This document provides guidance on mastering facilitation skills. It begins with an introduction to facilitation versus coaching and some basic facilitation principles. It then provides various visualization tips that can boost effectiveness when facilitating meetings. These include tips for prioritizing work, drawing ideas, using statistics to plan logistics, and challenging assumptions. The document also discusses how to prepare for and facilitate different Scrum ceremonies like planning, daily stand-ups, reviews and retrospectives. Overall, the document aims to help participants improve their facilitation skills for leading more effective meetings.
1. MASTERING THE ART OF
FACILITATION
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5. Purpose
Outcomes
Impact
Help participants improve their facilitation skills for
better meetings
At least one “aha” moment
Acquire tool/s to use in meetings
Appetite to learn more on facilitation
Excitement, Satisfaction
8. More Working Agreements Examples:
The team starts and ends the day together
Being on time is critical
The team stays 100% committed and 100% focused, no
interruptions
All wireless devices on silent mode
No room for finger pointing
No veto power from outside the team
It’s your responsibility to say when you object or disagree
What I say in the room stays in the room
19. Facilitation Definition
The act of helping other people
to deal with a process without
getting directly involved in the
process, discussion, etc.
20. Coaching Definition
A form of personal development:
The act of helping others to learn
their way in achieving a specific
personal or professional goal
24. Purpose
Outcomes
Impact
Help participants improve their facilitation skills for
better meetings
At least one “aha” moment
Acquire tool/s to use in meetings
Appetite to learn more on facilitation
Excitement, Satisfaction
25. Set the Stage
Good Practice:
• Time box agenda
• Parking Lot board
• Working Agreement to start with
• Be on time
26. Questions Bank - before the meeting
Who should participate? (Get the whole system)
Where? Seating arrangements
What is the desired duration of the meeting?
Physical accessories: white board, projector, special (e.g.
planning poker cards)
What activities are suitable to “explore the whole elephant”?
Prerequisites (e.g. prioritized backlog)
Which meeting structure to use? (e.g. 5 steps)
27. During the Meeting - Feel the Room
Is everyone participating actively?
What can everyone agree on?
(handle disagreements later)
Let people have active roles during the meeting
Is there any silent disagreement? cynicism?
Who is dominant in the group?
Who is withdrawn?
Who looks bored?
Make room for all views
28. Control what you can; Let go everything else
What do we want?
People behave according to goals
What can’t we control?
People’s behavior
What can we control?
Setting, purpose, boundaries, preparation, …
30. BE PREPAREDCreate a setting for success
1) Purpose 2) Outcomes 3) Decisions
4) Questions 5) Impact 6) Set the Stage
1) Purpose
4) Questions
2) Outcomes 3) Decisions
5) Impact 6) Set the Stage
33. Boundaries
Gives you sense of self
Enables to decide how you want to be treated by others
Enables to make decisions that serve and support you
Helps to prevent double bind situation
Creates mutual language
Why?
“Freedom within Boundaries”
34. Boundaries
DoD (Definition of Done)
DoA (Definition of Awesome)
Working Agreements
Sprint / Release / Other time boxes
Using phrases as indicators
Examples:
43. Enthusiasm
It’s contagious
If you are not enthusiastic - how can you expect it from
others?
You are the “salesperson” - do you believe in what you are
selling?
Reduce cynicism
Why?
“Lead by example”
48. A white house with a door and
a yellow matt. A rectangle
window right to the door. The
roof is triangular but not
symmetric. There is a chimney
on the right side of the roof,
blowing smoke. The sun is
shining above the roof, left to
the house, and there is grass
around the house. A brown
picked fence on its right side
missing a board in the middle.
HOUSE #1
A white house with a door. A
rectangle window right to the
door split into 3 rectangles. The
roof is triangular but not
symmetric. There is a chimney
on the right side of the roof,
blowing smoke. The sun is
shining above the roof, left to
the house and is partially
clouded, and there is grass
around the house. A brown
picked fence on its right.
HOUSE #2
49.
50.
