2. what you will learn (we hope!)
(read a book!)
facts
about systems and about humans
analysis
deep understanding of issues
design
from understanding to solutions
attitude
thinking about real use and real users
3. topic areas for the course
design basics
process, evaluation, experience
underlying knowledge and theory
e.g. human perception/cognition/emotion
implementation
architecture, prototypes
specific topics/domains
e.g. information visualisation, physicality
5. what is HCI?
an academic discipline
– studying people interacting with
(computer) technology
a design discipline
– designing interventions for systems
involving people & technology
6. many roots
psychology
computing
sociology
business &
HCI
management
etc. etc. etc.
7. many branches
visualisation
CSCW
computer supported
cooperative work
HCI ubiquitous
computing
e-learning
etc. etc. etc.
8. design – three ‘use’ words
useful
functional, does things
usable
easy to do things, does the right things,
enjoyable, user experience
used
attractive, available, acceptable to
organisation
11. increasing multiplicity
1980s - personal computers
late 1980’s & 1990s - CSCW
lots of people
geographically remote
but ... one person per machine
and ... one machine per person
12. increasing multiplicity
• 1980s - personal computers
• late 1980’s & 1990s - CSCW
• NOW ...
– domestic use
– global networks
– ubiquitous devices
18. to – dialogue with the world
ubicomp – no computer/artefact divide
wearable/cyborg – no computer/user divide
19. work and fun
traditional HCI methods
tasks, goals, work, work, work
... and the odd game
now
internet shopping, communities, home
experience and enjoyment
more decision points