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Lit2Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques 8 th  Annual Games for Change Festival June 22, 2011 Research Team:  Adrienne Garber, Adriel Brown, Azadeh Jamalian, Sungbong Kim, Pazit Levitan, Jessica Mezei, and Dan Rabinowitz  Principal Investigator : Dr. Charles Kinzer Consultants :  Jessica Hammer, Dr. Sandra Okita, Dr. Kathleen O’Connell
Roadmap ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Introduction ,[object Object],[object Object],[object Object]
What is Lit2Quit? ,[object Object], 
Rush Mode: Perceived Stimulant ,[object Object],[object Object],[object Object],[object Object],[object Object],Energetic  Gameplay Perceived Stimulant (Donovan & Marlatt, 2007)
Relax Mode: Perceived Sedative ,[object Object],[object Object],[object Object],[object Object],Soothing Gameplay Perceived Sedative (Donovan & Marlatt, 2007)
Data Design and Collection ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gesture Research ,[object Object],[object Object],[object Object]
Rush Mode: Game Objective Particles of colored gas are collected to make stars. Spaceship with collector scoop and trailing star canister that collects stars. Obstacles such as asteroids cause damage to the spaceship and canister.
Rush Mode: Breath Interface The Black Hole The Black Hole appears. Breath fills hole with blue energy. Ship zooms forward!
Your  SPARK  before it is released into the atmosphere to collect specks of stardust. The color of stardust you are asked to collect for your mission. Example: Here, the mission is to collect 12 lime-green colored specks of stardust. Relax Mode: Game Objective
Relax Mode: Game Objective Example: This Collector required lime-green colored stardust for the mission. The  COLLECTOR  retrieves you and your Spark at the end of the game. It collects the stardust that it  asked you to bring it and indicates whether your mission was successful.
[object Object],[object Object],[object Object],(2)  Growing Spark When you exhale the Spark grows to the capacity of your exhale. Aim to  fill the Spark’s outline with  yellow energy at minimum.  (3)  Resting Spark When your exhale is Finished, the Spark turns grey and shrinks back to empty state, you must inhale during this time. exhale hold exhale exhale end inhale shrinks Relax Mode: Breath Interface Moving the Spark
Conclusion ,[object Object],[object Object],[object Object],[object Object]
Contact Information ,[object Object],[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Lit to Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques

  • 1. Lit2Quit: A Mobile Game for Smoking Reduction Using Breathing Techniques 8 th Annual Games for Change Festival June 22, 2011 Research Team: Adrienne Garber, Adriel Brown, Azadeh Jamalian, Sungbong Kim, Pazit Levitan, Jessica Mezei, and Dan Rabinowitz Principal Investigator : Dr. Charles Kinzer Consultants : Jessica Hammer, Dr. Sandra Okita, Dr. Kathleen O’Connell
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. Rush Mode: Game Objective Particles of colored gas are collected to make stars. Spaceship with collector scoop and trailing star canister that collects stars. Obstacles such as asteroids cause damage to the spaceship and canister.
  • 10. Rush Mode: Breath Interface The Black Hole The Black Hole appears. Breath fills hole with blue energy. Ship zooms forward!
  • 11. Your SPARK before it is released into the atmosphere to collect specks of stardust. The color of stardust you are asked to collect for your mission. Example: Here, the mission is to collect 12 lime-green colored specks of stardust. Relax Mode: Game Objective
  • 12. Relax Mode: Game Objective Example: This Collector required lime-green colored stardust for the mission. The COLLECTOR retrieves you and your Spark at the end of the game. It collects the stardust that it asked you to bring it and indicates whether your mission was successful.
  • 13.
  • 14.
  • 15.
  • 16.