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Embedded Systems: Future
Perspectives

Laurea Magistrale in Ingegneria Informatica

Sistemi Embedded
Outline



¤  Pervasive Computing Definition

¤  Internet of Things

¤  Web of Things

¤  State of the Art

¤  Arduino introduction
Mark Weiser’s Vision of Pervasive
Computing



  The most profound technologies are those that disappear.
 They weave themselves into the fabric of everyday life until
                         they are indistinguishable from it .

                                           Mark Weiser 1991
Ubiquitous Computing


Ubiquitous computing
            =
Ability to handle information
from physical world
            +
Ubiquitous connectivity
PerComp: Basic Elements



¤  Pervasive computing applications are characterized by
    the following basic elements
  ¤  Ubiquitous access
  ¤  Context-awareness
  ¤  Intelligence
  ¤  Natural interaction
Ubiquitous Access



 ¤  Ubiquitous access refers to a situation in which users are
     surrounded by a multitude of interconnected embedded
     systems, which are mostly invisible and weaved into the
     background of the surrounding, like furniture, clothing,
     rooms, etc., and all of them able to sense the setting and
     state of physical world objects via a multitude of sensors.


 ¤  Internet of Things / Web of Things
Context-awareness

 ¤  Context awareness refers to the ability of the system to
     recognise and localise objects as well as people and their
     intentions.
 ¤  The context of an application is understood as “any information
     that can be used to characterize the situation of an entity”, an
     entity being “a person, place or object that is considered
     relevant to the interaction between a user and an application,
     including the user and applications themselves”


 ¤  Issues
    ¤  Context discovery
    ¤  Context representation
Intelligence



 ¤  Intelligence refers to the fact that a technology-rich
     environment is able to adapt itself to the people that live (or
     artefacts that reside) in it, learn from their behaviour, and
     possibly recognise as well as show emotion.


 ¤  Example
     ¤  Contextual advertising
Natural Interaction



 ¤  Natural interaction finally refers to advanced modalities like
     natural speech and gesture recognition, as well as speech
     synthesis which will allow a much more human-like
     communication with the digital environment than is possible
     today.


 ¤  Example
    ¤  Gesture Recognition
    ¤  Speech Recognition
PerComp: Enabling Technologies


¤  Ubiquitous access is promisingly implemented based on a wireless
    communication infrastructure involving broadband satellite
    systems, cellular radio communication (e.g. GSM, GPRS, TETRA,
    DECT, EDGE, UMTS/IMT2000), personal and local area radio
    communication (e.g. Bluetooth, HomeRF, IEEE802.11, HiperLAN,
    HomeCast), infrared (IrDA) and ultrasonic communication.

¤  Above these technologies, the capability of an object to identify,
    localize and track other objects, and to coordinate its activites with
    respect to and relative to the other objects is essential in pervasive
    computing systems:
   ¤  Identification (sensing the identity of a real world object),
   ¤  localization (sensing its position and movement in space), and
   ¤  coordination (relating it semantically to other objects and behavioral
       rules)
Internet of Things

¤  If all objects and people in daily life were equipped with
    radio tags, they could be identified and inventoried by
    computers.
Identification: QR-Code, RFID, NFC




¤  Near field communication (NFC) and Radio-Frequency
    Identification (RFID) are wireless communication
    technologies that connect two wireless devices. The devices
    in NFC are placed close to each other, while in RFID, they
    can be situated at some distance because it uses radio
    frequency. Yet, its limitation is same as that of radio waves.
    The credit of discovering NFC technology goes to Sony and
    NXP semiconductors in 2002. Near field communications can
    be used in mobile phones while for radio frequency, we
    need separate devices. NFC technology is becoming more
    widely used because it is used for making payments with the
    help of smartphones. NFC technology can be embedded in
    a smartphone. Furthermore, RFID is an older technology
    than NFC. RFID can also be used for making payments, car-
    sharing, toll roads, and season parking tickets.
6LoWPAN


¤  6LoWPAN is an acronym of IPv6 over Low power Wireless
    Personal Area Networks.

¤  The 6LoWPAN concept originated from the idea that "the
    Internet Protocol could and should be applied even to the
    smallest devices,” and that low-power devices with limited
    processing capabilities should be able to participate in the
    Internet of Things.

¤  The 6LoWPAN group has defined encapsulation and header
    compression mechanisms that allow IPv6 packets to be sent
    to and received from over IEEE 802.15.4 based networks.

