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Institute for Multimedia Literacy
[object Object],HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
[object Object]
[object Object]
[object Object]
IML Backchannel
IML Backchannel
[object Object]
 
[object Object]
[object Object]
[object Object]
[object Object]
The Third Wheel: The Relationship Between Radio, Record  Companies and Government: Web-based game Toxin-Antitoxin Pairs in  Escherichia coli:  a Flash-based version of a written essay Everyday Decisions and Happiness:  an interactive, Web-based diagnostic tool Walden III: Digital Utopianism and the Virtual World: a Second Life-based event series Roundtable ’Rithmatic: Expressing Engineering in a New Light: a Rube Goldberg-like machine, online HONORS IN MULTIMEDIA SCHOLARSHIP // Thesis Projects
[object Object],HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
MULTIMEDIA IN THE CORE // Core Literacies digital literacy network literacy design literacy argumentation research and information literacy
MULTIMEDIA IN THE CORE // Faculty Workshops social software in the classroom genres of scholarly multimedia media ripping and issues of fair use incorporating media into lectures YouTube in the classroom hands-on production for faculty
MULTIMEDIA IN THE CORE // Linguistics
MULTIMEDIA IN THE CORE // Earth Sciences
MULTIMEDIA IN THE CORE // African-American Pop Culture
MULTIMEDIA IN THE CORE // Using Sophie Institute for the Future of the Book futureofthebook.org
[object Object],HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE SPACE
MULTIMEDIA ACROSS THE COLLEGE support for  all  College faculty to transform teaching course redesign to include media using wikis and blogs incorporating video
MULTIMEDIA ACROSS THE COLLEGE English 620: “The Scholarly Interface” (Alice Gambrel)  –  use of Flash for “designed” writing Writing 340: “Writing in the Community”  (Stephanie Bower + John Maberry) –  using audio, video and Web design Chemistry 201: “Organic Chemistry” (Jim Haw) –  advanced Powerpoint, using animation Art History 128G: “Arts of Latin America” (Daniella Bleichmar –  Web site development; wiki use for students COLT 303: Globalization: Culture, Change, Resistance (Karen Pinkus) –  video documentaries
[object Object],HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
 
 
“ Slavery’s Ephemera,” Judith Jackson Fossett and Erik Loyer
[object Object],HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
SECOND LIFE // Other Spaces  Harvard’s Berkman Center
SECOND LIFE // Other Spaces  Princeton’s SL Campus
SECOND LIFE // The IML’s Space  the panopticon as visual metaphor (IMD 505)
SECOND LIFE // The IML’s Space
SECOND LIFE // The IML’s Space  the Tufte Tunnel
SECOND LIFE // The IML’s Space  artist’s space: “Gone Gitmo,” virtual Guantanamo project, Peggy Weil + Nonny de la Pe ña
SECOND LIFE // The IML’s Space  Collaborative event with Seton Hall School of Law on Constitution Day included a webcast of a discussion of detention practices at Guantanamo Bay
why?
90% of incoming American freshmen this year have cell phones…
90% of incoming freshman use Facebook
myspace boasts 160 million members;  200,000 new accounts daily
17.1 million students (of 18 million) will use  the Internet for more than an hour daily
there are 120,000 new blogs daily = 1.4 new blogs per second
YouTube hosted two presidential debates
Second Life has been home to some campaigning…
[object Object],Our students have new skills and new needs: Play   Distributed Cognition Performance Collective Intelligence Simulation Transmedia Navigation Appropriation Networking Multitasking Negotiation “ Confronting the Challenges of Participatory Culture: Media Education for the 21st Century” Henry Jenkins
[object Object],Studies indicate a very different future for education: User Created Content Social Networking Mobile Phones Virtual Worlds New Forms of Scholarship and Publication Massively Multiplayer Educational Gaming “ Six areas of emerging technology that will impact higher  education within the next one to five years.” Horizon Report 2007, New Media Consortium and EDUCAUSE
[object Object],We need to consider new teaching models: Formal –> Informal Competitive –> Collaborative Acquisition –> Process Generalized –> Personalized Inside –> Outside Student –> Learner Closed –> Open
Holly Willis [email_address] http://iml.usc.edu 213-743-2937

