This document provides a table outlining the skills, education/training, and personal attributes required for various jobs in the games industry. For a technical lead role, the skills required include advanced programming abilities and safety knowledge, with an education in physics, maths or computer science plus postgraduate qualifications. Personal attributes include excellent communication and managerial skills and the ability to work under pressure. An animator would need skills in 2D/3D animation techniques and knowledge of video production, typically requiring an animation-related degree. Creative and teamwork abilities are important personally. An administrative secretary requires phone and computer skills, with business qualifications or experience, and good communication skills for interacting with people.
1. Unit 3 Task 3 Table 1
Looking at the jobs you wrote about in task 2 you must write about the skills, education, training and personal attributes required in this job.
Job areas form one sector Your job example Skills Education and Training Personal
Attributes/Qualities
Technical Lead programmer Advanced programming skills,
understanding of all
programming roles
(outsourced & internal),
knowledge of the
health&safety procedures.
physics, maths or computer science
and postgraduate qualification
Excellent
managerial &
communication
skills, able to multi
task, be creative
and innovative, be
a team player &
leader and be
composed under
pressure.
Editorial Animator Knowledge of 2D&3D
traditional animation
techniques, knowledge of full
motion video (FMV).
Need an animation-related degree,
including games animation, Ba (Hons)
Computer arts, BSc (Hons) Computer
Games technology, MProf Games
Development.
Ability to work
independent, be
creative and
imaginative,
understand the
production process,
be able to work in a
team.
Administrative
Secretary
Answering phone calls, good
at filing, good at office work,
computer skills.
Business a-levels, level 2 or 3 business
course at a local college or just general
experience in that sector.
Good
communication
skills, friendly with
people as they
might see them
and handle face to
face.
Managerial
Product/Brand manager
Good negotiation skills, strong
presentation and
As much experience in managerial will
be good showing a track record of your
have a good
working knowledge
2. communication skills, ability
to work well in a disciplinary
team and managing budget
skills.
experience will be good as you really
don’t need any qualifications. The main
degree you need is marketing and
business studies.
of the games
market, in terms of
market breakdown,
targeted audience
and competing
products.
Finance Production accountant Be good at bookkeeping and
accountancy skills, good
organisational and
communication skills.
As much experience they have would
be good, accountancy degree or
business degree.
Ability to work
independent, need
to maintain
confidentiality, and
be able to work in a
fast pace
environment.
Creative
Games designer
Thorough understanding of
game theory, good at
storytelling and narrative
skills, information design and
user interface design.
MComp Games Software Development,
MA/MSc Interactive Product Futures,
MSc Computer Games and
Entertainment and BSc (Hons)
Computer Games Programming.
Have good basic
visual design and
drawing skills, be
able to work in
collaboration with
multi-disciplinary
teams, have good
written and verbal
communication
skills.
Sales and Marketing
Quality assurance
technicians or testers.
Good negotiation conflict
skills, ability to communicate
tactfully with other members.
Programming knowledge and
experience, a good standard of English
(verbal&written), need to be
competent with IT, including the use of
spreadsheets and database packages.
Have a passion for
game playing, be
analytical and
methodical, be able
to play games a
long period and be
persistent and
patient