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How to make your games more
suitable for Chinese market
Gary Huang
NetEase
Content
• The Difficulties and
Challenges
• How to make your games
more suitable for Chinese
market
• Successful Example
The Difficulties and Challenges
PART ONE
Culture: Art & Story
Art: Cute (big head), Chinese
Story: Westward Journey
(Classical Chinese literature)
Art: Cartoon, Exaggerating,
Lively Story: no particular
storyline, virtual world
Art: Cute, leaning to
realism Story: Western
magical world
Technology
Competition: The Best Only
With fierce competition, only the innovative and
well polished games can win over the most of games
PART TWO
How to make your games more
suitable for Chinese market
How to make your games more
suitable for Chinese market?
Innovative
gameplay
CommunityMonetization
Innovative
gameplay
• Market is saturated with
copies
• Market trends move too
rapidly
• Famous IP + AAA quality no
longer enough to stand out
Games should make financial sense
Opportunity
for large
scale
expansion Big
potential
audience
Well-
integrated
monetization
Not competing
with
established
market leaders
Monetization
Free to play Premium
-Few are applying this mode, no premium
games on Android.
-Since Apple adjusted the minimum paying
unit to 1RMB, many games use the mode to
get on chart.
-Highly matured, Best way to gross
-Thousands of systems are developed to pay
while play.
-For china particularly, recharge via text
message is the best practice to increase
grossing on carrier’s app shop (Android)
-Half baked model, only a few genres (SLG,
casual games, social games)are applying.
-Large amount of games are applying,
especially hardcore/offline games.
China
West
Community
Growing System
• Grow rapidly in
the early stage
• The need leads
to interactive
and pay
Social System
• Friends system
• Marriage system
• Chat/Message
• Mentor
PVP
• Competition will
leads players to
have more
interaction and
pay
Guild System
• Good way to
arouse player’s
emotion change,
to get
connections
with other
players
PART THREE
Successful Example
World Soccer Collection S
NetEase first mobile game licensed from
a foreign developer (Konami)
• Top sports game since launch
• Top 11 on grossing chart
• Keep stable ranking position for the
past two years
Localization
Social
User
Interface
Daily
Task
Newbie
guide
Leader-
board
Full optimization of Newbie guide
Full optimization of Newbie guide
Ver. 1.2.0
World
Challenge
Match
Players challenging the top global teams can
become “+” players
New
commentators
Added commentary by famous commentators:
“funny style” and “passionate style”
Ver. 1.1.0
Leaderboard
(Match ranking)
Every month is one game season. Players can
challenge opponents any time and find
excitement from climbing up and down the
match rankings!
New
commentators
New commentary by famous commentators:
“sweet style”, “Shanghai style” and “Cantonese
style”
Ver. 3.1.0
Add Galaxy
match play
2 teams compete and according to both sides'
victory or defeat, they get corresponding points
reward.
Special Award
Randomly get some real teams' badges, uniform
vouchers and boundary breaking bonds.
Gary Huang
NetEase
gzgaryhuang@corp.netease.com

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How to Make Your Games More Suitable for the Chinese Market | Gary Huang

  • 1. How to make your games more suitable for Chinese market Gary Huang NetEase
  • 2. Content • The Difficulties and Challenges • How to make your games more suitable for Chinese market • Successful Example
  • 3. The Difficulties and Challenges PART ONE
  • 4. Culture: Art & Story Art: Cute (big head), Chinese Story: Westward Journey (Classical Chinese literature) Art: Cartoon, Exaggerating, Lively Story: no particular storyline, virtual world Art: Cute, leaning to realism Story: Western magical world
  • 6. Competition: The Best Only With fierce competition, only the innovative and well polished games can win over the most of games
  • 7. PART TWO How to make your games more suitable for Chinese market
  • 8. How to make your games more suitable for Chinese market? Innovative gameplay CommunityMonetization
  • 9. Innovative gameplay • Market is saturated with copies • Market trends move too rapidly • Famous IP + AAA quality no longer enough to stand out
  • 10. Games should make financial sense Opportunity for large scale expansion Big potential audience Well- integrated monetization Not competing with established market leaders
  • 11. Monetization Free to play Premium -Few are applying this mode, no premium games on Android. -Since Apple adjusted the minimum paying unit to 1RMB, many games use the mode to get on chart. -Highly matured, Best way to gross -Thousands of systems are developed to pay while play. -For china particularly, recharge via text message is the best practice to increase grossing on carrier’s app shop (Android) -Half baked model, only a few genres (SLG, casual games, social games)are applying. -Large amount of games are applying, especially hardcore/offline games. China West
  • 12. Community Growing System • Grow rapidly in the early stage • The need leads to interactive and pay Social System • Friends system • Marriage system • Chat/Message • Mentor PVP • Competition will leads players to have more interaction and pay Guild System • Good way to arouse player’s emotion change, to get connections with other players
  • 14. World Soccer Collection S NetEase first mobile game licensed from a foreign developer (Konami) • Top sports game since launch • Top 11 on grossing chart • Keep stable ranking position for the past two years
  • 16. Full optimization of Newbie guide
  • 17. Full optimization of Newbie guide
  • 18. Ver. 1.2.0 World Challenge Match Players challenging the top global teams can become “+” players New commentators Added commentary by famous commentators: “funny style” and “passionate style”
  • 19. Ver. 1.1.0 Leaderboard (Match ranking) Every month is one game season. Players can challenge opponents any time and find excitement from climbing up and down the match rankings! New commentators New commentary by famous commentators: “sweet style”, “Shanghai style” and “Cantonese style”
  • 20. Ver. 3.1.0 Add Galaxy match play 2 teams compete and according to both sides' victory or defeat, they get corresponding points reward. Special Award Randomly get some real teams' badges, uniform vouchers and boundary breaking bonds.