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Barry Joseph
Making a Dino Dance:
integrating a user-centered design process
into a natural history museum
#MCN2017-T19
Making a Dino Dance:
integrating a user-centered design process
into a natural history museum
#MCN2017-T19
#MCN2017-T19
#MCN2017-T19
#MCN2017-T19
#MCN2017-T19
#MCN2017-T19
#MCN2017-T19
#MCN2017-T19
#MCN2017-T19
#MCN2017-T19
#MCN2017-T19
57 hours
34 sessions
1,000+ people
500+ interviews
#MCN2017-T19
#MCN2017-T19
The Orion
Constellation
#MCN2017-T19
#MCN2017-T19
#MCN2017-T19
c
#MCN2017-T19
The Founding Questions
1. Can we turn AMNH scientist’s digital data into Hall-based interactives?
2. How can we augment static displays with digital specimens?
3. Can we communicate the same passion and narrative as a live presenter?
4. How can we create a social experience around digital specimens?
5. Do visitors want an experience that can carry them throughout their visit?
6. How can we enhance public understanding of data collection and visualization?
7. Do visitors prefer to use their own mobile devices or use a headset device?
8. How is the experience different across devices?
9. What role can youth and children play in our development process?
#MCN2017-T19
The Founding Questions
1. Can we turn AMNH scientist’s digital data into Hall-based interactives?
2. How can we augment static displays with digital specimens?
3. Can we communicate the same passion and narrative as a live presenter?
4. How can we create a social experience around digital specimens?
5. Do visitors want an experience that can carry them throughout their visit?
6. How can we enhance public understanding of data collection and visualization?
7. Do visitors prefer to use their own mobile devices or use a headset device?
8. How is the experience different across devices?
9. What role can youth and children play in our development process?
#MCN2017-T19
The Founding Questions
1. Can we turn AMNH scientist’s digital data into Hall-based interactives?
2. How can we augment static displays with digital specimens?
3. Can we communicate the same passion and narrative as a live presenter?
4. How can we create a social experience around digital specimens?
5. Do visitors want an experience that can carry them throughout their visit?
6. How can we enhance public understanding of data collection and visualization?
7. Do visitors prefer to use their own mobile devices or use a headset device?
8. How is the experience different across devices?
9. What role can youth and children play in our development process?
#MCN2017-T19
The Founding Questions
1. Can we turn AMNH scientist’s digital data into Hall-based interactives?
2. How can we augment static displays with digital specimens?
3. Can we communicate the same passion and narrative as a live presenter?
4. How can we create a social experience around digital specimens?
5. Do visitors want an experience that can carry them throughout their visit?
6. How can we enhance public understanding of data collection and visualization?
7. Do visitors prefer to use their own mobile devices or use a headset device?
8. How is the experience different across devices?
9. What role can youth and children play in our development process?
#MCN2017-T19
Key Findings
1. Science data visualization FTW!
2. One asset. Many platforms. Different opportunities.
3. Make experiences social.
4. Aim for universal design.
5. It takes a village.
#MCN2017-T19
Key Findings
1. Science data visualization FTW!
2. One asset. Many platforms. Different opportunities.
3. Make experiences social.
4. Aim for universal design.
5. It takes a village.
#MCN2017-T19
Key Findings
1. Science data visualization FTW!
2. One asset. Many platforms. Different opportunities.
3. Make experiences social.
4. Aim for universal design.
5. It takes a village.
#MCN2017-T19
Key Findings
1. Science data visualization FTW!
2. One asset. Many platforms. Different opportunities.
3. Make experiences social.
4. Aim for universal design.
5. It takes a village.
#MCN2017-T19
Key Findings
1. Science data visualization FTW!
2. One asset. Many platforms. Different opportunities.
3. Make experiences social.
4. Aim for universal design.
5. It takes a village.
#MCN2017-T19
Making a Dino Dance:
integrating a user-centered design process
into a natural history museum
#MCN2017-T19
@MMMooshme
Mooshme.org
Want even MORE?
