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Games and gamification for
           information literacy
                                Adam Edwards @WBLLibrarian
                                Andrew Walsh @andywalsh999
                                   Vanessa Hill @SATLbrarian




 LILAC 2013
Adam Edwards and Vanessa Hill
Game plan

• Issues

• Inspiration

• Solutions

• Play time

• Sharing
http://www.flickr.com/photos/ajourneyroundmyskull/4788590225/
Get the ball rolling
Move from

     “ …lifting and transporting textual substance from
       one location, the library, to another, their
       teacher’s briefcases.”

To
     “..searching, analyzing, evaluating, synthesizing, s
        electing, rejecting…”


Kleine (1987)
Inspiration

• Active Learning

• Making libraries fun

• Gamification work

• Doing things simply
                         http://advedupsyfall09.wikispaces.com/Sara+Woodard
Inspiration

•   Less is more
•   Cloning
•   Discussion
•   Learning by doing
•   Learners, not the taught
•   Games
                                       http://advedupsyfall09.wikispaces.com/Sara+Woodard


               Deep learning
Chen and Lin (2011), Markless (2010)
Games should be...

• Fun

• Quick

• Simple

• Easy

• Need or objective

Adapted from Susan Boyle, Lilac 2011
  Boyle at LILAC 2011
Example workshop

• Thinking about resources

• Keywords

• Searching

• Evaluation
Thinking about keywords




http://www.flickr.com/photos/rossjamesparker/89414788/
The real thing

 Your first piece of coursework for CCM2426 will
 be based on the Cornish Villages 4G trial

                                                   •Keywords
                                                   •Alternative keywords
                                                   •More specific keywords
                                                   •Related subjects


http://www.flickr.com/photos/sidelong/300188454/
Play time

• Shelf check
• Thinking about resources


• Variations
SEEK!
Sharing




http://www.flickr.com/photos/ryanr/142455033/
Lemontree
Making games for libraries
Sharing
Adam Edwards
Liaison Manager
Middlesex University
a.edwards@mdx.ac.uk

Andrew Walsh
Academic Librarian / Teaching Fellow
University of Huddersfield
a.p.walsh@hud.ac.uk

Vanessa Hill
Liaison Librarian / Teaching Fellow
Middlesex University
v.hill@mdx.ac.uk

Slides available at: http://eprints......
For Andrew’s games see: http://innovativelibraries.org.uk/games/
Games 4 Libraries workshops - http://gamesforlibraries.blogspot.co.uk/
References

•   Boyle, S. (2011) Using games to enhance information literacy
    sessions, Presented at LILAC 2011.
    http://www.slideshare.net/infolit_group/boyle-using-games-to-enchance-
    information-literacy
•   Chen, K. and Lin, P. (2011), Information in university library user education, Aslib
    Proceedings, 63 (4) 405.
•   Diekema, A.R., Holliday, W. and Leary, H (2011), Re-framing information
    literacy: Problem based learning as informed learning, Library and Information
    Science Research, 33, 261-268.
•   Kleine, M. (1987), What is it we do when we write articles like this one-Or how
    can we get students to join us?, Writing Instructor 6, 151.
•   Lemontree at: http://library.hud.ac.uk/lemontree
•   Markless, S., (2010), Teaching information literacy in HE: What? Where?
    How?, presented at King’s College London, 9/12/10. [Notes taken at the event.]
•   Wang, L. (2007), Sociocultural learning theories and information literacy
    teaching activities in Higher Education, Reference and User Services
    Quarterly, 47 (2), 150.

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Edwards, Hill & Walsh - Games and gamification for information literacy

  • 1. Games and gamification for information literacy Adam Edwards @WBLLibrarian Andrew Walsh @andywalsh999 Vanessa Hill @SATLbrarian LILAC 2013 Adam Edwards and Vanessa Hill
  • 2. Game plan • Issues • Inspiration • Solutions • Play time • Sharing http://www.flickr.com/photos/ajourneyroundmyskull/4788590225/
  • 3. Get the ball rolling Move from “ …lifting and transporting textual substance from one location, the library, to another, their teacher’s briefcases.” To “..searching, analyzing, evaluating, synthesizing, s electing, rejecting…” Kleine (1987)
  • 4. Inspiration • Active Learning • Making libraries fun • Gamification work • Doing things simply http://advedupsyfall09.wikispaces.com/Sara+Woodard
  • 5. Inspiration • Less is more • Cloning • Discussion • Learning by doing • Learners, not the taught • Games http://advedupsyfall09.wikispaces.com/Sara+Woodard Deep learning Chen and Lin (2011), Markless (2010)
  • 6. Games should be... • Fun • Quick • Simple • Easy • Need or objective Adapted from Susan Boyle, Lilac 2011 Boyle at LILAC 2011
  • 7. Example workshop • Thinking about resources • Keywords • Searching • Evaluation
  • 9. The real thing Your first piece of coursework for CCM2426 will be based on the Cornish Villages 4G trial •Keywords •Alternative keywords •More specific keywords •Related subjects http://www.flickr.com/photos/sidelong/300188454/
  • 10. Play time • Shelf check • Thinking about resources • Variations
  • 11. SEEK!
  • 14. Making games for libraries
  • 15. Sharing Adam Edwards Liaison Manager Middlesex University a.edwards@mdx.ac.uk Andrew Walsh Academic Librarian / Teaching Fellow University of Huddersfield a.p.walsh@hud.ac.uk Vanessa Hill Liaison Librarian / Teaching Fellow Middlesex University v.hill@mdx.ac.uk Slides available at: http://eprints...... For Andrew’s games see: http://innovativelibraries.org.uk/games/ Games 4 Libraries workshops - http://gamesforlibraries.blogspot.co.uk/
  • 16. References • Boyle, S. (2011) Using games to enhance information literacy sessions, Presented at LILAC 2011. http://www.slideshare.net/infolit_group/boyle-using-games-to-enchance- information-literacy • Chen, K. and Lin, P. (2011), Information in university library user education, Aslib Proceedings, 63 (4) 405. • Diekema, A.R., Holliday, W. and Leary, H (2011), Re-framing information literacy: Problem based learning as informed learning, Library and Information Science Research, 33, 261-268. • Kleine, M. (1987), What is it we do when we write articles like this one-Or how can we get students to join us?, Writing Instructor 6, 151. • Lemontree at: http://library.hud.ac.uk/lemontree • Markless, S., (2010), Teaching information literacy in HE: What? Where? How?, presented at King’s College London, 9/12/10. [Notes taken at the event.] • Wang, L. (2007), Sociocultural learning theories and information literacy teaching activities in Higher Education, Reference and User Services Quarterly, 47 (2), 150.

