Developing for the mobile web is as rewarding as it is frustrating. The purpose of this talk is to put you on the right path to maximize reward and minimize frustration.
1. The Agony & Ecstasy of the
Mobile Web
Matt Henry
Viget Labs
Friday, November 5, 2010
2. O Hai.
‣ Senior front-end developer at Viget Labs
‣ Ex-Yahoo! mobile
‣ @greenideas
‣ Friend to animals
Friday, November 5, 2010
3. Why develop for
mobile?
Friday, November 5, 2010
When you have a mobile site, users can access it wherever they are. If you make something
great--something that people want to use--your site or app can be a part of your users daily
lives in a way that a desktop webapp could never be. Where would Twitter be if people
couldn’t tweet about the guy they just saw throwing up during the Giants “riots” in SF.
And then there are the apps that simply couldn’t *be* without mobile. There wouldn’t be a
Foursquare or Gowalla without mobile devices and geolocation. Yes those are native apps, but
they don’t need to be. Anybody could build the browser-based Gowalla, and it would be
immedately usable by anybody on any device that supported geolocation.
And lastly, you can’t afford not to be doing mobile work at this point. Three years ago if you
had a great mobile site, you were ahead of the game. Now it’s status quo.
4. Why develop for
mobile?
‣ Your site in users’ pockets at all times
Friday, November 5, 2010
When you have a mobile site, users can access it wherever they are. If you make something
great--something that people want to use--your site or app can be a part of your users daily
lives in a way that a desktop webapp could never be. Where would Twitter be if people
couldn’t tweet about the guy they just saw throwing up during the Giants “riots” in SF.
And then there are the apps that simply couldn’t *be* without mobile. There wouldn’t be a
Foursquare or Gowalla without mobile devices and geolocation. Yes those are native apps, but
they don’t need to be. Anybody could build the browser-based Gowalla, and it would be
immedately usable by anybody on any device that supported geolocation.
And lastly, you can’t afford not to be doing mobile work at this point. Three years ago if you
had a great mobile site, you were ahead of the game. Now it’s status quo.
5. Why develop for
mobile?
‣ Your site in users’ pockets at all times
‣ You can do awesome things
Friday, November 5, 2010
When you have a mobile site, users can access it wherever they are. If you make something
great--something that people want to use--your site or app can be a part of your users daily
lives in a way that a desktop webapp could never be. Where would Twitter be if people
couldn’t tweet about the guy they just saw throwing up during the Giants “riots” in SF.
And then there are the apps that simply couldn’t *be* without mobile. There wouldn’t be a
Foursquare or Gowalla without mobile devices and geolocation. Yes those are native apps, but
they don’t need to be. Anybody could build the browser-based Gowalla, and it would be
immedately usable by anybody on any device that supported geolocation.
And lastly, you can’t afford not to be doing mobile work at this point. Three years ago if you
had a great mobile site, you were ahead of the game. Now it’s status quo.
6. Why develop for
mobile?
‣ Your site in users’ pockets at all times
‣ You can do awesome things
‣ You probably don’t have a choice at this point
Friday, November 5, 2010
When you have a mobile site, users can access it wherever they are. If you make something
great--something that people want to use--your site or app can be a part of your users daily
lives in a way that a desktop webapp could never be. Where would Twitter be if people
couldn’t tweet about the guy they just saw throwing up during the Giants “riots” in SF.
And then there are the apps that simply couldn’t *be* without mobile. There wouldn’t be a
Foursquare or Gowalla without mobile devices and geolocation. Yes those are native apps, but
they don’t need to be. Anybody could build the browser-based Gowalla, and it would be
immedately usable by anybody on any device that supported geolocation.
And lastly, you can’t afford not to be doing mobile work at this point. Three years ago if you
had a great mobile site, you were ahead of the game. Now it’s status quo.
11. Developing for the mobile web
can be painful
*IE4 < 6.1.4 <= IE6
Friday, November 5, 2010
Seriously, a lot of the time you spend troubleshooting front-end issues in mobile browsers,
you will literally wish you were working on IE6.
And if the browsers don’t get you, the carriers will.
AT&T & Rogers Tidy shenanigans.
