic Gluon: the artist-oriented centralized
workflow, and UI for games or 3D
development
• Exclusive Check-out supporting Distributed
Locking
• Handle huge binaries (+1Tb checkin on a
single file passed!)
• Archiving (moving old revisions (assets,
images) to secondary storage), Get rid of
old huge binaries
• Image Preview & Diff
Unity 3D & UE Integration
© 2016 Códice Software
Plastic Gluon Plastic SCM UI &
Workflow for Artists
& non-developers
Gluon is a tool designed for users who typically work
on a single branch with files that can't be merged
(typically binaries such as images, animations or
documents). These users usually coordinate
teamwork collaboration by locking file access and
repositories are normally huge and include very large
binaries
© 2016 Códice Software
Developers create the code in parallel:
Codice merge it and keep it safe!
Our job is to enable
massive parallel changes in
software code, visualize,
track and keep safe every
one of them, and make
sure all code is assembled
back together precisely.
WE
© 2016 Códice Software
Plastic SCM strengths serve fills git & P4 feature
gaps
Code / IDE / Code
Review
Version Control (VC) and Repository Management
IDE’s Repo
Mgmt
Code
Review
Distri-
buted
GUI
Client
Diff &
Merge
Security
& Audit
Large
Files
Central-
ized
File
Locking
© 2016 Códice Software
Integrates with many Third-party tools
Codice Software is opened to integrate with other tools upon customer demand
Issue Trackers or
Project Management
• Atlassian Jira
• Version One
• Axosoft OnTime
• Bugzilla
• Mantis,
• Trac,RallyDev
• DevTrack
• FogBugz
IDE Tools
• Visual Studio
• Eclipse
• IntelliJIDEA (JetBrains)
• Unity 3D
• Powerbuilder
• Visual Fox Pro
• Others with SCC interface
• Unreal Engine
Relational Databases
(RDBMS)
for Plastic SCM
Repositories
• MySQL
• SQL Server & SQL Server Express
• SQL Server Compact Edition
• Oracle
• Firebird Server
• Firebird Embedded
• SQLite
• PostgreSQL
Continuous
Tools
• Cruise Control
• Final Builder
• Pulse
• Jenkins / Hudson
• TeamCity
• Atlassian Bamboo
Others
• Polarion ALM
• Red Gate (database versioning)
• CodeBeamer ALM
• Inedo (Release Management)
© 2016 Códice Software
Some Customers Worldwide
Financial Sector IT & Embedded SW Automobile & Transportation
Games & 3D DesignDefense & Gov.
Utilities, Logistics & Misc
Medical Devices
Marine Royale Canadienne
© 2016 Códice Software
Some Game Studios using Plastic SCM
Partnership with
© 2016 Códice Software
Gaining Reputation
“Codice Software Drives
Developers Productivity”
Satya Nadella
CEO Microsoft Corp.
At Microsoft .Net Developers Conference
Madrid, Spain 2016
Short Video Cut: Satya Nadella at .Net Conference 2016
Satya Nadella: "Codice Software Drives Developers Productivity"
© 2016 Códice Software
Plastic SCM Licensing Model
Type of License Price
Enterprise Perpetual License
$595 per Developer
Maintenance $119 USD per Developer (after the 2nd year)
Enterprise Subscription License
$23.25 / month per Developer
Billed annually at $279 / year per Developer
Team Edition Subs.
(Only for < 15 users)
$9.95 / month per Developer
$119 / Year per Developer
Plastic Cloud Extension
(A Cloud Server Extension to Team Licenses)
$4.95/month per customer
15GB Capacity
$19.95/month per customer
100GB Capacity
Plastic Cloud Edition
(for Teams only working in the Cloud)
$6.95/month per Developer
5GB Cloud capacity Included
SMALLTEAMSLARGETEAMS
© 2016 Códice Software
Plastic SCM embraces Open Standards and
Drives Innovation
Initiative Explanation
Open:
Plastic SCM GitSync
GitServer
• With GitSync Plastic SCM users can now interact natively with Git repositories, including
connection with Github, Bitbucked or Codeplex http://plasticscm.com/gitsync/index.htm
• With GitServer every Git tool or user can push/pull to Plastic SCM , this is a Universal Git
https://www.plasticscm.com/gitserver/index.html
Innovation:
Plastic SCM is
launching a
Merge”
• “Semantic Merge“ is a unique language aware merge www.semanticmerge.com
• Semantic merge, among other benefits, will facilitate and automate software refactors, even
complex ones that require today a lot of manual work.
Excellence:
Plastic SCM has the
strongest merge
technology
• Plastic SCM provides the strongest merge technology, several steps ahead from competitors.