¤  Mapping between IPv6 and IEEE 802.15.4 standard packets
Machine-to-Machine (M2M)


¤  Machines cooperate with
    other machines

¤  No user intervention

¤  Typical machines: sensors,
    actuators

¤  Typical applications:
  ¤  Monitoring
  ¤  Health
From IoT to WoT
¤  Internet of Things (IoT)
   ¤    Network of daily life objects (things)
   ¤    Identifiable things: RFID, QR-Code
   ¤    Lack of a standard communication protocol
   ¤    Fields: Tracking, domotic, health




¤  Web of Things (WoT)
   ¤  Identifiable and controllable “smart things”
   ¤  Things are identified by URI
   ¤  Communication through RESTfull API
Web of Things vs Internet of Things:
what is the difference?


¤  Internet = Interconnected networks
  ¤  They are interconnected via IP (Internet Protocol)
  ¤  There are IP addresses in the internet, no domain names such as
      wikipedia.org
  ¤  Started around 1950 in a effort to make two computers talk to
      each other
  ¤  Manifold of protocols: DHCP, DHCPv6, DNS, FTP, HTTP, IMAP, IRC,
      LDAP, MGCP, NNTP, NTP, POP, RPC, RTP, RTSP, SIP, SMTP, SNMP,
      SOCKS, SSH, Telnet, TLS/SSL, XMPP

¤  Web = Linked documents and resources
  ¤  Uses HTTP
  ¤  The web needs the Internet underneath to function
  ¤  Started around 1980 in an effort to help people share data over
      the Internet
The Web evolution
Future trends




                Source: Cisco IBSG, 2011
Future trends




        Source: Analysis Mason
How to identify these objects?



¤  Each object is available on Internet
   ¤  Handsets
   ¤  Appliances
   ¤  Every day objects


¤  IPv4 (4,3 x 109 addresses)

¤  IPv6 (3,4 x 1038 addresses)
What’s REST?



¤  Representational State Transfer or REST basically means
    that each unique URL is a representation of some object.
    You can get the contents of that object using an HTTP
    GET, to delete it, you then might use a POST, PUT, or
    DELETE to modify the object (in practice most of the
    services use a POST for this).

¤  All of the major webservices on the Internet now use REST:
    Twitter, Yahoo’s web services use REST, others include
    Flickr, del.icio.us, pubsub, bloglines, technorati, and
    several others.


 http://geeknizer.com/rest-vs-soap-using-http-choosing-the-right-webservice-protocol/
REST vs SOAP - Main features



¤  The main advantages of REST web services are:
   ¤  Lightweight – not a lot of extra xml markup
   ¤  Human Readable Results
   ¤  Easy to build – no toolkits required


¤  SOAP also has some advantages:
   ¤  Easy to consume – sometimes
   ¤  Rigid – type checking, adheres to a contract
   ¤  Development tools



 http://geeknizer.com/rest-vs-soap-using-http-choosing-the-right-webservice-protocol/
JSON

¤  JSON (JavaScript Object Notation) is a lightweight data-
    interchange format. It is easy for humans to read and
    write. It is easy for machines to parse and generate. It is
    based on a subset of the JavaScript Programming
    Language,

¤  JSON is a text format that is completely language
    independent but uses conventions that are familiar to
    programmers of the C-family of languages, including C,
    C++, C#, Java, JavaScript, Perl, Python, and many
    others.

¤  These properties make JSON an ideal data-interchange
    language.


 http://geeknizer.com/rest-vs-soap-using-http-choosing-the-right-webservice-protocol/
JSON vs XML




JSON                 XML
WoT Platforms




            Social Networks of Things

¤  REST Web technologies for API

¤  JSON (JavaScript Object Notation)
Cosm (Pachube)
WoT Architecture
WoT Requirements

¤  Things discovery
   ¤  Identification, position

¤  Multi-user access
   ¤  E.g. Network of temperature sensors

¤  Privacy and access control
   ¤  Health applications

¤  Low-level abstraction
   ¤  Several languages, Several hardware
State of the art: The Webinos Project

The webinos project will define and deliver an Open Source Platform
and software components for the Future Internet in the form of web
runtime extensions, to enable web applications and services to be
used and shared consistently and securely over a broad spectrum of
converged and connected devices, including mobile, PC, home media
(TV) and in-car units.
Webinos features

¤  Cross-platform
   ¤  Windows, Linux, OSX, Android

¤  Cross-domain
   ¤  PC, Handsets, Entertainment, Automotive,
       Embedded systems (Pandaboard)
   ¤  As soon: Raspberry PI

¤  Service Discovery

¤  User Management

¤  Security
Webinos Personal Zones


¤  A Personal Zone Virtually
    contains a set of devices
    owned by a user

¤  PZ can include non-IP
    devices (BT, ZigBee)

¤  Devices authenticate
    themselves to the PZH

¤  PZHs can be bridged for
    inter-user communication
Webinos Personal Zones
Webinos Device/PZP Architecture




