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7    Design
    Components
Week 5, MM1B03, McMaster University

         From A. White, Elements of Graphic Design
7Design
 Components

        Hierarchy
Unity
        Balance
Gestalt
        Colour
Space
Dominance
Unity
• Unity in design exists when all elements
  are in agreement.
• Unity requires that the whole design be
  more important than any subgroup or
  individual part.
• Unity is the most important aspect of
  design.
Unity
Without unity a design becomes chaotic and
unreadable BUT without variety, a design
becomes inert and lifeless.

      A BALANCE needs to be
      found between the two.
Unity
 Formal relationships must
 be created so that unity
 among the parts is
 achieved. • Proximity
            • Similarity
            • Repetition
            • Theme with Variations
Unity

Proximity
• Also called “Grouping or “Relative
  Nearness.”
• This is the simplest way to achieve
  unity.
• Elements that are physically close
  together are seen as related.
YAY BRANDON!




Last Week’s Kickass Tip #13 “Be Decisive, Do it on purpose or not at all.”

(A great deal of the process of understanding visual material is the ability
              to distinguish the dierence between things.)

       This week it is an example of “Proxemics in Unity.”
 “The further apart an element, the more is seems separated.”
Unity

Similarity
• Also called “Correspondence.”
• Elements that share a similarity of colour,
  shape, position, or texture seem alike.
• Alignment is an especially significant aspect
  -- elements that line up with one another
  seem related.
YAY SAMANTHA!




           Here is an example
             of “Similarity in
                 Unity” in
              photographic
             choices/interior
                 design.
            “ Elements that
                are physically
                close together
                  are seen as
                   related.”
Unity

Repetition
• Related to similarity.
• An idea that is repeated provides unity.
• Repeated idea may be positioning, size,
  colour, or use of rules.

                        RHYTHM!!
• Repetition produces
Unity

Rhythm
•   Rhythm is a pattern
    created by repeating or
    varying elements.

•   Think music where
    there is a sense of
    movement from one
    sound to another.
Unity

Theme with Variations
• Simple repetitions without
  variety can become boring
  in sameness.
• Alteration of a basic theme
  retains connectedness
  while providing interest.
Yeah
       MIKE!
Last Week’s Kickass Tip
 #13 “Symmetry is the
     Ultimate Evil.”

 This week it is an
    example of
  “Variations on a
      Theme.”
   “Alteration of a
 basic theme retains
connectedness while
 providing interest.”
Gestalt
• Coined at the Bauhaus, Weimar in 1920s.
• Describes a design’s “wholeness” or the
  way each part of a design is aected by
  what surrounds it.
• The observer receives the total images as
  the result of the interactive among the
  components.
Gestalt
“We see the various components,
the shapes and colours and the
relationship between them .... The
observer receives the total image
as the result of the interaction.”
Rudolf Arnheim, Visual Thinking
Gestalt
 The techniques for facilitating a
 complete perception include the
 four Unity factors plus:

            • Figure/ground
            • Closure (completion)
            • Continuation
Gestalt

Figure/Ground
• The relationship between the
  subject and its surrounding space.
• Confusing the foreground and
  background is a visually stimulating
  technique.
YAY MEAGAN




         Last Week’s Kickass Tip #8 “Negative Space is Magical.”

    This week it is an example of “Figure/ground Gestalt.”
“ Confusing the foreground and background is a visually stimulating technique.”
YAY THOMAS


 Also an example of
   “Figure/ground
       Gestalt.”
“ Confusing the foreground
and background is a visually
  stimulating technique.”
Gestalt

Closure
• Also known as completion
• The viewer’s natural tendency is to
  try to close gaps and complete
  unfinished forms.
• Encourages active participation in
  the creation of the message.
YAY ANDREW.




    Last Week’s Kickass Tip #6 “Treat type as an image.”

 This week it is an example of “Closure in Gestalt.”
“ The viewer’s natural tendency is to try to close gaps and
               complete unfinished forms.”
Gestalt

Closure
• Also known as completion
• The viewer’s natural tendency is to
  try to close gaps and complete
  unfinished forms.
• Encourages active participation in
  the creation of the message.
Gestalt

Continuation
• Also known as completion
• The viewer’s natural tendency is to
  try to close gaps and complete
  unfinished forms.
• Encourages active participation in
  the creation of the message.
YAY PAUL




Last Week’s Kickass Tip #19 “Look to History, don’t repeat.”

