2. Philips DAP has a project with the aim to Philips
bring sustainable solutions to the Base of the Pyramid Bio
regarding the reduction of respiratory problems due stove
to indoor air pollution. This graduation project is an
exploration of the opportunity of the Philips Woodstove,
a smokeless and fuel efficient cook stove, in the
Chinese “Base of the Pyramid”.
The first field research in 6 rural regions accross China
has resulted in the definition of the Chinese rural BoP and
the target market. It also has provide knowledge into the
renewable energy development and the market of high efficient
low emission biomass stoves in China.
In the second field research, 12 Philips woodstoves have
been tested in two different provinces beneath the Yangtze
river. The findings show similar usability problems but
different needs and wishes between the provinces. Two
personas, which has been one of the outcomes of this
extensive research are used as the starting point of the
concept development.
3. The Philips Bio stove is a high efficient low emission Philips
biomass stove, electronically controlled with a smart user Bio
interface. It enables the user to cook her meals without stove
smoke in the kitchen and with lower fuel consumption. The
user interface provides carefree cooking, because it
informs you when to add fuel. This is the result of an user
centred design approach. It is a redesign of the Philips
woodstove, based on the aspirations of the target
group.
For successful adoption of the product a detailed
implementation strategy is very important. The two personas
are defined into scenario wood and scenario bio, which have
resulted in two distribution models, where the local
government is an indispensable link. Other important
factors in the implementation strategy are creating awareness
about the health hazards of smoke, deforestation problems and
protection of the environment. Also funding and alternative
payment options are taken into account to increase
the affordability of the product. An after sales service
point for complain and support is integrated in the strategy
as well.
Broadcast on television RTL 5 DELFT BLAUW
“Prabhu Kandachar en Hoi Kee Wong laten zien hoe de TU
Delft kan bijdragen aan de economische ontwikkeling van een
ontwikkelingsland” (http://www.delftblauw-tud.nl)
4. Distractive
Table
Exploring interactions
This is a project of the Master course Design for Interaction.
The objective of the project is designing for experience
within a chosen context related to the theme “waiting”.
My chosen context is waiting in a cafe or restaurant.
After sensitizing the context by observing people’s
behaviour and interviewing users, a research report
and concepts are created. The empathy for the user is
elicited by using the technique storyboarding. To
finalize the project a user test in the context is conducted
to evaluate the user experience.
People experience this short time of waiting in a public
social place as uncomfortable or as a moment of reflection.
For this moment I created the distractive table that triggers
your senses in this short period of time by evoking
curiosity that triggers you to interact with your
environment and stimulates communication. The distractive
table gives you a interactive distraction, by making
you curious, triggering you to explore and move, evoking a
pleasant experience and enhances your café experience even
more! (see movie in enclosed CD)
5. Imagine you have a date and you decide to meet each
other in the cafe. As usual you are on time but your
date isn’t. You sit down at the table and order a drink,
you look around, you look at your watch, you look at
the menu… After a while your date arrives and you have
a wonderful evening. Your date wants to go to the toilet.
So again you are waiting by yourself at the table. It
takes quite a while because it is really crowded in the
café, but suddenly something happens …
6. The problem of obesity of children between 10-14 is
increasing in the Netherlands. The national campaign “Zeg
vaker nee” aims to inform the people about the possible
health consequences of obesity.
To anticipate on these social problems an intelligent bike
trainer with an interactive user-interface is developed.
The bike is a combination of an exercise machine and a
video game.
Intelligent
bike
The design goal is to provide a social interaction between
trainer
the user, children with a weight problem, and the bike, which
motivates, guides and supports the user in a playful manner,
while taking into account the user’s limitations and keeping
the user’s attention on the exercise. I strive to maintain a
positive and fit attitude in children.
(see movie in enclosed cd)
7. Universal
Remote
control
The dissatisfaction of customers with the Philips RC 9800i,
a universal remote control which controls all your infrared
devices (video, tv, playstation,...) and media content of your
PC in your household, resulted in a redesign of the aes-
thetics of the product and a totally new interface. Through
usability tests, observational research and interviews
user-product interaction is revealed, latent knowledge and
behaviour is discovered. These are the starting points for a
new concept proposal for Philips.
8. Moon
The moon is an outdoor furniture piece, that triggers you
to have a playful interaction with your environment and plays
around with natural elements. During the day your personal
energy and wind energy is converted into electrical energy
and during the night this energy is shown by the glowing
led’s in the sphere. The Moon is actually in use when it is
not physically in use. The atmospheric light will enhance your
garden experience while you are sitting inside, watching through
the window.
This project is a cooperation with the Chamber of
Commerce of the Netherlands in China & University of
Technology Delft.
The more you swing during the day,
the more light in the night.
kinetic energy
wind energy
electrostatic electrical light sensor
energy generator LED’s
battery
9. This project was realized in cooperation with TUDelft,
Chamber of Commerce of the Netherlands in China
and Tutto Bene.
C7 design connection are nine international students of
the Faculty of Industrial design who combined their talents
to create outdoor, home office and street furniture
to improve the relationship between the Western design
world and the production world in China. China
Prototypes were manufactured in China and were exhibited Design
on the Salone Internazionale del Mobile 2006 in Milan Connection
in cooperation with Tutto Bene, an organization that organ- 2006
izes collaborative presentations of young talented designers
from or based in the Netherlands and Belgium.
Station is an object that combines a table and a bench
that triggers different kinds of user-product interaction, trying
to evoke informal and relaxed communication. The
slight curve in the benches makes it possible to lounge or
sit higher at the table.
C7 - www.designconnection.cn
Milan Showcase - www.io.tudelft.nl
Chamber - www.netherlandschamber.cn/
10. The aim of this project is to create an image with old lost The Moose
and found (adhoc) objects translated in a lamp.
I designed the Moose, which consist of a baby deerhorn and
two old racing bicycle brakes. By integration of these fickly
objects I created a serene image of two little animals
relaxing on a tree branch. In the mouth of the little
animals I placed two white LED-lights to enhance the bestial
character of the lamp in the dark.
11. Chopsticks
For this project the assignment was table architecture. I chose
to design chopsticks. The focus of the project is form, form
familiy and material. The chopsticks and chopstick holder
are made of perspex and some aluminium details. The chop-
sticks are half filled with black coloured rice and contain one
colourful grain of rice. You can shake the rice through the
small perspex tubs. I designed a very
modern set of chopsticks with a playful character.