• No other version control, including ClearCase, Perforce and Git, can compare to the merge
provided by Plastic SCM: this increase productivity and increase software quality
• http://www.plasticscm.com/mergemachine/index.html
© 2016 Códice Software
Codice Software Core Values
1. Proven
Technology
• Leading DVCS implementation for Enterprises
• +100 man years development
• Key Enterprise references
2. Customer
Focused
• Flexible to customer improvement demands
• Professional support and quick turn around
• Assistance in the deployment and to improve
the development processes.
3. Strive for
Excellence
• Experienced, professional and passionate team
fully dedicated to make the best DVCS.
© 2016 Códice Software
Thank you…
Francisco Monteverde
CEO Codice Software
fm@codicesoftware.com

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Plastic SCM for Games Branching and Merging for Devs where ARTITS are first Citizens too

  • 1. © 2016 Códice Software@plasticscm Version Control Platform for Modern Game, 3D & VR/AR Applications & Services “The Cadillac of the SCMs” - eWeek
  • 2. © 2016 Códice Software Software Development Challenge Today Be Faster & Better, and yet developers... a. Work in serial mode b. Need to be connected to a central server The Solution: Distributed Version Control Systems (DVCS) Increased Productivity, Faster Release Cycles, Bullet Proof Code Quality
  • 3. © 2016 Códice Software Plastic SCM provides Source Control solutions to Game Developers & Artists problems A "product release freeze" must not freeze the team too. Coders and artists on the same Version Control Branch to work & validate every task Branch experiment new ideas & new features Strong merging with Semantic Capabilities Different workflow & UI for coders and artists Better collaboration among the entire team
  • 4. © 2016 Códice Software The Only Commercial Enterprise Distributed Version Control Systems (DVCS) for Geme Teams of Any Size, Enabling Parallel, Distributed Development & Workflow & UI for artists that works on-premise & cloud Plastic SCM for Games Branching and Merging for Devs where ARTITS are first Citizens too!!
  • 5. © 2016 Códice Software Plastic SCM is Different Because… 1.Fully Distributed or Centralized Repositories 2.Branching and Merging Made Simple & Powerful 3.Rich Graphical User Interface or Straight CLI 4.Native Support for Large Assets and Binary Files 5.Specific Workflow for Artists in Game Dev, 3D or VR design 6.Security Management & Audit Source Code 7.Fast, Reliable & Scalable Repositories Storage with BLOB support
  • 6. © 2016 Códice Software Main Features by Role Developers / Coders • Fully Distributed or Centralized Repositories • Branching and Merging Made Simple & Powerful • Rich Graphical User Interface or Straight CLI • Handle huge code bases Designers & Artists • Plastic Gluon: the artist-oriented centralized workflow, and UI for games or 3D development • Exclusive Check-out supporting Distributed Locking • Handle huge binaries (+1Tb checkin on a single file passed!) • Archiving (moving old revisions (assets, images) to secondary storage), Get rid of old huge binaries • Image Preview & Diff Unity 3D & UE Integration
  • 7. © 2016 Códice Software Plastic Gluon Plastic SCM UI & Workflow for Artists & non-developers Gluon is a tool designed for users who typically work on a single branch with files that can't be merged (typically binaries such as images, animations or documents). These users usually coordinate teamwork collaboration by locking file access and repositories are normally huge and include very large binaries
  • 8. © 2016 Códice Software Developers create the code in parallel: Codice merge it and keep it safe! Our job is to enable massive parallel changes in software code, visualize, track and keep safe every one of them, and make sure all code is assembled back together precisely. WE
  • 9. © 2016 Códice Software Plastic SCM strengths serve fills git & P4 feature gaps Code / IDE / Code Review Version Control (VC) and Repository Management IDE’s Repo Mgmt Code Review Distri- buted GUI Client Diff & Merge Security & Audit Large Files Central- ized File Locking
  • 10. © 2016 Códice Software Integrates with many Third-party tools Codice Software is opened to integrate with other tools upon customer demand Issue Trackers or Project Management • Atlassian Jira • Version One • Axosoft OnTime • Bugzilla • Mantis, • Trac,RallyDev • DevTrack • FogBugz IDE Tools • Visual Studio • Eclipse • IntelliJIDEA (JetBrains) • Unity 3D • Powerbuilder • Visual Fox Pro • Others with SCC interface • Unreal Engine Relational Databases (RDBMS) for Plastic SCM Repositories • MySQL • SQL Server & SQL Server Express • SQL Server Compact Edition • Oracle • Firebird Server • Firebird Embedded • SQLite • PostgreSQL Continuous Tools • Cruise Control • Final Builder • Pulse • Jenkins / Hudson • TeamCity • Atlassian Bamboo Others • Polarion ALM • Red Gate (database versioning) • CodeBeamer ALM • Inedo (Release Management)