This week it is an example of “Continuation Gestalt.”
    “ The eye follows a path, whether real or implied.”
Space
Consider negative (white) space in
relation to the other design
components.
Space
To avoid a stale approach, look at
a blank area and think of
displacing the emptiness with
graphic elements.
Space
Stay conscious of the remaining
empty areas and use it to guide
attract, and arouse the viewer to
become engaged.
Last Week’s Kickass Tip #1 “Have a Concept.”

This week it is an example of “Displacing Emptiness.”
YAY ROSANTH.




         Last Week’s Kickass Tip #18 “MOVE IT.”

This week it is an example of “Displacing Emptiness.”
Dominance
• Created by contrasting size (scale),
  positioning, colour, style, or shape.
• Every design should have a single primary
  visual element called a focal point.
• Scale can be used to attract attention by
  making the focal point life size or even
  more dramatically, larger than lifesize.
Last Week’s Kickass Tip #18 “Use a 1-2 Punch.”

     This week it is an example of “Dominance.”
Focus the viewer’s attention on one important thing first and then
                   lead them through the rest.
Last Week’s Kickass Tip #19 “Look to History, Don’t Repeat.”

    This week it is an example of “Dominance.”
             Scale can be used to attract attention
Balance
• Balance or equilibrium is the state of
  equalized tension.
• Three types of Balance are.
                 • Symmetrical
                 • Asymetrical
                 • Overall or Mosaic Balance
Balance

Symmetrical
• Also known as “formal” balance
• Vertically centred and visually equivalent
  on both sides.
• Symmetrical designs are static and evoke
  feelings of classicism, formality.
YAY MEAGAN




  Last Week’s Kickass Tip #8 “Negative Space is Magical.”

This week it is an example of “Symmetrical Balance.”
             “ Formality, classicism, constancy.”
Balance

Asymetrical
• Also known as “informal” balance
• Requires a variety of element sizes and
  careful distribution of negative (white) space.
• Attracts attention and is more dynamic.
• Evoke feelings of modernism, forcefulness,
  vitality.
Here we go
      again
       MIKE!

Last Week’s Kickass Tip
 #13 “Symmetry is the
     Ultimate Evil.”

 This week it is an
  example of the
   same thing!
 “Asymmetry evokes
      feelings of
     modernism,
forcefulness, vitality.”
Balance

Mosaic Balance
• Often used by retailers who want to
  pack maximum information into their
  advertising space.
• It is easy for this type of organization
  to look “noisy.”
YAY SAMANTHA!




           Here is an example
              of “Overall or
           Mosaic Balance” in
            retail advertising.

            Many things being
             focussed on the
               same page.
Here is another
example of “Overall
or Mosaic Balance”
 in magazine cover
         art.

Many things being
 focussed on the
   same page.
Colour
• Partly artistry but mostly science and
  common sense.
• Good colour is a raw material to be used
  strategically for a clear purpose.
• Colour contrast has the same potential for
  communicating heirarchy as typeface, type
  weight and size or placement contrasts.
Colour


Helps organize
• Establishes character through consistency.
• Plan colour use from the start.
• Use colour consistently. A unique colour
  scheme can be an identifying
  characteristic.
Last Week’s Kickass Tip #6 “Pick Colours on Purpose.”

This week it is an example of “Organizing through Colour.”
   “ A unique colour scheme can be an identifying characteristic.”
Colour


Gives emphasis
• Ranks elements in order of importance.
• Every element has a perceptual emphasis
  that must be considered.
• People gravitate to whatever looks
  dierent on a page.
Colour


Ink Holdout
• Printed colour is aected by ink holdout
  or “dot gain” which is the absorbancy
  factor of paper stocks.
• Coated papers have ink holdout,
  newsprint has extreme dot gain.
• Software provides colour specifications to
  adjust dot gain depending on the paper
  stock chosen for a print job.
Using the 7 design
components
Unity, gestalt, space, dominance,
hierarchy, balance, and colour are
sliding switches that help achieve
visible, eective design.
Using the 7 design components


