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SL-Metrics
                       Web.3D-Camp (08. Sept. 2007)
                      „New Key Performance Indicators for virtual worlds“

                      The following SL-Metrics was designed by

                      Andreas Mertens (Patrick Wunderland, SLTalk & Partner)
                      Bernd Schmitz (Bernd Celt, RFH Kölns)
                      Christopher Meil (Christopher Messmer)




                                                                               1
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                           © 2007 SLTalk & Partner
Aktuelle Situation (Technische Constrains)


                    Eine Simulation kann 80 bis 100 Avatare “handeln”
                    Websites können tausende von Usern “handeln”

                    Websites sind einfach zu skalieren
                    3D-Welten sind viel schwerer zu skalieren

                    Content auf Webseiten ändern sich inhaltlich täglich, monatlich,
                    oder alle 15 Minuten (www.spiegel.de)
                    Der Content in SL kann sich sekündlich ändern

                    Die Datenstruktur der Inhalte auf Webseiten ist trivial
                    Die Datenstruktur der Inhalte in virtuellen Welten ist ungleich
                    komplexer




                                                                                      2
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                           © 2007 SLTalk & Partner
Eine neue Welt, neue Konzepte


                    Herkömmliche KPIs haben abgedient und sind Geschichte
                             AdClicks
                             AdViews
                             Conversation Rates
                             Click Through Rates


                    Von der Quantität zur Qualität
                             Die Stärke virtueller Welten liegt in der Qualität der Kommunikation
                             Das bedeutet, wir müssen die Qualität der Kommunikation messen




                                                                                                    3
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                                  © 2007 SLTalk & Partner
Statement IBM


                „The real reason why we’re doing this is because we do
                 feel the beginning of a major transformation on how
                 people are going to interact on the Web – going from a
                flat to an immersive experience”

                                                                  Maggie Blayney, IBM




                                                                                        4
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                           © 2007 SLTalk & Partner
Was ist Immersion?


                    Eintauchen, Trance, hypnotische Zustände

                    Medizinische Diagnostik (EEG), umgangsprachlich Alphawellen

                    PROBLEM: Wir können dem SL-user kaum Helme aufziehen die
                    ein EEG durchführen und Alphawellen messen

                    Lösung: Wir näher uns an, indem wir annahmen treffen




                                                                                  5
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                           © 2007 SLTalk & Partner
Immersion als Chance
                      Eintauchen in eine Szenen
                      (Geschichtenerzähler,
                      Buch, Film, Musik, …)

                      Diagnostische Medizin
                      Messung der Hirnaktivitäten durch
                      Elektroenzephalografie (EEG)

                      Alphawellen




                                                                  6
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                           © 2007 SLTalk & Partner
Immersion als Chance




                                                                  7
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                           © 2007 SLTalk & Partner
Die Metrik


                    VPR, Virtual Point Rank

                    POI, Point of Interest

                    Entries EPOI of a POI

                    Attraction APOI of a POI

                    Immersion IPOI of a POI

                    Virtual Point Rank VPR

                                         ′             ′            ′
                         VPRPOI = 0,2 * EPOI + 0,4 * I POI + 0,4 * APOI


                                                                          8
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                           © 2007 SLTalk & Partner
Eintritte / Entries


                    Anzahl der Eintritte

                       EPOI
                                           EPOI
                    Der Median von
                       ~
                       E POI

                    Der normaisierte Wert, aktuell nicht im Range zwischen 0..1


                                EPOI
                       ′       =~
                      EPOI
                                EPOI




                                                                                  9
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                               © 2007 SLTalk & Partner
Immersion


                    Anäherung, unter der Annahme: Je länger die Verweildauer,
                    desto höher die Immersion

                    Userminuten < 3 Minuten werden mit einer Gewichtung von 0,2
                    bestraft, Userminuten >3 Minuten werden mit 0,8 belohnt


                        I POI = ∑ UM x * 0, 2 + ∑ UM y * 0,8

                                   I POI
                         ′        =~
                       I POI
                                   I POI



                                                                                10
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                              © 2007 SLTalk & Partner
Attraction / Attraktivität / Anziehungskraft

                                                                            i = max

                                                                             ∑ BF (i ) * i + 1
                              APOI = 0, 2 * BF ( 0 ) + 0,8 *
                                                                             i =1


                                          APOI
                               ′         =~
                              APOI
                                          APOI

                Laufvariablie i                                       0          1    2    …     max
                BF(i) / Anzahl Avatare                                239        98   41   …     10

                Besuche                                               1          2    3    …     max




                                                                                                       11
                      WWW.SLTALK-PARTNER.DE
                      WWW.SLTALK-
WWW.SLTALK.DE                                    © 2007 SLTalk & Partner
The Metrics


                    First published in our
                    upcoming Print Magazine
                    (1st of Oct. 2007,
                    www.sltalk.de)