             33
Raspberry PI




The SoC is a Broadcom BCM2835. This
contains an ARM1176JZFS, with
floating point, running at 700Mhz, and
a Videocore 4 GPU. The GPU is
capable of BluRay quality playback,
using H.264 at 40MBits/s. It has a fast
3D core accessed using the supplied
OpenGL ES2.0 and OpenVG libraries.
Arduino
Contacts

¤  Giuseppe La Torre
  ¤  giuseppe.latorre@dieei.unict.it
  ¤  http://opensource.diit.unict.it/glatorre

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Embedded systems: Future perspectives

  • 1. Embedded Systems: Future Perspectives Laurea Magistrale in Ingegneria Informatica Sistemi Embedded
  • 2. Outline ¤  Pervasive Computing Definition ¤  Internet of Things ¤  Web of Things ¤  State of the Art ¤  Arduino introduction
  • 3. Mark Weiser’s Vision of Pervasive Computing The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it . Mark Weiser 1991
  • 4. Ubiquitous Computing Ubiquitous computing = Ability to handle information from physical world + Ubiquitous connectivity
  • 5. PerComp: Basic Elements ¤  Pervasive computing applications are characterized by the following basic elements ¤  Ubiquitous access ¤  Context-awareness ¤  Intelligence ¤  Natural interaction
  • 6. Ubiquitous Access ¤  Ubiquitous access refers to a situation in which users are surrounded by a multitude of interconnected embedded systems, which are mostly invisible and weaved into the background of the surrounding, like furniture, clothing, rooms, etc., and all of them able to sense the setting and state of physical world objects via a multitude of sensors. ¤  Internet of Things / Web of Things
  • 7. Context-awareness ¤  Context awareness refers to the ability of the system to recognise and localise objects as well as people and their intentions. ¤  The context of an application is understood as “any information that can be used to characterize the situation of an entity”, an entity being “a person, place or object that is considered relevant to the interaction between a user and an application, including the user and applications themselves” ¤  Issues ¤  Context discovery ¤  Context representation
  • 8. Intelligence ¤  Intelligence refers to the fact that a technology-rich environment is able to adapt itself to the people that live (or artefacts that reside) in it, learn from their behaviour, and possibly recognise as well as show emotion. ¤  Example ¤  Contextual advertising
  • 9. Natural Interaction ¤  Natural interaction finally refers to advanced modalities like natural speech and gesture recognition, as well as speech synthesis which will allow a much more human-like communication with the digital environment than is possible today. ¤  Example ¤  Gesture Recognition ¤  Speech Recognition
  • 10. PerComp: Enabling Technologies ¤  Ubiquitous access is promisingly implemented based on a wireless communication infrastructure involving broadband satellite systems, cellular radio communication (e.g. GSM, GPRS, TETRA, DECT, EDGE, UMTS/IMT2000), personal and local area radio communication (e.g. Bluetooth, HomeRF, IEEE802.11, HiperLAN, HomeCast), infrared (IrDA) and ultrasonic communication. ¤  Above these technologies, the capability of an object to identify, localize and track other objects, and to coordinate its activites with respect to and relative to the other objects is essential in pervasive computing systems: ¤  Identification (sensing the identity of a real world object), ¤  localization (sensing its position and movement in space), and ¤  coordination (relating it semantically to other objects and behavioral rules)
  • 11. Internet of Things ¤  If all objects and people in daily life were equipped with radio tags, they could be identified and inventoried by computers.
  • 12. Identification: QR-Code, RFID, NFC ¤  Near field communication (NFC) and Radio-Frequency Identification (RFID) are wireless communication technologies that connect two wireless devices. The devices in NFC are placed close to each other, while in RFID, they can be situated at some distance because it uses radio frequency. Yet, its limitation is same as that of radio waves. The credit of discovering NFC technology goes to Sony and NXP semiconductors in 2002. Near field communications can be used in mobile phones while for radio frequency, we need separate devices. NFC technology is becoming more widely used because it is used for making payments with the help of smartphones. NFC technology can be embedded in a smartphone. Furthermore, RFID is an older technology than NFC. RFID can also be used for making payments, car- sharing, toll roads, and season parking tickets.
  • 13. 6LoWPAN ¤  6LoWPAN is an acronym of IPv6 over Low power Wireless Personal Area Networks. ¤  The 6LoWPAN concept originated from the idea that "the Internet Protocol could and should be applied even to the smallest devices,” and that low-power devices with limited processing capabilities should be able to participate in the Internet of Things. ¤  The 6LoWPAN group has defined encapsulation and header compression mechanisms that allow IPv6 packets to be sent to and received from over IEEE 802.15.4 based networks. ¤  Mapping between IPv6 and IEEE 802.15.4 standard packets