12. Developing for the mobile web
can be painful
Most Windows phones ship with IE4. FOUR!*
*IE4 < 6.1.4 <= IE6
Friday, November 5, 2010
Seriously, a lot of the time you spend troubleshooting front-end issues in mobile browsers,
you will literally wish you were working on IE6.
And if the browsers don’t get you, the carriers will.
AT&T & Rogers Tidy shenanigans.
13. Developing for the mobile web
can be painful
Most Windows phones ship with IE4. FOUR!*
Windows Phone 7 ships with (basically) IE7
*IE4 < 6.1.4 <= IE6
Friday, November 5, 2010
Seriously, a lot of the time you spend troubleshooting front-end issues in mobile browsers,
you will literally wish you were working on IE6.
And if the browsers don’t get you, the carriers will.
AT&T & Rogers Tidy shenanigans.
14. Developing for the mobile web
can be painful
Most Windows phones ship with IE4. FOUR!*
Windows Phone 7 ships with (basically) IE7
Many Blackberries have CSS/JS turned off by
default
*IE4 < 6.1.4 <= IE6
Friday, November 5, 2010
Seriously, a lot of the time you spend troubleshooting front-end issues in mobile browsers,
you will literally wish you were working on IE6.
And if the browsers don’t get you, the carriers will.
AT&T & Rogers Tidy shenanigans.
15. Developing for the mobile web
can be painful
Most Windows phones ship with IE4. FOUR!*
Windows Phone 7 ships with (basically) IE7
Many Blackberries have CSS/JS turned off by
default
Openwave and Symbian and Netfront, oh my.
*IE4 < 6.1.4 <= IE6
Friday, November 5, 2010
Seriously, a lot of the time you spend troubleshooting front-end issues in mobile browsers,
you will literally wish you were working on IE6.
And if the browsers don’t get you, the carriers will.
AT&T & Rogers Tidy shenanigans.
16. Standards vs. Pragmatism
Friday, November 5, 2010
Some phones will fail on rendering unordered lists. You’ll probably (hopefully!) never see
them, but they’re out there.
If you can get away with using tables for layout, do it! If you’re not specifically targeting
Webkit and you’re trying to use floats and junk for layout, then you should GIVE UP NOW. If
tables work in the browsers your working on, use them and get on with your life.
We all know that user-agent sniffing is bad. So in desktop browsers we use feature detection
to target code only to browsers that can use it. But some devices (such as some old Sony-
Ericsson phones) will just crash if you send them a page bigger than 12k. If you send all of
your code on every request and let the browser sort it out: best case scenario, you’re sending
too much code to browsers that can’t use it, and making page loads way longer than they
need to be. Worst case, you’re crashing some old Sony-Ericsson phone with your big old
page.
17. Standards vs. Pragmatism
Mobile development means doing a lot of things
you've previously considered icky and wrong.
Friday, November 5, 2010
Some phones will fail on rendering unordered lists. You’ll probably (hopefully!) never see
them, but they’re out there.
If you can get away with using tables for layout, do it! If you’re not specifically targeting
Webkit and you’re trying to use floats and junk for layout, then you should GIVE UP NOW. If
tables work in the browsers your working on, use them and get on with your life.
We all know that user-agent sniffing is bad. So in desktop browsers we use feature detection
to target code only to browsers that can use it. But some devices (such as some old Sony-
Ericsson phones) will just crash if you send them a page bigger than 12k. If you send all of
your code on every request and let the browser sort it out: best case scenario, you’re sending
too much code to browsers that can’t use it, and making page loads way longer than they
need to be. Worst case, you’re crashing some old Sony-Ericsson phone with your big old
page.
18. Standards vs. Pragmatism
Mobile development means doing a lot of things
you've previously considered icky and wrong.
Really simple markup just doesn’t work on some
old devices.
Friday, November 5, 2010
Some phones will fail on rendering unordered lists. You’ll probably (hopefully!) never see
them, but they’re out there.
If you can get away with using tables for layout, do it! If you’re not specifically targeting
Webkit and you’re trying to use floats and junk for layout, then you should GIVE UP NOW. If
tables work in the browsers your working on, use them and get on with your life.
