6. 1. Strategy, Focus & Convergence aspire for more human-minded business 3. Co-Design & Crowd-Sourcing exploring new paths of creative collaboration 4. Open Source Design from exclusive to inclusive innovation 5. Green & Social Design innovate for a safer and better life
7. 1. Strategy, Focus & Convergence aspire for more human-minded business 2. Co-Design & Crowd-Sourcing exploring new paths of creative collaboration 4. Open Source Design from exclusive to inclusive innovation 5. Green & Social Design innovate for a safer and better life
8. 1. Strategy, Focus & Convergence aspire for more human-minded business 2. Co-Design & Crowd-Sourcing exploring new paths of creative collaboration 3. Open Source Design from exclusive to inclusive innovation
9. 1. Strategy, Focus & Convergence aspire for more human-minded business 2. Co-Design & Crowd-Sourcing exploring new paths of creative collaboration 3. Open Source Design from exclusive to inclusive innovation 4. Green & Social Design innovate for a safer and better life
10. http://en.wikipedia.org/wiki/Creativity CREATIVITY INNOVATION FOR Creativity is a mental and social process involving the generation of new ideas or concepts, or new associations of the creative mind between existing ideas or concepts. Creativity is fueled by the process of either conscious or unconscious insight. An alternative conception of creativeness is that it is simply the act of making something new .
21. BASIC RESEARCH & INVENTIONS PIONEERING APPLICATION TO PRODUCTS APPLICATION OF PROVEN TECHNOLOGIES
22. BASIC RESEARCH & INVENTIONS PIONEERING APPLICATION TO PRODUCTS APPLICATION OF PROVEN TECHNOLOGIES INNOVATING INTO HOLISTIC EXPERIENCES
23. BASIC RESEARCH & INVENTIONS PIONEERING APPLICATION TO PRODUCTS APPLICATION OF PROVEN TECHNOLOGIES INNOVATING INTO HOLISTIC EXPERIENCES BRAND & CONVERGENT DESIGN DNA
24. INNOVATIVE BUSINESS MODELS BASIC RESEARCH & INVENTIONS PIONEERING APPLICATION TO PRODUCTS APPLICATION OF PROVEN TECHNOLOGIES INNOVATING INTO HOLISTIC EXPERIENCES BRAND & CONVERGENT DESIGN DNA
25. INNOVATIVE BUSINESS MODELS BASIC RESEARCH & INVENTIONS PIONEERING APPLICATION TO PRODUCTS APPLICATION OF PROVEN TECHNOLOGIES INNOVATING INTO HOLISTIC EXPERIENCES BRAND & CONVERGENT DESIGN DNA
26.
27. INNOVATIVE BUSINESS MODELS BASIC RESEARCH & INVENTIONS PIONEERING APPLICATION TO PRODUCTS APPLICATION OF PROVEN TECHNOLOGIES INNOVATING INTO HOLISTIC EXPERIENCES BRAND & CONVERGENT DESIGN DNA
28.
29. INNOVATIVE BUSINESS MODELS BASIC RESEARCH & INVENTIONS PIONEERING APPLICATION TO PRODUCTS APPLICATION OF PROVEN TECHNOLOGIES INNOVATING INTO HOLISTIC EXPERIENCES BRAND & CONVERGENT DESIGN DNA
30.
31. INNOVATIVE BUSINESS MODELS BASIC RESEARCH & INVENTIONS PIONEERING APPLICATION TO PRODUCTS APPLICATION OF PROVEN TECHNOLOGIES INNOVATING INTO HOLISTIC EXPERIENCES BRAND & CONVERGENT DESIGN DNA
32.
33. INNOVATIVE BUSINESS MODELS BASIC RESEARCH & INVENTIONS PIONEERING APPLICATION TO PRODUCTS APPLICATION OF PROVEN TECHNOLOGIES INNOVATING INTO HOLISTIC EXPERIENCES BRAND & CONVERGENT DESIGN DNA
34.