Friday
2:00 - 2:30
Is the Future Here?
Experiments in
Augmented and
Virtual Experiences
at the
American Museum
of Natural History
Want LUNCH?
Thur
12:00 - 1:30

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Making a Dino Dance: integrating a user-centered design process into a natural history museum

  • 1. Barry Joseph Making a Dino Dance: integrating a user-centered design process into a natural history museum #MCN2017-T19
  • 2. Making a Dino Dance: integrating a user-centered design process into a natural history museum #MCN2017-T19
  • 8.
  • 20. The Founding Questions 1. Can we turn AMNH scientist’s digital data into Hall-based interactives? 2. How can we augment static displays with digital specimens? 3. Can we communicate the same passion and narrative as a live presenter? 4. How can we create a social experience around digital specimens? 5. Do visitors want an experience that can carry them throughout their visit? 6. How can we enhance public understanding of data collection and visualization? 7. Do visitors prefer to use their own mobile devices or use a headset device? 8. How is the experience different across devices? 9. What role can youth and children play in our development process? #MCN2017-T19
  • 21. The Founding Questions 1. Can we turn AMNH scientist’s digital data into Hall-based interactives? 2. How can we augment static displays with digital specimens? 3. Can we communicate the same passion and narrative as a live presenter? 4. How can we create a social experience around digital specimens? 5. Do visitors want an experience that can carry them throughout their visit? 6. How can we enhance public understanding of data collection and visualization? 7. Do visitors prefer to use their own mobile devices or use a headset device? 8. How is the experience different across devices? 9. What role can youth and children play in our development process? #MCN2017-T19
  • 22. The Founding Questions 1. Can we turn AMNH scientist’s digital data into Hall-based interactives? 2. How can we augment static displays with digital specimens? 3. Can we communicate the same passion and narrative as a live presenter? 4. How can we create a social experience around digital specimens? 5. Do visitors want an experience that can carry them throughout their visit? 6. How can we enhance public understanding of data collection and visualization? 7. Do visitors prefer to use their own mobile devices or use a headset device? 8. How is the experience different across devices? 9. What role can youth and children play in our development process? #MCN2017-T19
  • 23. The Founding Questions 1. Can we turn AMNH scientist’s digital data into Hall-based interactives? 2. How can we augment static displays with digital specimens? 3. Can we communicate the same passion and narrative as a live presenter? 4. How can we create a social experience around digital specimens? 5. Do visitors want an experience that can carry them throughout their visit? 6. How can we enhance public understanding of data collection and visualization? 7. Do visitors prefer to use their own mobile devices or use a headset device? 8. How is the experience different across devices? 9. What role can youth and children play in our development process? #MCN2017-T19
  • 24. Key Findings 1. Science data visualization FTW! 2. One asset. Many platforms. Different opportunities. 3. Make experiences social. 4. Aim for universal design. 5. It takes a village. #MCN2017-T19
  • 25. Key Findings 1. Science data visualization FTW! 2. One asset. Many platforms. Different opportunities. 3. Make experiences social. 4. Aim for universal design. 5. It takes a village. #MCN2017-T19
  • 26. Key Findings 1. Science data visualization FTW! 2. One asset. Many platforms. Different opportunities. 3. Make experiences social. 4. Aim for universal design. 5. It takes a village. #MCN2017-T19
  • 27. Key Findings 1. Science data visualization FTW! 2. One asset. Many platforms. Different opportunities. 3. Make experiences social. 4. Aim for universal design. 5. It takes a village. #MCN2017-T19
  • 28. Key Findings 1. Science data visualization FTW! 2. One asset. Many platforms. Different opportunities. 3. Make experiences social. 4. Aim for universal design. 5. It takes a village. #MCN2017-T19
  • 29. Making a Dino Dance: integrating a user-centered design process into a natural history museum #MCN2017-T19 @MMMooshme Mooshme.org
  • 30. Want even MORE? Friday 2:00 - 2:30 Is the Future Here? Experiments in Augmented and Virtual Experiences at the American Museum of Natural History