Axa Assurance Maroc - Insurer Innovation Award 2024
Low-fidelity Prototyping for Location-based, Social Games
1. Low Fidelity Prototyping for
Location-based, Social Games
Anne Bowser, Yurong He,
Derek Hansen, Dana Rotman, Jenny Preece
CSCW 2012: Mixed Reality Games Workshop
2. The PLACE Approach:
Prototyping Location, Activities, &Collective
Experience
A scalable approach for prototyping
location-based, social games and apps
3. Why is PLACE needed?
Many apps,
few
prototyping
approaches
15. Start small, scale up, and let the users choose.
Recap
The PLACE Approach:
Prototyping Location,
Activities, &Collective Experience
16. 1. Low-fidelity prototypes should not be polished
2. Activities > Interfaces
3. Start small, scale up
4. Testing should be done in the field
5. Respect authentic social experience
PLACE Principles
17. And thanks to Ryan Gamett,
Jocelyn Raphael, and Matthew Reid
Thank you!
Questions?
Notas del editor
even though these are being created, wedon't yet have good methods for prototyping new ones. that's why we'vedeveloped the PLACE approach.
“A mobile version of the national citizen science campaign to observe plant responses to climate”Focused on plant phenology (e.g., when flowers bloom, leaves fall off,…
“A mobile version of the national citizen science campaign to observe plant responses to climate”Focused on plant phenology (e.g., when flowers bloom, leaves fall off,…
Two techniques we found in the literature are prototyping with a game board and prototyping with cards representing different mobile phone screensPrototyping with a game board- represents the social aspects of the gaming experience and condenses timePrototypnig with cars- allows users to test in an actual location and with an actual handheld mobile device