2. Objectives
1.The students will come to under to understand
the meaning of hypermedia.
2.That the students will appreciate the value of
hypermedia in their wholistic education.
3.The students will learn to use hypermedia for a
better understanding of their lessons.
3.
4. Most educational It applications
are hypermedia and these
include:
Tutorial software package
Knowledege webpages
Simulation intstructional games
Learning project management an
others.
11. Get the learners’ attention.
Recall prior learning
Inform learners of lesson objectives
In the use of hypermedia yhe
fellowing instructional events
will prove useful to the teacher:
12. Introduce the software and its distinctive
features
Provide learning feedback
Assess performance
Enhance retention and learning transfer.