Delivered at Casual Connect Europe 2019. Join Arizona Sunshine’s creator Vertigo Games in their journey of making high-quality Virtual Reality content accessible to a large audience. After the development of the home version of Arizona Sunshine, Arcades and Location Based Entertainment were explored in order to reach more players. The problems encountered, their solutions and the lessons learned during this process will be presented. Finally, the future of accessible VR will be discussed by taking a look at standalone devices.
Join Arizona Sunshine’s creator Vertigo Games in their journey of making high-quality Virtual Reality content accessible to a large audience. After the development of the home version of Arizona Sunshine, Arcades and Location Based Entertainment were explored in order to reach more players. The problems encountered, their solutions and the lessons learned during this process will be presented. Finally, the future of accessible VR will be discussed by taking a look at standalone devices.
Brief history
Arizona sunshine
- Consumer launch, PSVR,
- Campaign, horde mode
Arizona arcade
- Optimized for arcades
- Simplified menu
- Quick into a session for consumer, easy to explain for operator
LBVR
- Arcade is nice for VR now, mass adoptions, consumers don’t have VR at home
Eventually cost of VR at home will go down, users will not go to arcades anymore, but LBVR is unique
Large scale, peripherals (Suit, guns, feet tracking)
Arcade operators will get premium
Optitrack, vive 2.0
Existing operators have optitrack so they can use it, eventually cheaper solutions will come
10x10 support
We may go later, but no concrete plans (keep for QA)
Continual support
Replayability is key
New content
Timing
20 minute experience
If an operator has one set of backpacks, they can do a full session every 30 min (including gearing up)
Talk about nomadic
4D LBVR
Ultra immersion
Images?
Interesting for theme parks / and larger arcades
Launcher, SDK, suite
Support devs, cumbersome arcade work
Easier lives for venues, common solutions for LBVR setup
Backpacks
Remote launching
Headless
Windows updates..
Middleware
VR will revolutionize major industries and our lives!
Too expensive due to not having a good PC
- PSVR does a good job being in between
Sweet spot for everyone between content and cost
Lower end devices : Gear failed to keep users retained, GO is doing a bit better
Windows Mixed Reality soft launch
Facebook’s 1 billion people in VR
Uninformed:
- Causes Nausea
- Health risks
- From OptiTrack to Vive 2.0
- Discuss the WHY, what is so hard about arcades / LBVR? - Anecdotes about GDC - Connect by talking about the hassle experience, what others might have noticed as well - Cable included with backpack cannot connect to the Vive Pro link box - HDMI to miniDP cable does not work, you need the miniDP to miniDP - Base station channels not set correctly - Power cable to the linkbox unplugs easy during movement, needs to be taped - SteamVR crashes and freezes, especially when processes are killed - Remote desktop! - When remote desktop and disconnecting, Audio can often break, or the display is green - Swapping between tracked controllers (wands, to hyperkins), sometimes pairing is gone, or no tracking in game - Windows 10 Home vs Pro, Haze clients not connecting to launcher, protocols such as remote desktop not responding, process calls not always being executed. Trying to upgrade to windows Pro, get the “Something happened” errors - Configuring chaperone for all machines - Networking issues, how does RSSI even work?
- Publishing of titles - Corsair screenshot - More content in the works- SDK - Both developer and operator’s live easier - It can be quite challenging to get a setup running, even if the game content works. Taking away as many of those hassles for the operator the better. Created a manual with common settings to disable (stuff like the antimalware software, permissions for LBVR). Suggested setup for the space (closed network) - Deliver solutions for common problems