3. Digital Natives are accustomed to:
twitch-speed,
multitasking,
random-access,
graphics- first,
active,
connected,
fun,
fantasy,
quick-payoff world of video games,
social media and the Internet .
8. Serial Progression
Circular Progression
Spiral Progression
9. Personal Computers
Interactive Whiteboards
The Internet
Electronic Games
Social Networking
Mobile Phones
Digital Images & Sound
Radio & Television
12. Learning first … Technology later
Language is paramount
Lack of process impedes success
Be comfortable not knowing
Identify questions and …
… the answers will come
13.
14. Ownership entails:
◦Rights & Responsibilities
◦Risks & Rewards
◦Involvement & Engagement
◦… of all stakeholders
15. The role of educators
The role of learners
The role of the school
20. 1. ICT Literacy or Knowledge Acquisition with ICT
2. The driving forces for e-learning
3. Results so far: Good teachers make a difference
4. Characteristics of the new teaching approach
5. ICT influences the overall operation of a school
6. Necessary steps for teachers
21.
22. Shift from presentation to participation
◦ Collaborative learning
◦ Use of multi-media
◦ Interactive learning
◦ Expect to be entertained
◦ Personalised learning
◦ Digital game-based learning
◦ Personalised assessment & feedback
◦ Immediate results
23. Ask the right questions:
◦ Who are our learners?
◦ How are today’s learners different from (or the
same as) teachers / administrators?
◦ What learning activities are most engaging for
learners?
◦ What uses of ICT make learning more successful?
24. Social vs. educational use of technology
Educators need to be critical & inquisitive
Value research & personal development
Differentiate between generational differences
and social change