                    International Publication
                    planned

                    Wikipedia




                                                                  12
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                           © 2007 SLTalk & Partner
SLTalk & Partner
                      Andreas Mertens (RLN)
                      Patrick Wunderland (SLN)


                       Jägerstr. 24
                       D-65187 Wiesbaden

                       Beratung, Konzeption und Umsetzung
                       Schulung und Training
                       SL-Business-Development

                       SL: KybernEthik 1

                       Web: http://www.sltalk.de
                       Web: http://www.sltalk-partner.de
                       E-Mail: amertens@sltalk.de
                       Mobile: +49 (0) 178 – 8855 - 686




                                                                      13
                WWW.SLTALK-PARTNER.DE
                WWW.SLTALK-
WWW.SLTALK.DE                               © 2007 SLTalk & Partner

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Web3 D Camp De

  • 1. SL-Metrics Web.3D-Camp (08. Sept. 2007) „New Key Performance Indicators for virtual worlds“ The following SL-Metrics was designed by Andreas Mertens (Patrick Wunderland, SLTalk & Partner) Bernd Schmitz (Bernd Celt, RFH Kölns) Christopher Meil (Christopher Messmer) 1 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 2. Aktuelle Situation (Technische Constrains) Eine Simulation kann 80 bis 100 Avatare “handeln” Websites können tausende von Usern “handeln” Websites sind einfach zu skalieren 3D-Welten sind viel schwerer zu skalieren Content auf Webseiten ändern sich inhaltlich täglich, monatlich, oder alle 15 Minuten (www.spiegel.de) Der Content in SL kann sich sekündlich ändern Die Datenstruktur der Inhalte auf Webseiten ist trivial Die Datenstruktur der Inhalte in virtuellen Welten ist ungleich komplexer 2 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 3. Eine neue Welt, neue Konzepte Herkömmliche KPIs haben abgedient und sind Geschichte AdClicks AdViews Conversation Rates Click Through Rates Von der Quantität zur Qualität Die Stärke virtueller Welten liegt in der Qualität der Kommunikation Das bedeutet, wir müssen die Qualität der Kommunikation messen 3 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 4. Statement IBM „The real reason why we’re doing this is because we do feel the beginning of a major transformation on how people are going to interact on the Web – going from a flat to an immersive experience” Maggie Blayney, IBM 4 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 5. Was ist Immersion? Eintauchen, Trance, hypnotische Zustände Medizinische Diagnostik (EEG), umgangsprachlich Alphawellen PROBLEM: Wir können dem SL-user kaum Helme aufziehen die ein EEG durchführen und Alphawellen messen Lösung: Wir näher uns an, indem wir annahmen treffen 5 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 6. Immersion als Chance Eintauchen in eine Szenen (Geschichtenerzähler, Buch, Film, Musik, …) Diagnostische Medizin Messung der Hirnaktivitäten durch Elektroenzephalografie (EEG) Alphawellen 6 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 7. Immersion als Chance 7 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 8. Die Metrik VPR, Virtual Point Rank POI, Point of Interest Entries EPOI of a POI Attraction APOI of a POI Immersion IPOI of a POI Virtual Point Rank VPR ′ ′ ′ VPRPOI = 0,2 * EPOI + 0,4 * I POI + 0,4 * APOI 8 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 9. Eintritte / Entries Anzahl der Eintritte EPOI EPOI Der Median von ~ E POI Der normaisierte Wert, aktuell nicht im Range zwischen 0..1 EPOI ′ =~ EPOI EPOI 9 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 10. Immersion Anäherung, unter der Annahme: Je länger die Verweildauer, desto höher die Immersion Userminuten < 3 Minuten werden mit einer Gewichtung von 0,2 bestraft, Userminuten >3 Minuten werden mit 0,8 belohnt I POI = ∑ UM x * 0, 2 + ∑ UM y * 0,8 I POI ′ =~ I POI I POI 10 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 11. Attraction / Attraktivität / Anziehungskraft i = max ∑ BF (i ) * i + 1 APOI = 0, 2 * BF ( 0 ) + 0,8 * i =1 APOI ′ =~ APOI APOI Laufvariablie i 0 1 2 … max BF(i) / Anzahl Avatare 239 98 41 … 10 Besuche 1 2 3 … max 11 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 12. The Metrics First published in our upcoming Print Magazine (1st of Oct. 2007, www.sltalk.de) International Publication planned Wikipedia 12 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner
  • 13. SLTalk & Partner Andreas Mertens (RLN) Patrick Wunderland (SLN) Jägerstr. 24 D-65187 Wiesbaden Beratung, Konzeption und Umsetzung Schulung und Training SL-Business-Development SL: KybernEthik 1 Web: http://www.sltalk.de Web: http://www.sltalk-partner.de E-Mail: amertens@sltalk.de Mobile: +49 (0) 178 – 8855 - 686 13 WWW.SLTALK-PARTNER.DE WWW.SLTALK- WWW.SLTALK.DE © 2007 SLTalk & Partner