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1 de 7
Research
Jake
Existing Product
It shows the
assassin in the
middle and the
enemies logo
behind him and
text surrounding
him.
The assassin is shown
about to kill one of his
enemies, this gives the
reader an idea about
what type of game it is.
The title of the magazine is
placed above the assassin
and is the biggest bit of text
on the page to let the reader
know that it’s the title.
This article appeals
more to a male
audience, because the
assassin in the center
of the page is male and
there is violence shown
in the image
Existing Product
The assassin is placed in
the middle with side
characters in the
background this is to let
the reader know who
the main character is.
The red is meant to catch
the readers eye as it
stands out. It could also
be a symbol of death.
The magazine name is
shown is placed at the
top and the title of the
game it in the middle,
the reason for this is any
fans of the game that
glance at the magazine
will be drawn to the title
Text is placed around
the sides of the cover
to fill the page
This article will appeal
to all genders as there is
no violence and the
characters in the image
are male and female
Existing Product
The magazines name
is quite big so that
the reader will know
who made this
magazine.
The assassin is once
again placed in the
center of the magazine.
The colours used are
quite bright, this may
have been done to
appeal to all genders.
A subheading is used
to catch the readers
eye so they may start
reading the article.
A badge is used to catch
the readers eye because
of its shape
There are
advertisements for
other games at the side
of the page, this is done
to make the reader
want to read more of
the magazine
Research Analysis
• What common features do the researched products
have?
– All the assassins are placed in the centre of the page, to
make it more dramatic and to let the reader know who the
main character is.
– The article names are at the top of the page, to let the
reader know who made the article.
• What aspects of the research will you include within
your on work?
– I will put an assassin in the centre of the page.
– I will use subheadings at the sides of the page.
– I will use bright colours for the background.
– The magazine name will be placed on the top of the page.
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
15-20 • There is violence in the games but there will
be no violent images shown on the front
cover, the colour I am using will be bright
colours.
Gender
male • The character that I am using is male.
Psychographic
Achiever • The magazine is advertising the video game
assassin creed.
Social Status
Middle class • Because the magazine is about a video
anyone can buy it.

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2. research visual (1)

  • 2. Existing Product It shows the assassin in the middle and the enemies logo behind him and text surrounding him. The assassin is shown about to kill one of his enemies, this gives the reader an idea about what type of game it is. The title of the magazine is placed above the assassin and is the biggest bit of text on the page to let the reader know that it’s the title. This article appeals more to a male audience, because the assassin in the center of the page is male and there is violence shown in the image
  • 3. Existing Product The assassin is placed in the middle with side characters in the background this is to let the reader know who the main character is. The red is meant to catch the readers eye as it stands out. It could also be a symbol of death. The magazine name is shown is placed at the top and the title of the game it in the middle, the reason for this is any fans of the game that glance at the magazine will be drawn to the title Text is placed around the sides of the cover to fill the page This article will appeal to all genders as there is no violence and the characters in the image are male and female
  • 4. Existing Product The magazines name is quite big so that the reader will know who made this magazine. The assassin is once again placed in the center of the magazine. The colours used are quite bright, this may have been done to appeal to all genders. A subheading is used to catch the readers eye so they may start reading the article. A badge is used to catch the readers eye because of its shape There are advertisements for other games at the side of the page, this is done to make the reader want to read more of the magazine
  • 5. Research Analysis • What common features do the researched products have? – All the assassins are placed in the centre of the page, to make it more dramatic and to let the reader know who the main character is. – The article names are at the top of the page, to let the reader know who made the article. • What aspects of the research will you include within your on work? – I will put an assassin in the centre of the page. – I will use subheadings at the sides of the page. – I will use bright colours for the background. – The magazine name will be placed on the top of the page.
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range 15-20 • There is violence in the games but there will be no violent images shown on the front cover, the colour I am using will be bright colours. Gender male • The character that I am using is male. Psychographic Achiever • The magazine is advertising the video game assassin creed. Social Status Middle class • Because the magazine is about a video anyone can buy it.

Notas del editor

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?