  • 14. Machine-to-Machine (M2M) ¤  Machines cooperate with other machines ¤  No user intervention ¤  Typical machines: sensors, actuators ¤  Typical applications: ¤  Monitoring ¤  Health
  • 15. From IoT to WoT ¤  Internet of Things (IoT) ¤  Network of daily life objects (things) ¤  Identifiable things: RFID, QR-Code ¤  Lack of a standard communication protocol ¤  Fields: Tracking, domotic, health ¤  Web of Things (WoT) ¤  Identifiable and controllable “smart things” ¤  Things are identified by URI ¤  Communication through RESTfull API
  • 16. Web of Things vs Internet of Things: what is the difference? ¤  Internet = Interconnected networks ¤  They are interconnected via IP (Internet Protocol) ¤  There are IP addresses in the internet, no domain names such as wikipedia.org ¤  Started around 1950 in a effort to make two computers talk to each other ¤  Manifold of protocols: DHCP, DHCPv6, DNS, FTP, HTTP, IMAP, IRC, LDAP, MGCP, NNTP, NTP, POP, RPC, RTP, RTSP, SIP, SMTP, SNMP, SOCKS, SSH, Telnet, TLS/SSL, XMPP ¤  Web = Linked documents and resources ¤  Uses HTTP ¤  The web needs the Internet underneath to function ¤  Started around 1980 in an effort to help people share data over the Internet
  • 18. Future trends Source: Cisco IBSG, 2011
  • 19. Future trends Source: Analysis Mason
  • 20. How to identify these objects? ¤  Each object is available on Internet ¤  Handsets ¤  Appliances ¤  Every day objects ¤  IPv4 (4,3 x 109 addresses) ¤  IPv6 (3,4 x 1038 addresses)
  • 21. What’s REST? ¤  Representational State Transfer or REST basically means that each unique URL is a representation of some object. You can get the contents of that object using an HTTP GET, to delete it, you then might use a POST, PUT, or DELETE to modify the object (in practice most of the services use a POST for this). ¤  All of the major webservices on the Internet now use REST: Twitter, Yahoo’s web services use REST, others include Flickr, del.icio.us, pubsub, bloglines, technorati, and several others. http://geeknizer.com/rest-vs-soap-using-http-choosing-the-right-webservice-protocol/
  • 22. REST vs SOAP - Main features ¤  The main advantages of REST web services are: ¤  Lightweight – not a lot of extra xml markup ¤  Human Readable Results ¤  Easy to build – no toolkits required ¤  SOAP also has some advantages: ¤  Easy to consume – sometimes ¤  Rigid – type checking, adheres to a contract ¤  Development tools http://geeknizer.com/rest-vs-soap-using-http-choosing-the-right-webservice-protocol/
  • 23. JSON ¤  JSON (JavaScript Object Notation) is a lightweight data- interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate. It is based on a subset of the JavaScript Programming Language, ¤  JSON is a text format that is completely language independent but uses conventions that are familiar to programmers of the C-family of languages, including C, C++, C#, Java, JavaScript, Perl, Python, and many others. ¤  These properties make JSON an ideal data-interchange language. http://geeknizer.com/rest-vs-soap-using-http-choosing-the-right-webservice-protocol/
  • 25. WoT Platforms Social Networks of Things ¤  REST Web technologies for API ¤  JSON (JavaScript Object Notation)
  • 28. WoT Requirements ¤  Things discovery ¤  Identification, position ¤  Multi-user access ¤  E.g. Network of temperature sensors ¤  Privacy and access control ¤  Health applications ¤  Low-level abstraction ¤  Several languages, Several hardware
  • 29. State of the art: The Webinos Project The webinos project will define and deliver an Open Source Platform and software components for the Future Internet in the form of web runtime extensions, to enable web applications and services to be used and shared consistently and securely over a broad spectrum of converged and connected devices, including mobile, PC, home media (TV) and in-car units.
  • 30. Webinos features ¤  Cross-platform ¤  Windows, Linux, OSX, Android ¤  Cross-domain ¤  PC, Handsets, Entertainment, Automotive, Embedded systems (Pandaboard) ¤  As soon: Raspberry PI ¤  Service Discovery ¤  User Management ¤  Security
  • 31. Webinos Personal Zones ¤  A Personal Zone Virtually contains a set of devices owned by a user ¤  PZ can include non-IP devices (BT, ZigBee) ¤  Devices authenticate themselves to the PZH ¤  PZHs can be bridged for inter-user communication
  • 34. Raspberry PI The SoC is a Broadcom BCM2835. This contains an ARM1176JZFS, with floating point, running at 700Mhz, and a Videocore 4 GPU. The GPU is capable of BluRay quality playback, using H.264 at 40MBits/s. It has a fast 3D core accessed using the supplied OpenGL ES2.0 and OpenVG libraries.
  • 36. Contacts ¤  Giuseppe La Torre ¤  giuseppe.latorre@dieei.unict.it ¤  http://opensource.diit.unict.it/glatorre