4. 1 Play 9 11 15 14 13 12 10 11 13 12 10 D P S S T T T Good against man-up defense. Pass early to move wide and 13 can become a playmaker. Desired wheel
5. 2 Play 9 11 15 14 13 12 10 11 13 12 10 D D P S T T T Good against man-up defense.
6. 61 9 11 15 14 13 12 10 11 13 12 10 D P S T T T S Good against inside-out defense
7. 62 9 11 15 14 13 12 10 11 13 12 10 D D P S T T S Good against inside-out defense
8. X Play 9 11 15 14 13 12 10 11 13 12 10 D P S S S T T Good off lineouts
9. Chopper 9 11 15 14 13 12 10 11 13 12 10 D P S S T T Good against inside-out defense
10. Cross 9 11 15 14 13 12 10 11 13 12 10 D P S S T T T Good off second phase Centers cross, with OC going behind Early to IC to be playmaker Late to OC for a crash
11. England 9 11 15 14 13 12 10 11 13 12 10 P S S T Scrum center 10 Works against either defensive alignment 8
12.
13. 4 Man up 9 11 15 14 13 12 10 11 13 12 10 Scrums on RHS Start gap inside player – 3 steps up then across Can call a slide if they pass early or they skip Cover your player and gap outside – if doubt cover the outside player.
14. Drift 9 11 15 14 13 12 10 11 13 12 10 Scrums on LHS Start gap inside player – 3 steps up then drift across one player SH takes outside shoulder of FH, 7 takes inside Cover your player and gap outside – if doubt cover the outside player.
15. Man Out 9 11 15 14 13 12 10 11 13 12 10 Every lineout start one gap out SH takes outside shoulder of FH, 7 takes inside Start gap inside player – 3 steps up then across Cover your player and gap outside – if doubt cover the outside player. 7
16. Scrum Center 9 11 15 14 13 10 12 11 13 12 10 Scrum center 15 14 Back stays out and forces ball back into backrow. Do not turn in