  • 11. © 2016 Códice Software Some Customers Worldwide Financial Sector IT & Embedded SW Automobile & Transportation Games & 3D DesignDefense & Gov. Utilities, Logistics & Misc Medical Devices Marine Royale Canadienne
  • 12. © 2016 Códice Software Some Game Studios using Plastic SCM Partnership with
  • 13. © 2016 Códice Software Gaining Reputation “Codice Software Drives Developers Productivity” Satya Nadella CEO Microsoft Corp. At Microsoft .Net Developers Conference Madrid, Spain 2016 Short Video Cut: Satya Nadella at .Net Conference 2016 Satya Nadella: "Codice Software Drives Developers Productivity"
  • 14. © 2016 Códice Software Plastic SCM Licensing Model Type of License Price Enterprise Perpetual License $595 per Developer Maintenance $119 USD per Developer (after the 2nd year) Enterprise Subscription License $23.25 / month per Developer Billed annually at $279 / year per Developer Team Edition Subs. (Only for < 15 users) $9.95 / month per Developer $119 / Year per Developer Plastic Cloud Extension (A Cloud Server Extension to Team Licenses) $4.95/month per customer 15GB Capacity $19.95/month per customer 100GB Capacity Plastic Cloud Edition (for Teams only working in the Cloud) $6.95/month per Developer 5GB Cloud capacity Included SMALLTEAMSLARGETEAMS
  • 15. © 2016 Códice Software Plastic SCM embraces Open Standards and Drives Innovation Initiative Explanation Open: Plastic SCM GitSync GitServer • With GitSync Plastic SCM users can now interact natively with Git repositories, including connection with Github, Bitbucked or Codeplex http://plasticscm.com/gitsync/index.htm • With GitServer every Git tool or user can push/pull to Plastic SCM , this is a Universal Git https://www.plasticscm.com/gitserver/index.html Innovation: Plastic SCM is launching a Merge” • “Semantic Merge“ is a unique language aware merge www.semanticmerge.com • Semantic merge, among other benefits, will facilitate and automate software refactors, even complex ones that require today a lot of manual work. Excellence: Plastic SCM has the strongest merge technology • Plastic SCM provides the strongest merge technology, several steps ahead from competitors. • No other version control, including ClearCase, Perforce and Git, can compare to the merge provided by Plastic SCM: this increase productivity and increase software quality • http://www.plasticscm.com/mergemachine/index.html
  • 16. © 2016 Códice Software Codice Software Core Values 1. Proven Technology • Leading DVCS implementation for Enterprises • +100 man years development • Key Enterprise references 2. Customer Focused • Flexible to customer improvement demands • Professional support and quick turn around • Assistance in the deployment and to improve the development processes. 3. Strive for Excellence • Experienced, professional and passionate team fully dedicated to make the best DVCS.
  • 17. © 2016 Códice Software Thank you… Francisco Monteverde CEO Codice Software fm@codicesoftware.com

Notas del editor

  1. Objetivos: Problema (Oportunidad) & Tecnología para resolverlo El Mercado y Competencia Nuestro producto y diferenciación Modelo de Negocio y Clientes Plan de Negocio y necesidades de financiación.
  2. CODICE SOFTWARE MISSION: Every day millions of lines of software code are written, modified, moved and reorganized, creating awesome new features from games, to devices or applications. Our job is to enable massive parallel changes in software code, visualize, track and keep safe every one of them, and make sure all code is assembled back together precisely. . Developers create the code in parallel – We merge it and keep it safe! This increase productivity, from 6-20%, reduce time to assemble a new release by a third, and increase quality of the apps or services, by reducing bugs by 20%, with a 10 fold ROI in 2 years, according to some of our customers. Our Product, Plastic SCM is the Only Commercial Enterprise Distributed Version Control Systems (DVCS) for Teams of Any Size, Enabling Parallel and Distributed Development that works Now available in the Cloud through Plastic Cloud, a subscription based model.
  3. Codice Software is a unique position to leverage on Git weaknesses (which are well known!) The software developers demand a Distributed Version Control & Git is the dominant player. Old VC pleayers are in trouble. Most of the competitors rely on an Open Source Version Control (Git) which they do not control Version Control is not one-size fit all (at least 30% of the market cannot work with it because Git has limitations: NO UI created a market for GUI Tools NO strong merge and diff tool created a market for these tools No Security Model No Support for large files (assets, binaries) No centralized support, limits the sacalability in large projects No Locking creates conflicts/limiteations when woring in designs, no code.
  4. And we are gaining reputation… in Microsoft CEO words few weeks ago. Our company Drives Developers Productivity!
  5. Business Model