35. 8% Global Market Share 32% Global Profits 92% Global Market Share 68% Global Profits YES PAYS CONVERGENCE
37. Strategic Business Phase ~ 0.1 % Conceptual Design ~ 5% Detailed Design ~ 10% Procurement/Production ~ 85% Operations/Support PRODUCT LIFECYCLE PHASES Source: DARPA RaDEO project on industrial productivity PLM Investment Source: Mike Hammer / Re-Engineering SW & HW IMPLEMENTATION THE MODEL OLD
38. Strategic Business Phase ~ 0.1 % Conceptual Design ~ 5% Detailed Design ~ 10% Procurement/Production ~ 85% Operations/Support PRODUCT LIFECYCLE PHASES Source: DARPA RaDEO project on industrial productivity PLM Investment Source: Mike Hammer / Re-Engineering SW & HW IMPLEMENTATION THE MODEL OLD “… we may need to talk to a Designer…”
39. Strategic Business Phase ~ 0.1 % Conceptual Design ~ 5% Detailed Design ~ 10% Procurement/Production ~ 85% Operations/Support BUSINESS CONSULTING People, Technology, Markets PLM Investment Source: Mike Hammer / Re-Engineering STRATEGY Business Concepts Trend Research Tech-Scouting Synthesis WHERE HAPPEN DECISIONS
40. Strategic Business Phase ~ 0.1 % Conceptual Design ~ 5% Detailed Design ~ 10% Procurement/Production ~ 85% Operations/Support BUSINESS CONSULTING People, Technology, Markets PLM Investment Source: Mike Hammer / Re-Engineering STRATEGY Business Concepts Trend Research Tech-Scouting Synthesis WHERE HAPPEN DECISIONS “… what can we do for better business…?”
41. Strategic Business Phase ~ 0.1 % Conceptual Design ~ 5% Detailed Design ~ 10% Procurement/Production ~ 85% Operations/Support BUSINESS CONSULTING People, Technology, Markets PRODUCT LIFECYCLE PHASES Source: DARPA RaDEO project on industrial productivity PLM Investment Source: Mike Hammer / Re-Engineering BUSINESS TRANSFORMATION STRATEGY Business Concepts Trend Research Tech-Scouting Synthesis Co-Design with Retail & Customers/Users INNOVATION CONVERGENT DESIGN Customer Experience Brand Building Software & UI Hardware SW & HW IMPLEMENTATION THE MODEL INTEGRATED
42. Strategic Business Phase ~ 0.1 % Conceptual Design ~ 5% Detailed Design ~ 10% Procurement/Production ~ 85% Operations/Support BUSINESS CONSULTING People, Technology, Markets PRODUCT LIFECYCLE PHASES Source: DARPA RaDEO project on industrial productivity PLM Investment Source: Mike Hammer / Re-Engineering BUSINESS TRANSFORMATION STRATEGY Business Concepts Trend Research Tech-Scouting Synthesis Co-Design with Retail & Customers/Users INNOVATION CONVERGENT DESIGN Customer Experience Brand Building Software & UI Hardware SW & HW IMPLEMENTATION THE MODEL INTEGRATED “ .. WOW!...”
43. only the best most effective smartsourcing outsourcing ? OPTIMIZE STRATEGY YOUR
44. only the best most effective smartsourcing outsourcing WIN FOCUS BY !
45. YES PAYS CREATIVITY APPLE’s Revenues are 62% of DELL’s APPLE’s EBIT is 204% of DELL’s Q4 2008 APPLE: $10B Revenue $1.6B EBIT DELL: $16B Revenue $784M EBIT
78. APPLE OPEN SOURCE STARTED BY At the Homebrew Computer Club in Palo Alto, California (in Silicon Valley), Steve Wozniak, a 26 year old employee of Hewlett-Packard and a long-time digital electronics hacker, designed his APPLE ONE as an Open Source concept.
93. HUMAN ROBOTICS BENEFIT CARRIER: exo-set wheelchair by Julia Kaisinger, Bilge Demiric, Mathias Mayrhofer, Niki Iranmanesh, Xulian Benesch @ ID2/Vienna PLACEHOLDER IMAGE
94. HELP PEOPLE WEAKER NOLI: anti-abuse device by Joachim Kornauth | Bernhard Ranner | Mathias Mayrhofer | Erol Kursani | Lukas Dön @ ID2/Vienna
95. THINK CREATIVE MORE BRAIN ENHANCER: creativity boosting device by Ewald Neuhofer @ ID2/Vienna
96. RE-CONNECT WISDOM GENERATIONAL Concept by Georg Milde | Kristina Chudikova | Christoph Döttelmayer | Julia Kaisinger | Martin Strohmeier @ ID2/Vienna
97. PROVEN WISDOM CHINESE … if you do not change direction, you may end up where you are heading. Lao Tzu