We all know that user-agent sniffing is bad. So in desktop browsers we use feature detection
to target code only to browsers that can use it. But some devices (such as some old Sony-
Ericsson phones) will just crash if you send them a page bigger than 12k. If you send all of
your code on every request and let the browser sort it out: best case scenario, you’re sending
too much code to browsers that can’t use it, and making page loads way longer than they
need to be. Worst case, you’re crashing some old Sony-Ericsson phone with your big old
page.
19. Standards vs. Pragmatism
Mobile development means doing a lot of things
you've previously considered icky and wrong.
Really simple markup just doesn’t work on some
old devices.
Tables. For layout. Srsly.
Friday, November 5, 2010
Some phones will fail on rendering unordered lists. You’ll probably (hopefully!) never see
them, but they’re out there.
If you can get away with using tables for layout, do it! If you’re not specifically targeting
Webkit and you’re trying to use floats and junk for layout, then you should GIVE UP NOW. If
tables work in the browsers your working on, use them and get on with your life.
We all know that user-agent sniffing is bad. So in desktop browsers we use feature detection
to target code only to browsers that can use it. But some devices (such as some old Sony-
Ericsson phones) will just crash if you send them a page bigger than 12k. If you send all of
your code on every request and let the browser sort it out: best case scenario, you’re sending
too much code to browsers that can’t use it, and making page loads way longer than they
need to be. Worst case, you’re crashing some old Sony-Ericsson phone with your big old
page.
20. Standards vs. Pragmatism
Mobile development means doing a lot of things
you've previously considered icky and wrong.
Really simple markup just doesn’t work on some
old devices.
Tables. For layout. Srsly.
User-agent sniffing is the only thing that works
Friday, November 5, 2010
Some phones will fail on rendering unordered lists. You’ll probably (hopefully!) never see
them, but they’re out there.
If you can get away with using tables for layout, do it! If you’re not specifically targeting
Webkit and you’re trying to use floats and junk for layout, then you should GIVE UP NOW. If
tables work in the browsers your working on, use them and get on with your life.
We all know that user-agent sniffing is bad. So in desktop browsers we use feature detection
to target code only to browsers that can use it. But some devices (such as some old Sony-
Ericsson phones) will just crash if you send them a page bigger than 12k. If you send all of
your code on every request and let the browser sort it out: best case scenario, you’re sending
too much code to browsers that can’t use it, and making page loads way longer than they
need to be. Worst case, you’re crashing some old Sony-Ericsson phone with your big old
page.
21. So how do I do it right?
Friday, November 5, 2010
24. Know your audience
Who uses your site?
Who doesn't use your site?
Emerging markets?
People with accessibility needs?
Friday, November 5, 2010
25. Know your audience
Who uses your site?
Who doesn't use your site?
Emerging markets?
People with accessibility needs?
Are they not using it because they can’t?
Friday, November 5, 2010
26. Know your audience
Who uses your site?
Who doesn't use your site?
Emerging markets?
People with accessibility needs?
Are they not using it because they can’t?
Always know what you’re leaving on the table.
Friday, November 5, 2010
27. Know Your Audience’s Phone
Friday, November 5, 2010
So once you have a good idea of who you’re targeting, you want to try to get a sense for what
kinds of devices they’re using. Admob has decent data up on its blog for free, or you can pay
to get data that may or may not be more relevant to you.
Once you know what phones your users have, you might want to try to get a sense for how
bad the browsers are on those phones, so you can begin to map out your development
strategy. The jQuery Mobile Graded Browser Support chart is actually pretty good. The short
version is basically anything that’s not a Webkit phone is going to be a total nightmare.
28. Know Your Audience’s Phone
What devices do your users have? http://
metrics.admob.com/
Friday, November 5, 2010
So once you have a good idea of who you’re targeting, you want to try to get a sense for what
kinds of devices they’re using. Admob has decent data up on its blog for free, or you can pay
to get data that may or may not be more relevant to you.
Once you know what phones your users have, you might want to try to get a sense for how
bad the browsers are on those phones, so you can begin to map out your development
strategy. The jQuery Mobile Graded Browser Support chart is actually pretty good. The short
version is basically anything that’s not a Webkit phone is going to be a total nightmare.
