11. The Rules of Brainstorming:
1. defer judgement
2. wild ideas
3. build on ideas
4. lots of ideas
5. be visual
6. headline
7. one conversation at a time
IDEAT
E
12. The Rules of Bodystorming:
Embody your user
IDEAT
E
30. From the perspective of your a non- human user, design a
device that improves their methods of communication or
information exchange with others of their own species,
other species, or humans.
Build a prototype incorporating a physical and electrical
component. It should have a sensory input, a visual or
auditory output, and a feedback mechanism, preferably
using Arduino.
CHALLENGE
Notas del editor
methodology, for unlocking the innovator in everyone; mixed philosophies; IDEO - testing, revisitng , questionsing, asking; contrasting it with scientific method - defining all the parameters in order to design solution ; [stay longer in the problem space] EMPATH analystis and synthesis - end goal
MAKE HANDOUTS FOR THIS!!
MAKE HANDOUTS FOR THIS!!
MAKE HANDOUTS FOR THIS!!
many solutions - divergent
BRAINSTORM - with others
MAKE HANDOUTS FOR THIS!!
BRAINSTORM - with others
BRAINSTORM - with others
In a set of repetitive exercises, participants are taught to walk and eat in the manner of a specific animal (including wolf, antelope, and bear), reshaping the way they interact with and perceive nature. Becoming Critter training sessions, which have been held in a number of urban parks such as Hyde Park and De Beauvoir Square in London, revolve as much around psychologically inhabiting an animal as physically recreating its movements—to emphasize, the designer says, the “subtle connections between the physical acts of eating and walking and the participants’ perception of themselves as animals.”
Animal senses, like our own, have evolved in reaction to specific contexts and survival needs, and they often go above and beyond the limited sensory capacities of humans. Birds, for example, use magnetic fields to determine their migration routes, ants communicate via scent trails, and dogs can sense impending earthquakes. In an effort to make these abilities comprehensible to us, Chris Woebken and Kenichi Okada have designed a series of experiential sensory enhancements for children. The ant apparatus, a helmet with gloves attached, displays the world through an ant’s eyes: microscopes in the gloves magnify minuscule surface details to 50 times their regular size and transmit the images to the helmet. NOTE: Still designing for a human user, not an animal user
The giraffe device is really simple and has a very direct effect. It acts as a child to adult converter by changing your voice to lower octaves and raising your perspective by 30cm. Kids can suddenly see on the same level as adults, allowing kids to experience a new perspective.
Communication technology for the birds effectively facilitate birds' control of people. Birds use these devices shown triggering short sound files that use a number of persuasive strategies and arguments to enlist, educate and endorse human behavior to share nutritive resources with nonhumans. Bird Perches are designed to facilitate human bird communication, translating into human dialect some of the birds concerns and arguments. From the birds point of view they provide an experimental platform to observe which perch/noise/arguments are effective in convincing people to share resources.
Fwish Interface is a grid of fish detecting buoys that monitor water quality, sense fish presence and then visualize the information through colored lights. As a fish swims through the grid its path is lit up, and the lights are different colors as per water quality. Humans can react to the presense of fish by texting them or feeding them with a toxin absorbing food. See www.animalarchitecture.org
convergent in 1
MAKE HANDOUTS FOR THIS!!
Pig chase, an ipad game that allows people to interact with pigs.
http://www.tweenbots.com/
BRAINSTORM - with others
BRAINSTORM - with others
MAKE HANDOUTS FOR THIS!!
actually test it
BRAINSTORM - with others
GO through these steps one by one: start with empathy