This document discusses HTML5 as an emerging platform for game development. Some key points include:
- HTML5 adoption has reached over 1 billion users and many browsers now support HTML5 features
- HTML5 allows games to be played across multiple platforms like desktop and mobile without downloads, and can transform into native apps
- Popular HTML5 game engines include Phaser, ImpactJS and Construct 2, while packaging tools like CocoonJS and PhoneGap help distribute HTML5 games
- HTML5 games are distributed through various channels and can be monetized through methods like advertisements, freemium models, and subscriptions.
SaaStr Workshop Wednesday w/ Lucas Price, Yardstick
Bengkel Gamelan 3: HTML 5
1. HTML5: an Emerging Platform
for Games
Agastyo Satriaji Idam
Hinocyber
April 3, 2014
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2. Who am I?
• Agastyo Satriaji Idam is:
– Co-Founder,
– Game Designer,
– Sidekick Programmer, and
– Business Side of Hinocyber
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3. Hinocyber Games
Founders: Yogie Aditya Siswandi (Founder), Agastyo Satriaji
Idam (Co-Founder)
Focus: PC + Web + Mobile | Multiplayer Games
Tech: Starling, Unity
Age: 1 year
Crews: 4 people
Location: Yogyakarta
Status: Early Stage
Title: Kitaria Defense Online (released), Kitaria Heroes:
Force Bender (in-dev), & Renegade Death (in-dev)
Award: 8th Place Winner of International Epic Flash Game
Contest 2013 by Whipflash & EpicGameAds (KDO)
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4.
5.
6.
7. Agenda
1. HTML5 as Emerging Game Platform
2. HTML5 Game Engines
3. Market of HTML5 Games
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9. Intro
• First version of HTML5 is
published in 22 January
2008 by Ian Hickson
• In January 2013, HTML5
adoption has reached 1
billion (1.000.000.000)
uses
• Today, one of the most
popular use of HTML5 is
for game development
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10. What starts the hype?
1. The “fall” of Flash
2. Disney acquisition on Rocket Pack
3. Growing popularity of Casual Games
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11. The Emerging Platform11
“New open standards created in
the mobile era, such as HTML5,
will win on mobile devices (and
PCs too)”
- Steve Jobs, 2010
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Taken from Steve Jobs thoughts on Flash:
http://www.apple.com/hotnews/thoughts-on-flash/
12. The 5 Whys
1. HTML5’s super powers
2. More browsers support HTML5
3. Social sharing is easy
4. Easier to maintain
5. Growing demands for HTML5 Games
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13. HTML5’s Super Powers
• Multiple platform
supports through
browser play
• No download, no
installation, just
instant play
• Can transform into
native through
packaging
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14. Browsers Support for
HTML5
• Desktop Browsers:
About 74% of browsers in the market support
HTML5
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94% Ready 88% Ready 75% Ready 56% Ready
Source: Infragistics
15. Browsers Support for
HTML5
• Mobile Browsers
Most HTML5-ready browsers scored by W3C:
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Source: Infragistics
Google Chrome : 369/500
Opera Mobile 12 : 367/500
Firefox 14 : 311/500
Stock Android Browser : 281/500
Maxthon Android Web Browser
2.6
: 280/500
Safari (iOS) : 324/500
16. Social Sharing is Easy
Non-HTML5 Game
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Get Invite
Go to App
Store
Download
(wait)
Run Game
Patch
(wait)
Play
18. Easier to Maintain
• Single code base for
all platforms
• Dynamic real-time
updates
• A/B testing is easier to
perform
• Easier synchronization
across platforms
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19. Growing Demands
These guys are asking for it:
• Game portals
• Browser marketplace (Google, Firefox,
Microsoft)
• Mobile platforms (Tizen, Firefox OS)
• Brands & carriers
• The players???
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