29. Know Your Audience’s Phone
What devices do your users have? http://
metrics.admob.com/
How bad do those devices suck? http://
jquerymobile.com/gbs/
Friday, November 5, 2010
So once you have a good idea of who you’re targeting, you want to try to get a sense for what
kinds of devices they’re using. Admob has decent data up on its blog for free, or you can pay
to get data that may or may not be more relevant to you.
Once you know what phones your users have, you might want to try to get a sense for how
bad the browsers are on those phones, so you can begin to map out your development
strategy. The jQuery Mobile Graded Browser Support chart is actually pretty good. The short
version is basically anything that’s not a Webkit phone is going to be a total nightmare.
30. TAILOR THE EXPERIENCE TO THE DEVICE
HTTP://WWW.FLICKR.COM/PHOTOS/BLMURCH/335988192/
Friday, November 5, 2010
32. Targeting Devices
Friday, November 5, 2010
So one of the reasons we don’t do user-agent sniffing in desktop browsers anymore is that,
during the browser wars, there was a user-agent arms race between browser vendors that
resulted in all of the vendors having pretty similar user-agent strings (hence IE having
“Mozilla” in its user-agent string. WTH?).
The thing is, mobile user-agent strings are pretty rock-solid. Vendors are pretty good about
differentiating them, even between different versions of a single browser.
33. Targeting Devices
Media queries?
Friday, November 5, 2010
So one of the reasons we don’t do user-agent sniffing in desktop browsers anymore is that,
during the browser wars, there was a user-agent arms race between browser vendors that
resulted in all of the vendors having pretty similar user-agent strings (hence IE having
“Mozilla” in its user-agent string. WTH?).
The thing is, mobile user-agent strings are pretty rock-solid. Vendors are pretty good about
differentiating them, even between different versions of a single browser.
34. Targeting Devices
Media queries?
User agent sniffing.
Friday, November 5, 2010
So one of the reasons we don’t do user-agent sniffing in desktop browsers anymore is that,
during the browser wars, there was a user-agent arms race between browser vendors that
resulted in all of the vendors having pretty similar user-agent strings (hence IE having
“Mozilla” in its user-agent string. WTH?).
The thing is, mobile user-agent strings are pretty rock-solid. Vendors are pretty good about
differentiating them, even between different versions of a single browser.
35. Targeting Devices
Media queries?
User agent sniffing.
On mobile, it pretty much works.
Friday, November 5, 2010
So one of the reasons we don’t do user-agent sniffing in desktop browsers anymore is that,
during the browser wars, there was a user-agent arms race between browser vendors that
resulted in all of the vendors having pretty similar user-agent strings (hence IE having
“Mozilla” in its user-agent string. WTH?).
The thing is, mobile user-agent strings are pretty rock-solid. Vendors are pretty good about
differentiating them, even between different versions of a single browser.
36. Targeting Devices
Media queries?
User agent sniffing.
On mobile, it pretty much works.
Also, it’s not like you have a choice.
Friday, November 5, 2010
So one of the reasons we don’t do user-agent sniffing in desktop browsers anymore is that,
during the browser wars, there was a user-agent arms race between browser vendors that
resulted in all of the vendors having pretty similar user-agent strings (hence IE having
“Mozilla” in its user-agent string. WTH?).
The thing is, mobile user-agent strings are pretty rock-solid. Vendors are pretty good about
differentiating them, even between different versions of a single browser.
37. Targeting Devices
Media queries?
User agent sniffing.
On mobile, it pretty much works.
Also, it’s not like you have a choice.
Lastly, there are tools out there that take (some) of
the pain out of this stuff.
Friday, November 5, 2010
So one of the reasons we don’t do user-agent sniffing in desktop browsers anymore is that,
during the browser wars, there was a user-agent arms race between browser vendors that
resulted in all of the vendors having pretty similar user-agent strings (hence IE having
“Mozilla” in its user-agent string. WTH?).
The thing is, mobile user-agent strings are pretty rock-solid. Vendors are pretty good about
differentiating them, even between different versions of a single browser.