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Iml 08

  • 2.
  • 3.
  • 4.
  • 5.
  • 8.
  • 9.  
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. The Third Wheel: The Relationship Between Radio, Record Companies and Government: Web-based game Toxin-Antitoxin Pairs in Escherichia coli: a Flash-based version of a written essay Everyday Decisions and Happiness: an interactive, Web-based diagnostic tool Walden III: Digital Utopianism and the Virtual World: a Second Life-based event series Roundtable ’Rithmatic: Expressing Engineering in a New Light: a Rube Goldberg-like machine, online HONORS IN MULTIMEDIA SCHOLARSHIP // Thesis Projects
  • 15.
  • 16. MULTIMEDIA IN THE CORE // Core Literacies digital literacy network literacy design literacy argumentation research and information literacy
  • 17. MULTIMEDIA IN THE CORE // Faculty Workshops social software in the classroom genres of scholarly multimedia media ripping and issues of fair use incorporating media into lectures YouTube in the classroom hands-on production for faculty
  • 18. MULTIMEDIA IN THE CORE // Linguistics
  • 19. MULTIMEDIA IN THE CORE // Earth Sciences
  • 20. MULTIMEDIA IN THE CORE // African-American Pop Culture
  • 21. MULTIMEDIA IN THE CORE // Using Sophie Institute for the Future of the Book futureofthebook.org
  • 22.
  • 23. MULTIMEDIA ACROSS THE COLLEGE support for all College faculty to transform teaching course redesign to include media using wikis and blogs incorporating video
  • 24. MULTIMEDIA ACROSS THE COLLEGE English 620: “The Scholarly Interface” (Alice Gambrel) – use of Flash for “designed” writing Writing 340: “Writing in the Community” (Stephanie Bower + John Maberry) – using audio, video and Web design Chemistry 201: “Organic Chemistry” (Jim Haw) – advanced Powerpoint, using animation Art History 128G: “Arts of Latin America” (Daniella Bleichmar – Web site development; wiki use for students COLT 303: Globalization: Culture, Change, Resistance (Karen Pinkus) – video documentaries
  • 25.
  • 26.  
  • 27.  
  • 28. “ Slavery’s Ephemera,” Judith Jackson Fossett and Erik Loyer
  • 29.
  • 30. SECOND LIFE // Other Spaces Harvard’s Berkman Center
  • 31. SECOND LIFE // Other Spaces Princeton’s SL Campus
  • 32. SECOND LIFE // The IML’s Space the panopticon as visual metaphor (IMD 505)
  • 33. SECOND LIFE // The IML’s Space
  • 34. SECOND LIFE // The IML’s Space the Tufte Tunnel
  • 35. SECOND LIFE // The IML’s Space artist’s space: “Gone Gitmo,” virtual Guantanamo project, Peggy Weil + Nonny de la Pe ña
  • 36. SECOND LIFE // The IML’s Space Collaborative event with Seton Hall School of Law on Constitution Day included a webcast of a discussion of detention practices at Guantanamo Bay
  • 37. why?
  • 38. 90% of incoming American freshmen this year have cell phones…
  • 39. 90% of incoming freshman use Facebook
  • 40. myspace boasts 160 million members; 200,000 new accounts daily
  • 41. 17.1 million students (of 18 million) will use the Internet for more than an hour daily
  • 42. there are 120,000 new blogs daily = 1.4 new blogs per second
  • 43. YouTube hosted two presidential debates
  • 44. Second Life has been home to some campaigning…
  • 45.
  • 46.
  • 47.
  • 48. Holly Willis [email_address] http://iml.usc.edu 213-743-2937

Notas del editor

  1. Description of IML and background: currrent goals: rethinking educational models and literacy in a networked world; reaching undergraduates (through our three central programs); reaching graduates through our TA workshops and professional development seminars based on Web 2.0 tools); and faculty (course redesign, media workshops, advocacy for new models of teaching and scholarly production, Vectors). Goal is viral integration of multimedia across the USC campus across all three tiers, in cooperation with other entities, including the Library and ICT.