Use of technology is not new to education sector. Over the years, there has been concerted effort of government and EdTech firms to promote information communication technology (ICT) in schools, and colleges in India.
Source<> http://www.edubilla.com/articles/education-trends/technology-transforms-education-in-2017/
1. Technology transforms
education in 2017
Use of technology is not new to education sector.
Over the years, there has been concerted effort of
government and EdTech firms to promote
information communication technology (ICT) in
schools, and colleges in India. Though the
technology intervention in the form of smart
classes or self-learning tools have made progress
but the advancement in the technology itself like
2. emergence of Artificial Intelligence (AI), Virtual
Reality (VR) or Augmented Reality are yet to take
noticeable inroads into the schools and colleges in
the country. However, with the proliferation of
EduTech firms and traditional publishing houses
like MBD focusing on these technology, possibility
of big breakthroughs is quite high. Here are couple
of breakthroughs technology that companies like
Next Education says can change the EdTech in
2017.
Adaptive Learning:
Artificial Intelligence (AI), the instillation of human
intelligence in machines, has facilitated adaptive
learning. A teaching methodology, adaptive
learning provides computer-mediated personalised
learning solutions to learners as per their needs. In a
traditional teaching methodology, a learner will
have to choose a linear path in their learning
process, but adaptive learning might allow them to
skip a few concepts if the learning progress
3. supports the jump. As opposed to sequential
learners who gain knowledge linearly, there are
learners who learn almost randomly, suddenly
establishing the connection and understanding the
details.
A student who is already proficient in a particular
topic would not need as much practice as others.
Adaptive learning rescues students from dreaded
situations where teachers fail to recognise the
different learning requirements of individuals.
Hence, it is also called intelligent tutoring. Every
learner has specific requirements, and hence the
need for human tutoring. Since it is not as effective
as computer tutoring, educators are resorting to AI
to address the issue.
Gamification of Education:
Educators have attempted to gamify education
with the motive of encouraging students to
complete the task at hand better. Gamification
4. supplements the learning process. Contrary to the
deferred gratification obtained through end-term
exams, gratification on a gaming platform is instant.
In addition to incentivising the learning progress,
gamification frees students from boredom. While a
teacher may not be able to set practice papers as
per the varying needs of each learner, gamification
of learning can provide activities as per the
potential of each learner.
Augmented Reality:
In a classroom ecosystem, it is essential to draw
reference to a physical object in order to establish a
socially-shared meaning. When physical affordance
is hard to establish, Augmented Reality (AR) can
come to the rescue. AR involves integrating digital
information and technology with the user’s
physical environment. Interactive sequences
integrated with storybooks are meant for
pre-primary and primary sections. As compared to
Virtual Reality (VR), AR is a more effective solution
5. for the education sector. Contrary to its kin VR,
which is a new artificial environment altogether, AR
overlays new information on the existing
environment. Moreover, AR is more cost-effective
than VR. Providing a supplementary video may not
be enough anymore. The declining interest in using
textbooks as the sole medium for teaching is
nudging educators to explore new means of
boosting learners’ motivation., The AR technology
has the potential for meeting the growing
demands of the education sector.
Tech for special kids:
India for long has turned a blind eye to the learning
requirements of special kids. Technologically-aided
education can cater to the special learning needs of
such students. While adaptive learning can provide
tailored lessons and practice papers for students
with dyslexia and ADHD (Attention Deficit
Hyperactivity Disorder), Augmented Reality
included in the curriculum can hold their attention
span for longer.