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Version Control System
Using Git
With Little Explanations About How To Setup It In Unity
Dennis Adriansyah Ganda
Amagine Interactive
Version Control?
It’s pretty much like this :
You play a game, you’ve get a lot of progress in your game, then
you’re going to beat a very difficult boss. You save your game in
case you’re beaten and want to replay the game
with better strategy.
http://www-cs-students.stanford.edu/~blynn/gitmagic/ch01.html
But Unlike game saving system, with version control you can
go back to every point of your progress
S1 S2 S3 S4 S5
Types of Version Control
Git
Mercurial
SVN
Perforce
Now Let’s Talk Git
Decentralized
Easy to use and setup
Lots support
Choose Your Weapon
Terminal /Command Line Graphical User Interaface (GUI)
I Personally like this one better,
and here I will explain this one
Preparation
Windows users need to
download Git-Scm First
Linux / Mac user can use
terminal directly
https://git-scm.com/download/win
Basic Git Functions
Initialization
Staging
Commiting
Branching
Merging
Conflict Resolving
Single Player Mode Multiplayer Mode
Clone
Fetch
Push
Pull
DEMO
.gitignore
a.k.a don’t add these things into my repository
DEMO
Computer Generated files
Binary Files
Build folders
Project files
library files (dll, jar, etc)
Usually used for
Git for Unity
1. Create Unity project
2. Open Edit → Project Settings → Editor → Version Control Mode

change setting to “Visible Meta Files”
3. Open Edit → Project Settings → Editor → Asset Serialization Mode

change setting to “Force Text”
4. Create .gitignore files and save it in your root Unity project folder (Unity
generates lots of unnecessary files so .gitignore is important) , check next page
for .gitignore samples
5. Create some scenes and scripts, then save all of it
6. Make your first commit
7. Well done now you can work with Git for your Unity projects!
My own .gitignore for Unity
Download Here : https://gist.github.com/fugogugo/fbe1aabd3f06aec0e9c4
Tips and tricks
Using version control is all about habit. Git, SVN or any other version control
system are just tools ,It will be useless if never use it
Commit as often as you can
Always have that one stable branch
Do experiments in separate branch, merge when finished
Conflicts will always happen in some point of your projects, don’t panic, cool
your head and resolve it one by one
When everything seems so wrong, “git reset - -hard HEAD”
Separate branch that contain main gameplay and another branch that has
plugins added into it (in app purchases, ads, analytic etc)
That’s All!
QUESTIONS?
Futher question you can contact me here :
dennisganda@amagineinteractive.com

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Basic Version Control Using Git - Bengkel Gamelan

  • 1. Version Control System Using Git With Little Explanations About How To Setup It In Unity Dennis Adriansyah Ganda Amagine Interactive
  • 2. Version Control? It’s pretty much like this : You play a game, you’ve get a lot of progress in your game, then you’re going to beat a very difficult boss. You save your game in case you’re beaten and want to replay the game with better strategy. http://www-cs-students.stanford.edu/~blynn/gitmagic/ch01.html
  • 3. But Unlike game saving system, with version control you can go back to every point of your progress S1 S2 S3 S4 S5
  • 4. Types of Version Control Git Mercurial SVN Perforce
  • 5. Now Let’s Talk Git Decentralized Easy to use and setup Lots support
  • 6. Choose Your Weapon Terminal /Command Line Graphical User Interaface (GUI) I Personally like this one better, and here I will explain this one
  • 7. Preparation Windows users need to download Git-Scm First Linux / Mac user can use terminal directly https://git-scm.com/download/win
  • 8. Basic Git Functions Initialization Staging Commiting Branching Merging Conflict Resolving Single Player Mode Multiplayer Mode Clone Fetch Push Pull DEMO
  • 9. .gitignore a.k.a don’t add these things into my repository DEMO Computer Generated files Binary Files Build folders Project files library files (dll, jar, etc) Usually used for
  • 10. Git for Unity 1. Create Unity project 2. Open Edit → Project Settings → Editor → Version Control Mode
 change setting to “Visible Meta Files” 3. Open Edit → Project Settings → Editor → Asset Serialization Mode
 change setting to “Force Text” 4. Create .gitignore files and save it in your root Unity project folder (Unity generates lots of unnecessary files so .gitignore is important) , check next page for .gitignore samples 5. Create some scenes and scripts, then save all of it 6. Make your first commit 7. Well done now you can work with Git for your Unity projects!
  • 11. My own .gitignore for Unity Download Here : https://gist.github.com/fugogugo/fbe1aabd3f06aec0e9c4
  • 12. Tips and tricks Using version control is all about habit. Git, SVN or any other version control system are just tools ,It will be useless if never use it Commit as often as you can Always have that one stable branch Do experiments in separate branch, merge when finished Conflicts will always happen in some point of your projects, don’t panic, cool your head and resolve it one by one When everything seems so wrong, “git reset - -hard HEAD” Separate branch that contain main gameplay and another branch that has plugins added into it (in app purchases, ads, analytic etc)
  • 13. That’s All! QUESTIONS? Futher question you can contact me here : dennisganda@amagineinteractive.com