38. The right tool for the job
WURFL (http://wurfl.sourceforge.net/)
DeviceAtlas (http://deviceatlas.com/)
Yahoo! BluePrint (http://mobile.yahoo.com/
devcenter)
Friday, November 5, 2010
WURFL: FOSS, updated regularly, pretty good data
DeviceAtlas: Not free, but cool if you don’t want to host your own data or build your own
41. Now what?
Friday, November 5, 2010
It’s that easy. So what have we just done? We’ve solved the bad browser problem. We can now
come up with the minimum viable site that can render on pretty much any device, and
because we’re using WURFL or equivalent, we can always know that our content is visible on
every device we care about. So what’s next?
42. Now what?
1.Get the user agent
Friday, November 5, 2010
It’s that easy. So what have we just done? We’ve solved the bad browser problem. We can now
come up with the minimum viable site that can render on pretty much any device, and
because we’re using WURFL or equivalent, we can always know that our content is visible on
every device we care about. So what’s next?
43. Now what?
1.Get the user agent
2.Look up the device capabilities
Friday, November 5, 2010
It’s that easy. So what have we just done? We’ve solved the bad browser problem. We can now
come up with the minimum viable site that can render on pretty much any device, and
because we’re using WURFL or equivalent, we can always know that our content is visible on
every device we care about. So what’s next?
44. Now what?
1.Get the user agent
2.Look up the device capabilities
3.Serve up the right content for the right device
Friday, November 5, 2010
It’s that easy. So what have we just done? We’ve solved the bad browser problem. We can now
come up with the minimum viable site that can render on pretty much any device, and
because we’re using WURFL or equivalent, we can always know that our content is visible on
every device we care about. So what’s next?
45. if (device.doesntSuck) {
<script src=”hottness.js” type=”text/
javascript”></script>
} else {
// Don’t send scripts that old/bad phones
// can’t use
}
Friday, November 5, 2010
47. WebKit. Also, WebKit.
Friday, November 5, 2010
Now that we’ve dealt with the lame browsers, we can focus on the fun ones. Right now, and
for the long-foreseeable future, the “fun” browsers all run WebKit under the hood. Obviously
iOS and Android are based on WebKit, and those make up a huge part of the smartphone
market. But pretty much every phone that isn’t made by Microsoft these days is betting on
WebKit. And that includes Nokia, who so far have been the only manufacturer to ship a phone
with a Mozilla browser installed.
48. WebKit. Also, WebKit.
HTML5, CSS3, OMG!1!
Friday, November 5, 2010
Now that we’ve dealt with the lame browsers, we can focus on the fun ones. Right now, and
for the long-foreseeable future, the “fun” browsers all run WebKit under the hood. Obviously
iOS and Android are based on WebKit, and those make up a huge part of the smartphone
market. But pretty much every phone that isn’t made by Microsoft these days is betting on
WebKit. And that includes Nokia, who so far have been the only manufacturer to ship a phone
with a Mozilla browser installed.
49. WebKit. Also, WebKit.
HTML5, CSS3, OMG!1!
Geolocation
Friday, November 5, 2010
Now that we’ve dealt with the lame browsers, we can focus on the fun ones. Right now, and
for the long-foreseeable future, the “fun” browsers all run WebKit under the hood. Obviously
iOS and Android are based on WebKit, and those make up a huge part of the smartphone
market. But pretty much every phone that isn’t made by Microsoft these days is betting on
WebKit. And that includes Nokia, who so far have been the only manufacturer to ship a phone
with a Mozilla browser installed.
50. WebKit. Also, WebKit.
HTML5, CSS3, OMG!1!
Geolocation
Accessibility
Friday, November 5, 2010
Now that we’ve dealt with the lame browsers, we can focus on the fun ones. Right now, and
for the long-foreseeable future, the “fun” browsers all run WebKit under the hood. Obviously
iOS and Android are based on WebKit, and those make up a huge part of the smartphone
market. But pretty much every phone that isn’t made by Microsoft these days is betting on
WebKit. And that includes Nokia, who so far have been the only manufacturer to ship a phone
with a Mozilla browser installed.
51. WebKit. Also, WebKit.
HTML5, CSS3, OMG!1!
Geolocation
Accessibility
Basically, the life of the world to come.