Think of shapes
Subconscious operatives
    We read from left to right.
•
    We start at the top and work down the page.
•
    Pages in a publication are related to each other.
•
    Closeness connects, distance separates.
•
    Big/dark is important, small/light not.
•
    Fullness should be balanced with emptiness.
•
    Everything has a shape, including emptiness.
•

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Seven Design Components

  • 1. 7 Design Components Week 5, MM1B03, McMaster University From A. White, Elements of Graphic Design
  • 2. 7Design Components Hierarchy Unity Balance Gestalt Colour Space Dominance
  • 3. Unity • Unity in design exists when all elements are in agreement. • Unity requires that the whole design be more important than any subgroup or individual part. • Unity is the most important aspect of design.
  • 4. Unity Without unity a design becomes chaotic and unreadable BUT without variety, a design becomes inert and lifeless. A BALANCE needs to be found between the two.
  • 5. Unity Formal relationships must be created so that unity among the parts is achieved. • Proximity • Similarity • Repetition • Theme with Variations
  • 6. Unity Proximity • Also called “Grouping or “Relative Nearness.” • This is the simplest way to achieve unity. • Elements that are physically close together are seen as related.
  • 7. YAY BRANDON! Last Week’s Kickass Tip #13 “Be Decisive, Do it on purpose or not at all.” (A great deal of the process of understanding visual material is the ability to distinguish the dierence between things.) This week it is an example of “Proxemics in Unity.” “The further apart an element, the more is seems separated.”
  • 8. Unity Similarity • Also called “Correspondence.” • Elements that share a similarity of colour, shape, position, or texture seem alike. • Alignment is an especially significant aspect -- elements that line up with one another seem related.
  • 9. YAY SAMANTHA! Here is an example of “Similarity in Unity” in photographic choices/interior design. “ Elements that are physically close together are seen as related.”
  • 10. Unity Repetition • Related to similarity. • An idea that is repeated provides unity. • Repeated idea may be positioning, size, colour, or use of rules. RHYTHM!! • Repetition produces
  • 11. Unity Rhythm • Rhythm is a pattern created by repeating or varying elements. • Think music where there is a sense of movement from one sound to another.
  • 12. Unity Theme with Variations • Simple repetitions without variety can become boring in sameness. • Alteration of a basic theme retains connectedness while providing interest.
  • 13. Yeah MIKE! Last Week’s Kickass Tip #13 “Symmetry is the Ultimate Evil.” This week it is an example of “Variations on a Theme.” “Alteration of a basic theme retains connectedness while providing interest.”
  • 14. Gestalt • Coined at the Bauhaus, Weimar in 1920s. • Describes a design’s “wholeness” or the way each part of a design is aected by what surrounds it. • The observer receives the total images as the result of the interactive among the components.
  • 15. Gestalt “We see the various components, the shapes and colours and the relationship between them .... The observer receives the total image as the result of the interaction.” Rudolf Arnheim, Visual Thinking
  • 16. Gestalt The techniques for facilitating a complete perception include the four Unity factors plus: • Figure/ground • Closure (completion) • Continuation
  • 17. Gestalt Figure/Ground • The relationship between the subject and its surrounding space. • Confusing the foreground and background is a visually stimulating technique.
  • 18. YAY MEAGAN Last Week’s Kickass Tip #8 “Negative Space is Magical.” This week it is an example of “Figure/ground Gestalt.” “ Confusing the foreground and background is a visually stimulating technique.”
  • 19. YAY THOMAS Also an example of “Figure/ground Gestalt.” “ Confusing the foreground and background is a visually stimulating technique.”
  • 20. Gestalt Closure • Also known as completion • The viewer’s natural tendency is to try to close gaps and complete unfinished forms. • Encourages active participation in the creation of the message.
  • 21. YAY ANDREW. Last Week’s Kickass Tip #6 “Treat type as an image.” This week it is an example of “Closure in Gestalt.” “ The viewer’s natural tendency is to try to close gaps and complete unfinished forms.”
  • 22. Gestalt Closure • Also known as completion • The viewer’s natural tendency is to try to close gaps and complete unfinished forms. • Encourages active participation in the creation of the message.
