Blockchain powered Augmented Reality Metaverse merges real and virtual worlds together creating unique layer of augmented reality all over the planet’s surface
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ARCONA AUGMENTED REALITY METAVERSE
1. Blockchain powered Augmented Reality ecosystem
merges real and virtual worlds together creating unique
layer of augmented reality all over the planet’s surface.
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2. | problem – scaling AR technology
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Scalability is the biggest problem in AR. The developer needs to be present in real world
location to merge an AR content with real landscape. The development of each AR project is
exclusive, expensive and takes a lot of time. Only specialists can create an Augmented
reality project.
3. $ 30 000 $ 300
100 DAYS 1 DAY
300K Geeks 5B people
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| solution - remote positioning system
We solved the problem of scalability. We’ve developed the worldwide Augmented Reality layer. With
our service any users can remotely and on fly directly from the home-office place any digital content
anywhere on the planet. Our project will make Augmented reality technology more cheap, truly
popular and available to everyone. We reduced the costs and time of development.
4. | the system main features
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o WEB CMS for remote positioning content on planet surface Demo
o Multi user cross platform mobile app for 100% AR immersive Demo
o P2P economy connecting developers and users Marketplace
5. | the system technology stack
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Arcona an automated platform that combines:
o 3D point cloud & feature maps reconstruction
o Geographic information system (GIS)
o 3D landscape reconstruction 1 DEMO 2 DEMO
o Mobile SLAM 1 DEMO 2 DEMO
o Artificial intelligence
o Blockchain architecture
7. | landscape reconstruction
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Our algorithm is creating on the cloud server the 3d map of the world region
using images and video from the camera of users device. DEMO
8. | product - the Digital Land
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Our product is the Digital Land. This is a layer of augmented reality, divided
into a net of hexagonal parcels tied to geographic coordinates. Each hexagon
is a ready location for remote content placement.
o Sold - over 1,200,000 m2. Income - more than $ 500,000
o 12,000 auctions were held in the 10 largest cities of the world
o More than 2,000 paid users. There are over 15,000 registered users
9. | How does this work?
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The owner of a digital land using the web client can
place any content in the layout and program content
actions. After the publication of this content, all users
of the AR Viewer mobile application will see this
content located in this real-world location. DEMO.
10. | monetization
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The Digital Land plots are tied to the most famous and popular locations of the planet,
receiving the highest volume of human traffic in a year: the Eiffel tower, New York
stock market, Roman Colosseum and others. Your property will be turning a profit
through resale, renting out and any kind of content placement.
11. | how to start business in digital word
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Already at the beta testing stage, we will offer our landowners a tool to change the urban
environment, build a business in the digital world and bring users to their lands with
unexpected adventures on a nearby street. For this, a series of pre-installed playgrounds
with ready-made sets of content has been prepared:
o Advertising screens - to connect ad networks via WEB SMS
o Message boards - for rent in the real world through the ARViewer mobile app
o Game content with a system for receiving payments and donations.
Playground equipment:
Las Vegas Steampunk Wonderland Cyber Guard
12. | ecosystem powered by blockchain®
The Ecosystem Assets such as digital land and other — for example, content or
scripts are nonfungible token. Property rights to those assets as well as the
conditions and the cost or royalty of their use are recorded in the smart contract.
13. Ludza Castle (Latvia)
120 000 users per year attracted
30% growth tourist flow
2014
«Mansion Altun» (Russia)
15 000 users
2015
«Battle Ship Aurora», (Russia)
>3000 users
2015
«The Bastille Fortress» (France)
>5000 users
2015
«Old Nessebar»(Bulgaria)
>3000 users
2016
«Pompeyscope» (Italy)
> 10000 users
2016
«Road of Life WWII» (Russia)
>10000 users
2016
«Narva Battle » (Estonia - Russia)
> 1500 users
2017
| our experience®
o Since 2013 we have sold 8 AR outdoor parks in 6 countries with revenue $450K.
o The Microsoft Seed Fund grant. Pre-seed investment of $ 270 K.
o Created computer vision library Arcona Core and testing own mobile SLAM.
o 2018 we launched Arcona ecosystem and generator of digital land plots.
14. Running the beta version of AR Viewer with basic functionality.
Placement of basic information content in test locations.
The AR GRID positioning system will be implemented in the
10 largest metropolitan areas of the planet.
“Digital lands" will be put on sale with a total area of 1500 km²
2019
Georeferenced AR territories will be expanded to 40,000 km²,
the World Wide Augmented Reality Grid will be created.
2020
| roadmap
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2021
15. | team
Ilia Korguzalov
Founder
Project Leader,
Diana Sorina
Founder, CEO, CMO
Operations Director
Aleks Zaulichnyy
CTO
Daniel Girdea
Founder, Sales
Strategy Manager
Alex Emelianoiv
Phd. (Phys.-Math.),
R&D Team lead
Igor Rozdestvensky
Phd. (Phys.-Math.)
R&D Mentor
Konstantin Jukov
Computer vision
Engineer
Alex Ermolaev
Geo Information system
Engineer
Svetlana Lomp
Geo Information
system
Engineer
Nikolay Kirpan
Computer vision
Engineer
Ivan Shabetnik
Head of Arcona
Marketplace
Anton Chernousov
Project manager
Tatiana Chernick
PR director
Jana Savinikh
Art Director
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The company team totally covers of a technology stack includes
blockchain, computer vision, artificial intelligence, neural networks, as
well as GIS in tandem with SLAM technology.
16. | assessment of experts
Received grants, acceleration programs, pilot projects and positive feedback from:
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19. TERMS AND CONDITIONS
o Requested investments: …… $5 000 000
o Minimal contribution:………… $200 000
o Investments aim 3 years:……1,5М paid users.
o Revenue after investment:…..3rd year: $200М.
| investment in a business share
INVESTMENT ALLOCATION
o Staff…………………. 21%
o Administrative………. 12%
o Software hardware….. 3%
o Marketing & sales……. 64%
We are creating a global project, as the future is for those who have time to
become a major player in the augmented reality market. Today we are open
to various forms of cooperation, from investment to pilot projects.