Friday, November 5, 2010
Now that we’ve dealt with the lame browsers, we can focus on the fun ones. Right now, and
for the long-foreseeable future, the “fun” browsers all run WebKit under the hood. Obviously
iOS and Android are based on WebKit, and those make up a huge part of the smartphone
market. But pretty much every phone that isn’t made by Microsoft these days is betting on
WebKit. And that includes Nokia, who so far have been the only manufacturer to ship a phone
with a Mozilla browser installed.
52. WebKit. Also, WebKit.
HTML5, CSS3, OMG!1!
Geolocation
Accessibility
Basically, the life of the world to come.
Friday, November 5, 2010
Now that we’ve dealt with the lame browsers, we can focus on the fun ones. Right now, and
for the long-foreseeable future, the “fun” browsers all run WebKit under the hood. Obviously
iOS and Android are based on WebKit, and those make up a huge part of the smartphone
market. But pretty much every phone that isn’t made by Microsoft these days is betting on
WebKit. And that includes Nokia, who so far have been the only manufacturer to ship a phone
with a Mozilla browser installed.
53. $(‘.mobile-framework’).die()
Friday, November 5, 2010
If you’re a developer or a designer or even a project manager who has to work with
developers and designers, you’re probably saying “so what’s the framework I use for making
great WebKit sites?” In my opinion, that’s the totally wrong question to ask. The right
question, in case you were wondering, is “do I even need a framework at all”, and the answer
I think is almost always “no”. Think about the things we usually use frameworks to handle in
desktop web applications: Selectors, Effects, and Cross-browser bugs. These just aren’t
problems in today’s mobile webkit browsers. When you add 22 or even 12k of extra
javascript that you’re not using, and is duplicating functionality that’s already built into the
browser, you lose and your users who have to sit around waiting for jQuery to download lose.
If anything, grab the lightest weight framework you can find, one that gives you just the
tiniest bit of sugar around making ajax calls and using CSS transitions. Better yet, write your
own. It’s easy now.
54. $(‘.mobile-framework’).die()
Fancy selector engine? Try querySelector();
Friday, November 5, 2010
If you’re a developer or a designer or even a project manager who has to work with
developers and designers, you’re probably saying “so what’s the framework I use for making
great WebKit sites?” In my opinion, that’s the totally wrong question to ask. The right
question, in case you were wondering, is “do I even need a framework at all”, and the answer
I think is almost always “no”. Think about the things we usually use frameworks to handle in
desktop web applications: Selectors, Effects, and Cross-browser bugs. These just aren’t
problems in today’s mobile webkit browsers. When you add 22 or even 12k of extra
javascript that you’re not using, and is duplicating functionality that’s already built into the
browser, you lose and your users who have to sit around waiting for jQuery to download lose.
If anything, grab the lightest weight framework you can find, one that gives you just the
tiniest bit of sugar around making ajax calls and using CSS transitions. Better yet, write your
own. It’s easy now.
55. $(‘.mobile-framework’).die()
Fancy selector engine? Try querySelector();
Effects? How about -webkit-transition
Friday, November 5, 2010
If you’re a developer or a designer or even a project manager who has to work with
developers and designers, you’re probably saying “so what’s the framework I use for making
great WebKit sites?” In my opinion, that’s the totally wrong question to ask. The right
question, in case you were wondering, is “do I even need a framework at all”, and the answer
I think is almost always “no”. Think about the things we usually use frameworks to handle in
desktop web applications: Selectors, Effects, and Cross-browser bugs. These just aren’t
problems in today’s mobile webkit browsers. When you add 22 or even 12k of extra
javascript that you’re not using, and is duplicating functionality that’s already built into the
browser, you lose and your users who have to sit around waiting for jQuery to download lose.
If anything, grab the lightest weight framework you can find, one that gives you just the
tiniest bit of sugar around making ajax calls and using CSS transitions. Better yet, write your
own. It’s easy now.