51. Tip #1:
Igniting collaboration by visualizing prioritization
PBI a
PBI b
PBI c
PBI d
PBI e
PBI f
Criteria 1 Criteria 2 Criteria 3 Criteria 4 Grade
++ + 0 +
0 0 ++ +++
0 ++ ++ +
+++ 0 + +
+ + ++ ++
+ ++ +++ +
55. A white house with a door
and a yellow matt. A
rectangle window right to the
door. The roof is triangular but
not symmetric. There is a
chimney on the right side of
the roof, blowing smoke. The
sun is shining above the roof,
left to the house, and there is
grass around the house. A
brown picked fence on its
right side missing a board in
the middle.
HOUSE #1
76. 1. Purpose
2. Outcomes
3. Impact
Refine the product backlog for the next 2-3 sprints
All refined PBIs are viable, estimated, clear and can
be “Done” by the dev team within one Sprint
Excited (or at least engaged), committed for the
goal, worth time spent, trustful
77. Fishbowl
Role play - if you were him, explain what made you think
that?
Talking stick
(+ Perfection Game)
Match
estimation-technique/s
to the situation
78. Fishbowl Discussion
In the aquarium, only 2 fish can “swim” together
Whenever a new fish jumps into the aquarium another fish
must jump out
All the people staring at the aquarium must be silent in
order to hear the fish talking :)
80. 1. Purpose
2. Outcomes
3. Impact
Part 1: Teams own their Sprint Backlog based on their
recent experience
Part I: List of top PBIs based on velocity; Part II: Visualize
breakdown of these PBIs and confirm feasibility of plan
Teammates energized, committed, accountable for
their plan
81. Planning part 1:
- Sticky notes on a wall standing up
- Thought provoking questions
Planning part 2:
- Splitting to two groups + review
- Open the code
87. 1. Purpose
2. Outcomes
3. Impact
Inspect and adjust work until end of sprint
Share bottlenecks, problems and dependencies;
Visual board/s and Burndown chart/s are updated
Sense of shared responsibility and accountability
for remaining work
88. Who starts? Remain silent!
Step 2: Randomly or recommended -
When appropriate: Based on priority of PBIs
A Game
Suggest the team to do daily before
lunch time
Avoid eye contact
Burndown chart
Litmus Paper
89. Daily Probing Questions
Progress:
1. Is any of our work invisible?
2. Is anyone assigned too many tasks?
3. Should we act on backlog items “owned” by absent team
members?
4. Are there backlog items that we can unblock?
5. Are there backlog items we expected to finish by now?
6. Are there any bottlenecks in the queues (WiP is exceeded)?
90. Daily Probing Questions
Looking forward:
1. Is there a demand for backlog refinement (grooming)?
2. Are upcoming backlog items blocked somehow?
3. Are we clear about what's next?
4. Are we doing everything we can to minimize waiting
time?
91. Daily - another option: Game
Challenge the team with a game:
One team member observe the daily stand up from aside
If she/he is able to identify a problem that others didn’t notice
she/he wins!
The winner can select one thing that all the team member will
must do and take a video of that (e.g. dance crazy)
93. 1. Purpose
2. Outcomes
3. Impact
Get a real sense of what was achieved
Feedback on working software delivered during the
sprint
Ownership of results; Sense of pride when it’s good;
Sense of shame when it’s not
94. • Review with vs. Demo to
• No slideware! Always prefer working software
• Encourage teammates to present
• Sprint Bazaar - a self organized, teammates-led way to
review
• Show only Done-Done work
• Get the whole system in - invite others outside the team
96. 1. Purpose
2. Outcomes
3. Impact
Tune and adjust in order to become more effective
One or two S.M.A.R.T experiments
Sense real teamwork; Re-energized, Optimistic
97. Brainstorming rules:
• Suspend judgment
• Encourage wild ideas
• Quantity not quality
• Build on other ideas
• Use magic wand
Suggest the worst idea ever!!!!
98.
99.
100. The facts, just the facts
Brightness and optimism. explore the positives
Signifies feelings, hunches and intuition
creativity; the possibilities, alternatives, and new
ideas
Judgment - why something may not work. Spot the
difficulties and dangers;
The facilitator
101. Dot Voting
Good practice: 3 dots per person
If there are more than 10 issues:
Dots = #issues/3 (round up)
103. Facilitation skills
• An active, unbiased, member of learning process
• Intervene in a way that adds creativity to a discussion
• Following an agreed agenda
• Time keeping
• Flexible
• Assertive
• Challenge assumptions
• Have fun