Notas del editor

  1. 14:00AE:Who we are
  2. AEHow we have been inspired to change the way we teach and address the problemsWhat we have doneAnd having a go at some of our games
  3. AEFrom PG Cert. Summarises how we have to change what we do.Moving from didactic behaviour driven teaching to learning by doing, as we shall see.
  4. 1405AWSimilar constructivist approach for me – strongly believe in “learning by doing”, an Active Learning approach.Regularly used play / bits of games in teaching... Started to think I should start to consider “proper” games. Doing Lemontree helped build confidence in trying this.Seen other very worthy games & was inspired to do things a lot more simply!
  5. 1410VHVH had concerns about the way we present our sessions.Inspired by ‘Teaching information literacy in HE workshop’. Attended at CILIP.Best staff development event ever!We teach 3-5 times too muchWhen planning sessions we need to consider what will make the biggest difference given time limitWe try to clone our expertiseWe can’t distil our own experience into a one hour session. We don’t need to show students how to search databases, but we do need to show them how to appreciate the value of academic resources, search effectively, evaluate the information found and how to use it ethicallyDiscussion is powerful:Find out how the students already find info, what they already know, what they wantLearn/discover together: don’t plan searches/demos in advancePeer learningWe can learn a lot about student’s understanding from the questions they askLearning by doing is empowering:No demosEncourage active participation through a variety of activities eg. trying things out, getting feedback, solving problems, peer discussion, reflecting on mistakes etcUninvolved students are less likely to learnInteraction and explorationStudents should be learners, not the taught:Our role to support and facilitateDisciplinary context is a key influence on student learning ie. one method does not fit all….devised different sessions for PDE studentsProblem basedGamesInspiration from LILAC 2011
  6. VHInspiration from LILAC 2011Development of games with KH and VHGames rolled-outTaking it furtherGames should be:FunQuickSimpleEasy to grasp and playMeet a specific need or objective
  7. Thinking about resources gameKeywords: using image to get students thinking about keywords (specific, alternative, related) and then using real exampleThe real thing: relate learning to a projectSearching (Different things for different years)1st years = Summon 3rd years = Summon plus other databasesPG = Summon, databases, plus citation searchingEvaluation using sample search results (website, newspaper article, trade journal, academic journal)
  8. VH 14:15What do you see in the picture etcHandouts available.
  9. VHExplain how we move on from Market Stall picture and run the same exercise but using current project.What are the keywords? Cornish, villages, 4G, trialWhat are the alternative keywords? Cornish: Cornwall, West Country, West of EnglandVillages: Village, rural communities, countryside4G: Fourth generation technology, cellular wireless standards, networking technology,Trial: test, evaluation What terms can you use to make your search more specific?Internet accessFixed and mobile subscribersFrequency and bandwidthInfrastructureBT and Everything EverywhereRouters, antennas, and donglesRadio spectrumIP based mobile broadbandServices eg. ultra-broadband internet access, IP telephony, gaming services, streamed multimediaLTE (Long term evolution)IMT (International mobile telecommunications) advanced complianceWhat are the related subjects?Rural internet accessUK digital agenda, Digital BritainDigital inclusionTelecommunications3G and 2GLaptop computer wireless modems, smart phones, mobile devices
  10. 1420Shelf check VH - Understanding Dewey card game, with audience sorting card held by volunteers into the correct order. Includes loan periods , different editions and locations plus what to do if not on the shelfThinking about resources (card game) AE - card sorting game in teams to understand the basics of different types of resources.Developed for same skills at different levels to avoid repetition or to address needs of specific groupsThird year direct entry based on “I need info” scenariosEvaluation card game for 3rd yearsEvaluation real items with template to complete5 mins each game +Questions 14:20-14:35
  11. 14:35-14:50AWQuite like 5 or 10 minutes to talk about creating SEEK! and get people to play with it – stick this wherever you think most appropriate!
  12. 1450AWPlace holder to draw attention that we are moving on
  13. AWQuick mention of Lemontree... And gamification as an idea.Will fit in wherever you think appropriate!
  14. AW –Mention I’ve run some making games for libraries workshops – as much material as poss is up on the blog (link on last slide!).Will only take a couple of minutes for this...
  15. 14:55 endAWWe’d like to share with you and you to share with us. So please get in touch and use the links