56. $(‘.mobile-framework’).die()
Fancy selector engine? Try querySelector();
Effects? How about -webkit-transition
Iron out X-browser quirks? Srsly, it’s all WebKit
Friday, November 5, 2010
If you’re a developer or a designer or even a project manager who has to work with
developers and designers, you’re probably saying “so what’s the framework I use for making
great WebKit sites?” In my opinion, that’s the totally wrong question to ask. The right
question, in case you were wondering, is “do I even need a framework at all”, and the answer
I think is almost always “no”. Think about the things we usually use frameworks to handle in
desktop web applications: Selectors, Effects, and Cross-browser bugs. These just aren’t
problems in today’s mobile webkit browsers. When you add 22 or even 12k of extra
javascript that you’re not using, and is duplicating functionality that’s already built into the
browser, you lose and your users who have to sit around waiting for jQuery to download lose.
If anything, grab the lightest weight framework you can find, one that gives you just the
tiniest bit of sugar around making ajax calls and using CSS transitions. Better yet, write your
own. It’s easy now.
57. $(‘.mobile-framework’).die()
Fancy selector engine? Try querySelector();
Effects? How about -webkit-transition
Iron out X-browser quirks? Srsly, it’s all WebKit
What else?
Friday, November 5, 2010
If you’re a developer or a designer or even a project manager who has to work with
developers and designers, you’re probably saying “so what’s the framework I use for making
great WebKit sites?” In my opinion, that’s the totally wrong question to ask. The right
question, in case you were wondering, is “do I even need a framework at all”, and the answer
I think is almost always “no”. Think about the things we usually use frameworks to handle in
desktop web applications: Selectors, Effects, and Cross-browser bugs. These just aren’t
problems in today’s mobile webkit browsers. When you add 22 or even 12k of extra
javascript that you’re not using, and is duplicating functionality that’s already built into the
browser, you lose and your users who have to sit around waiting for jQuery to download lose.
If anything, grab the lightest weight framework you can find, one that gives you just the
tiniest bit of sugar around making ajax calls and using CSS transitions. Better yet, write your
own. It’s easy now.
58. Conclusion: Simple
steps to mobile glory
Friday, November 5, 2010
Take the time to figure out who’s using your site and who isn’t using it that you’d like to be.
Everything else starts from those data.
Once you start building, target the right content to the right device.
Send the bare minimum markup & style for your site to low-end phones.
Send your bleeding-edge HTML5, CSS3, vendor-prefixed awesomeness to the iPhone,
Android, etc.
59. Conclusion: Simple
steps to mobile glory
Know your audience.
Friday, November 5, 2010
Take the time to figure out who’s using your site and who isn’t using it that you’d like to be.
Everything else starts from those data.
Once you start building, target the right content to the right device.
Send the bare minimum markup & style for your site to low-end phones.
Send your bleeding-edge HTML5, CSS3, vendor-prefixed awesomeness to the iPhone,
Android, etc.
60. Conclusion: Simple
steps to mobile glory
Know your audience.
Browsers: Divide & Conquer.
Friday, November 5, 2010
Take the time to figure out who’s using your site and who isn’t using it that you’d like to be.
Everything else starts from those data.
Once you start building, target the right content to the right device.
Send the bare minimum markup & style for your site to low-end phones.
Send your bleeding-edge HTML5, CSS3, vendor-prefixed awesomeness to the iPhone,
Android, etc.
61. Conclusion: Simple
steps to mobile glory
Know your audience.
Browsers: Divide & Conquer.
Make awesome things with WebKit.
Friday, November 5, 2010
Take the time to figure out who’s using your site and who isn’t using it that you’d like to be.
Everything else starts from those data.
Once you start building, target the right content to the right device.
Send the bare minimum markup & style for your site to low-end phones.
Send your bleeding-edge HTML5, CSS3, vendor-prefixed awesomeness to the iPhone,
Android, etc.
62. Conclusion: Simple
steps to mobile glory
Know your audience.
Browsers: Divide & Conquer.
Make awesome things with WebKit.
Bonus: ditch your framework.
Friday, November 5, 2010
Take the time to figure out who’s using your site and who isn’t using it that you’d like to be.
Everything else starts from those data.
Once you start building, target the right content to the right device.
Send the bare minimum markup & style for your site to low-end phones.
Send your bleeding-edge HTML5, CSS3, vendor-prefixed awesomeness to the iPhone,
Android, etc.