2. Toys and games are synonymous with PLAY.
Almost everyone likes to play and such a
desire continues throughout an individuals
life.
Children's play objects were seen as toys,:
but toys were not associated with adult play
activities. For an example, board games,
which might be played by both, tended to
be seen as toys if used for children's play,
but as games if adults played.
3. Play is also seen as a means of working
off aggression; as a means of learning
basic skills of survival(as is also
observable in the animal kingdom), as
well as the commonly accepted means of
relaxation.
By introducing them to science and
technology through familiar and
enjoyable experiences their appetites
may be whetted to continue their
learning via out-of-school education
programmes.
4. • 'Traditional games and play have the
potential for meaningful science
education and they must be harnessed.‘
computer games have become a major
software component. It is argued that
children rapidly learn how to operate the
computer through exposure to games
since they are motivated to do so.
In stimulating the child through computer
games we may see the benefit in the
classroom and laboratory when the
youngsters progress to learning science
5. According to (Harlen,1983) in his book,
“Suffice to say that the progressive use of
toys and games of increasing difficulty can
be very useful, not only in introducing new
topics, or integrating the curriculum in
terms of the relevance of one topic to
another, but also in developing some of
the process skills referred to in
conjunction with defined concepts”
6. 85% of children say they play computer
games outside of lessons (at home) at least
once every couple of weeks.
Boys tend to be the most regular players,
with 70% of male students saying that they
play every day, compared to only 41%
female students.
An average of 89% of students say that
they would like to use computer games in
the classroom; 89% of these think it would
make lessons more interesting. Younger
students were most likely to want to use
computer games in school.