This document discusses the impact of social technologies on society. It begins by outlining the origins and mainstream adoption of technologies like the internet, cell phones, and pagers in the late 20th century. It then examines trends in communication methods and the rise of social media platforms. The document also analyzes the effects of technology on the new generation, including increased isolation, reliance on virtual interactions, and potential long-term health issues. Finally, it proposes some solutions like encouraging direct social interaction among youth and limiting mobile technology use in education.
2. Topics
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Basis of social Technologies
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Mainstream Presence
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Trends in communication
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The effects of technology on the new generation
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Recovery and prevention of further social damages
4. Basis of social technologies
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Starting in the mid 1990's the following were the basis
for the current trends in social technology
Internet – created initially to provide US military with
fast coded communications, it became public in the
late 80's
Cell Phones – Also introduced in the 80's became the
primary means of mobile communications for the next
century
6. How social technologies became
mainstream
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Increased demand for easier communication over
long distance
Ever-growing competition in all industrial sectors of all
nations
Media used these means to inform viewers of societal
views and events which in return created increased
interest in the new forms of communication
7. Examples of Mainstream breach
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Motorola introduced the world's first cell phone in the
late 70's which became a status symbol for those who
want to boast their wealth.
Portable computers (later known as laptops) also
added to the notion of power by providing on the go
computing for those who can afford it.
Pagers - led to the creation of text messaging and
“pseudo” text messaging (i.e. BBM)
10. New forms of media outlets
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Many of today's communication is based off the
internet. The following are a few examples of media
outlets:
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Youtube
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Napster (initially, phased out in the early 2000's)
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Facebook
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Twitter
12. The effects of technology on the new
generation
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Though initially social technologies were developed to
make communications easier, it has caused further
problems for society in general, primarily in social
interactions that have taken new form since the start
of the recent technology “craze”
Caused current generation of youth to become more
isolated
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More time spent on said technologies
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Traditional means of social “gatherings” fading away
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First generation that is fully reliant on social
technologies
13. Social Construct of Technology
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This can be branched to one key sociological
perspective, the social construct of technology.
Started out from the basis of social constructivism
and the sociology of scientific knowledge.
SCOT views the development of technology as an
interactive process or discourse amongst
technologies and relative (or interested) social groups
Defined as an interactive socio-technical process that
shapes all forms of technologies
14. the effects of technology on the new
generation (Cont')
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Studies have shown that online social interactions
have exceeded interpersonal interactions
This has raised concern for many health
organizations in regards to this type of virtual
interaction
Can cause social discomfort for youth when faced
with live personal interactions
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Long term health problems may occur
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Can lead to complete social collapse
16. Recovery and prevention of further
social damages
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Encourage direct social interaction for youth by creating
social groups dedicated to the discussion of every facet in
their lives
Prevent the use of mobile technologies for youth in the
education system till they are within age of which they can
ration use ( around age of 16+)
Promote extracurricular activities by subsidizing sports
through government funding and private sector support
These are just some of the solutions to this impeding
problem. What do you think should be done with society
when it comes to preventing societial damages? Feel free to
reply!
17. References
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Caplan, S. E. (n.d.). Preference for Online Social Interaction. Purdue University. Retrieved November 28,
2013, from http://soic.iupui.edu/_assets/docs/hci/Thesis_content_example2.pdf
Health related virtual communities and electronic support groups: systematic review of the effects of
online peer to peer interactions. (n.d.). BMJ. Retrieved November 28, 2013, from
http://www.bmj.com/content/328/7449/1166
John F. Mitchell, 1928-2009: Was president of Motorola from 1980 to '95. (2009, June 17). Chicago
Tribune. Retrieved November 28, 2013, from
http://articles.chicagotribune.com/2009-06-17/news/0906160393_1_mr-mitchell-cell-phone-john-f-mitchell
Klein, H. K., & Kleinman, D. L. (n.d.). The Social Construction of Technology: Structural Considerations.
Georgia Institute of Technology - The Social Construction of Technology: Structural Considerations.
Retrieved November 28, 2013, from http://www.prism.gatech.edu/~hk28/Klein02-SciTechHumanVal.pdf
Health may deteriorate without social interaction. (n.d.). Health may deteriorate without social interaction.
Retrieved November 28, 2013, from
http://www.genericviagratab.com/health-may-deteriorate-without-social-interaction.aspx