  • 23. Gestalt Continuation • Also known as completion • The viewer’s natural tendency is to try to close gaps and complete unfinished forms. • Encourages active participation in the creation of the message.
  • 24. YAY PAUL Last Week’s Kickass Tip #19 “Look to History, don’t repeat.” This week it is an example of “Continuation Gestalt.” “ The eye follows a path, whether real or implied.”
  • 25. Space Consider negative (white) space in relation to the other design components.
  • 26. Space To avoid a stale approach, look at a blank area and think of displacing the emptiness with graphic elements.
  • 27. Space Stay conscious of the remaining empty areas and use it to guide attract, and arouse the viewer to become engaged.
  • 28. Last Week’s Kickass Tip #1 “Have a Concept.” This week it is an example of “Displacing Emptiness.”
  • 29. YAY ROSANTH. Last Week’s Kickass Tip #18 “MOVE IT.” This week it is an example of “Displacing Emptiness.”
  • 30. Dominance • Created by contrasting size (scale), positioning, colour, style, or shape. • Every design should have a single primary visual element called a focal point. • Scale can be used to attract attention by making the focal point life size or even more dramatically, larger than lifesize.
  • 31. Last Week’s Kickass Tip #18 “Use a 1-2 Punch.” This week it is an example of “Dominance.” Focus the viewer’s attention on one important thing first and then lead them through the rest.
  • 32. Last Week’s Kickass Tip #19 “Look to History, Don’t Repeat.” This week it is an example of “Dominance.” Scale can be used to attract attention
  • 33. Balance • Balance or equilibrium is the state of equalized tension. • Three types of Balance are. • Symmetrical • Asymetrical • Overall or Mosaic Balance
  • 34. Balance Symmetrical • Also known as “formal” balance • Vertically centred and visually equivalent on both sides. • Symmetrical designs are static and evoke feelings of classicism, formality.
  • 35. YAY MEAGAN Last Week’s Kickass Tip #8 “Negative Space is Magical.” This week it is an example of “Symmetrical Balance.” “ Formality, classicism, constancy.”
  • 36. Balance Asymetrical • Also known as “informal” balance • Requires a variety of element sizes and careful distribution of negative (white) space. • Attracts attention and is more dynamic. • Evoke feelings of modernism, forcefulness, vitality.
  • 37. Here we go again MIKE! Last Week’s Kickass Tip #13 “Symmetry is the Ultimate Evil.” This week it is an example of the same thing! “Asymmetry evokes feelings of modernism, forcefulness, vitality.”
  • 38. Balance Mosaic Balance • Often used by retailers who want to pack maximum information into their advertising space. • It is easy for this type of organization to look “noisy.”
  • 39. YAY SAMANTHA! Here is an example of “Overall or Mosaic Balance” in retail advertising. Many things being focussed on the same page.
  • 40. Here is another example of “Overall or Mosaic Balance” in magazine cover art. Many things being focussed on the same page.
  • 41. Colour • Partly artistry but mostly science and common sense. • Good colour is a raw material to be used strategically for a clear purpose. • Colour contrast has the same potential for communicating heirarchy as typeface, type weight and size or placement contrasts.
  • 42. Colour Helps organize • Establishes character through consistency. • Plan colour use from the start. • Use colour consistently. A unique colour scheme can be an identifying characteristic.
  • 43. Last Week’s Kickass Tip #6 “Pick Colours on Purpose.” This week it is an example of “Organizing through Colour.” “ A unique colour scheme can be an identifying characteristic.”
  • 44. Colour Gives emphasis • Ranks elements in order of importance. • Every element has a perceptual emphasis that must be considered. • People gravitate to whatever looks dierent on a page.
  • 45.
  • 46. Colour Ink Holdout • Printed colour is aected by ink holdout or “dot gain” which is the absorbancy factor of paper stocks. • Coated papers have ink holdout, newsprint has extreme dot gain. • Software provides colour specifications to adjust dot gain depending on the paper stock chosen for a print job.
  • 47. Using the 7 design components Unity, gestalt, space, dominance, hierarchy, balance, and colour are sliding switches that help achieve visible, eective design.
  • 48. Using the 7 design components Think of shapes Subconscious operatives We read from left to right. • We start at the top and work down the page. • Pages in a publication are related to each other. • Closeness connects, distance separates. • Big/dark is important, small/light not. • Fullness should be balanced with emptiness. • Everything has a shape, including emptiness. •