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Chapter Six REFERENCE ELEMENTS 64
If your REFERENCE ELEMENTS toolbar is not in view and not hidden, you can retrieve it from the toolbars menu seen here. 65
REFERENCE ELEMENTS play an important part in any solid modeling. Without them, you can only do work to  the outermost surfaces of the part, which may not always be practical or involve a lot of pre-draw planning. 66
To carve a step into your part without setting a reference plane, you are very limited as to where you can put it. You must first pick a part face that you are going to work on. This will  unfortunately  be where your step will begin,  like it or not , without setting a plane. 67
Once you have entered sketcher, you will draw the shape of the step that will be in your part. Notice in this example that part of the step shape extends beyond the part. The bit of shape that is not part of the step is of no consequence at this point.  This method is the quickest and most convenient way of carving out a step…but keep in mind that if  ACCURACY  is important, you must consider how much of the step is  overhanging  the part in you overall calculations. overhang 68
Once back in 3D mode, you can see Sketch2 in relation to the part. You can now  POCKET  out this shape from one end to the other, and anywhere in between. We will pocket it 1 inch. 69
At this point we have highlighted Sketch 2 and picked Pocket from the Dress Up toolbar. The Pocket Definition dialog box pops up for you to enter the initial depth of pocket. Depth of pocket Notice in the definition box you can also “mirror” the pocket for it to go both ways or “reverse” it. Mirror (pick) 70
Here we have the part with the pocket cut into it making a step. This is convenient if you are only working on the faces of the part, but what if you need a step in the middle of one edge? 71
Lets take the same shape and carve a step into the middle of the front edge, leaving material on both sides. For this we are going to have to do the same things as before, only first we must add a  REFERENCE ELEMENT . 72
A Reference Element is another plane you can use as a reference for other drawing bits on your part. To do this we first pick the face we wish to reference from, pick PLANE from the Reference toolbar, and in the Plane Definition dialog box we will enter how far the plane should be from the face we initially picked. plane Enter offset 73
Here we see the plane set into place and ready to be used as a reference element. 74
To use the reference element, first pick it ( it will highlight orange) and then pick sketcher. Notice on the TREE that ‘Open Body’ appears on its own limb with ‘plane1’ attached to it. 75
Here in sketcher it is difficult to know which plane you are drawing on. If you forget, check the tree. Here we see that the sketch we are doing at the moment is being done in plane2, as we wished. Other than that, you proceed exactly as we did the other step. 76
Back in 3D we see that our shape is exactly in the middle of the part, as we expected.  77
From here we do exactly as we did with the other step. We highlight the shape and choose the pocket icon. Give it depth in the dialog box and maybe even mirror it (as we did here) for extra size. 78

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Catia Part06

  • 1. Chapter Six REFERENCE ELEMENTS 64
  • 2. If your REFERENCE ELEMENTS toolbar is not in view and not hidden, you can retrieve it from the toolbars menu seen here. 65
  • 3. REFERENCE ELEMENTS play an important part in any solid modeling. Without them, you can only do work to the outermost surfaces of the part, which may not always be practical or involve a lot of pre-draw planning. 66
  • 4. To carve a step into your part without setting a reference plane, you are very limited as to where you can put it. You must first pick a part face that you are going to work on. This will unfortunately be where your step will begin, like it or not , without setting a plane. 67
  • 5. Once you have entered sketcher, you will draw the shape of the step that will be in your part. Notice in this example that part of the step shape extends beyond the part. The bit of shape that is not part of the step is of no consequence at this point. This method is the quickest and most convenient way of carving out a step…but keep in mind that if ACCURACY is important, you must consider how much of the step is overhanging the part in you overall calculations. overhang 68
  • 6. Once back in 3D mode, you can see Sketch2 in relation to the part. You can now POCKET out this shape from one end to the other, and anywhere in between. We will pocket it 1 inch. 69
  • 7. At this point we have highlighted Sketch 2 and picked Pocket from the Dress Up toolbar. The Pocket Definition dialog box pops up for you to enter the initial depth of pocket. Depth of pocket Notice in the definition box you can also “mirror” the pocket for it to go both ways or “reverse” it. Mirror (pick) 70
  • 8. Here we have the part with the pocket cut into it making a step. This is convenient if you are only working on the faces of the part, but what if you need a step in the middle of one edge? 71
  • 9. Lets take the same shape and carve a step into the middle of the front edge, leaving material on both sides. For this we are going to have to do the same things as before, only first we must add a REFERENCE ELEMENT . 72
  • 10. A Reference Element is another plane you can use as a reference for other drawing bits on your part. To do this we first pick the face we wish to reference from, pick PLANE from the Reference toolbar, and in the Plane Definition dialog box we will enter how far the plane should be from the face we initially picked. plane Enter offset 73
  • 11. Here we see the plane set into place and ready to be used as a reference element. 74
  • 12. To use the reference element, first pick it ( it will highlight orange) and then pick sketcher. Notice on the TREE that ‘Open Body’ appears on its own limb with ‘plane1’ attached to it. 75
  • 13. Here in sketcher it is difficult to know which plane you are drawing on. If you forget, check the tree. Here we see that the sketch we are doing at the moment is being done in plane2, as we wished. Other than that, you proceed exactly as we did the other step. 76
  • 14. Back in 3D we see that our shape is exactly in the middle of the part, as we expected. 77
  • 15. From here we do exactly as we did with the other step. We highlight the shape and choose the pocket icon. Give it depth in the dialog box and maybe even mirror it (as we did here) for extra size. 78