Open Education Competences Framework (OpenGame project)
1. “This document reflects the views only of the authors, and the European Union cannot be held responsible for any use which may be made of the information contained therein.”
https://opengame-project.eu @OpenGame_eu
THE OPENGAME COMPETENCES FRAMEWORK
Fabio Nascimbeni Antonio Teixeira, Ulf-Daniel Ehlers, Alicia García Holgado, Francisco García Peñalvo,
Natalia Padilla Zea, James Brtunton & Daniel Burgos
2. Erasmus+ project, aiming at developing the capacity of HE
educators to teach with open approaches, through an
engaging gamified approach.
October 2019 – September 2021
Main outcomes:
1. Opengame Handbook of Open Teaching practices
(including the OE competencies framework)
2. Gamified course structure and content
3. The game (coming: stay tuned…)
Context: the OpenGame project
2
3. Attempts to map Open Education competencies
3
OEF project by UNIR, 2016
AUF & UNESCO, 2016
JRC Seville, 2017
Hegarthy, 2016
4. The OpenGame approach
4
24 open teaching practices:
what competences are needed?
Filtered through real-life challenges
Competences framework
5. The OpenGame practices
5
Practice 1: Use open textbooks as teaching resources: the WikitoLearn example
Practice 2: Use a MOOC in the classroom
Practice 3: Implement "Open Flipped Classroom" teaching
Practice 4: Integrate course content with an OER slides playlist
Practice 5: Transform your course into a MOOC: the AMMIL methodology
Practice 6: Create an OER-based module for teaching foreign languages
Practice 7: Switch from a commercial textbook to an open textbook
Practice 8: Transform your MOOC into an OER
Practice 9: Use open video tutorials to foster explorative learning
Practice 10. Co-produce OER through teachers' content clubs
Practice 11: Share innovative teaching practices through an online repository
Practice 12: Produce OER playlists with the help of Artificial Intelligence
Practice 13: Co-design your syllabus with your students
Practice 14: Use OER to support socialisation of perspective students
Practice 15: Use OER for personalised and inclusive pedagogy: the path²in approach
Practice 16: Edit Wikipedia in the Classroom
Practice 17: Make your course digital with the help of your students
Practice 18: Use Open Data as teaching resources: a case from social sciences
Practice 19: Assess students' work by sharing it publicly
Practice 20: Implement OER-based renewable assignments
Practice 21: Engage Students with Professional Communities of Practice
Practice 22: Collaboratively created online publications by students
Practice 23: Foster students collaboration through online dialogue
Practice 24: Use social media to build an open and collaborative learning environment.
7. Be ready to openly share one's work, to use the knowledge created by
others, in order to improve access, participation, and quality of
teaching and learning
The OpenGame Competencies Framework
7
One transversal attitude
Two areas of competence
1. OER
2. Open Pedagogies
Eight competences
Described through knowledge and skills
8. • Create of an Enabling Environment
• Support Gradual Adoption
• Support Community Building
• Support Grassroots Experimentation
How to build openness capacity
8
Use the framework and…
9. 1. Comment on the framework
2. Pilot the framework in your capacity building activities
3. Propose a research idea around the framework
But also: translate the framework, propose new Open Teaching practices, candidate to pilot
the game in your university
How to contribute
9
https://opengame-project.eu/
10. “This document reflects the views only of the authors, and the European Union cannot be held responsible for any use which may be made of the information contained therein.”
https://opengame-project.eu @OpenGame_eu
Thank you!