2. Dr. Alex Cavalli and co-speech by Dr. Eliza Evans (IC2) and Jim Brazell
(IC2/DMC/SALSANET)
Speech 1: DCI/SXSW Kick Off: Convergence Technopoleis
3. Film,
Games
and
New Media
DESIGN
IT,
Telecom &
Wireless
Robotics &
Embedded
Systems
Semiconductor,
MEMS &
Electronics
S&T
DIGITAL
Shift from
Electronics to
Convergence
Seoul, S.
Korea
Helsinki,
Finland
Tokyo, Japan
Shift in US Centers of
Tech Innovation
DC MSA
Central Florida
San Diego County
Tucson-Phoenix
Waco-Austin-San Antonio
Panel 1: US Convergence Moderator Dr. Alex Cavalli and Panel from San
Antonio (Dean McCall, SALSANET), Austin (David Smith, TFI), Waco (Corey Carbonara, Baylor), Orlando (Bob Allen,
Disney), DC MSA (Chesapeake Innovation Center's ), Tuscon-Phoenix (?), San Diego (?)
4. Speech 2: 5th World Convergence: Video Games and 21st Century
Science, Technology, Workforce, Education and Demography
Co-Speakers: Aliza Gold (IC2) and Jim Brazell
(IC2/DMC/SALSANET)
5. •Speech 1: DCI/SXSW Kick Off
Panel 2: Convergence Workforce Development
Spencer (Ninjaneering Game Camps), Lt Col Flack Maguire (Digital Charter School Military Aviation, San Diego), Aliza Gold (IC2),
Dr. Jim Bower (Numedeon/Whyville), Arnold Goldberg (HCC)
7. 1. Sensors of temperature, pressure,
humidity, illumination, presence, gases…
2. Actuators mirrors, motors, smart surf.,
micro-robots (Krishnamurthy, 2003)
3. Location services for humans, animals,
vehicles, products, property…
4. Remote control and/or management of simple
machines and complex systems
5. Transaction support functions including identity
management, DRM, authentication…
6. Remote monitoring for life, health, property
and employee efficiency
(Adapted from M2M Europe)
(In Networks @Home, Carbonara and Korpi, Baylor)
(In Networks @Home, Carbonara and Korpi, Baylor)
Panel 1
Business Applications:
John Green, Corey Carbonara
(Baylor), Don Williams (DevicePoint),
David Kuykendall
(SecureOrbitLabs),
IBM Pervasive Computing Lab,
Armida, NetBOTS, Freescale
8. charmedlabs.com
Machine Actors
“Robots at same
stage as 1978 PCs.”
--Baylor University,
Carbonara and Korpi
Panel 2 Robotics Applications: Rich LeGrand (Charmed Labs), Carnie Mellon (NASA Personal
Exploriation Rover), UT (?), SwRI(?), Waco (?), San Antonio' World Champion Robot Designer
10. Control a
pan/tilt/zoom
camera and a
firearm to shoot at
real targets in real
time.
Currently, shooters
will be able to fire 10
(ten) .22 caliber
rounds at paper and
silhouette targets.
$5.95 for 10 shots
and 20 minutes.
New
H2M2Enviro
11. Serious Games: Cross Appropriation of Games to other Domains
Speech 1:
Ben Sawyer (Serious Games/Digital Mill)
and Jim Brazell
(IC2/DMC/SALSAN
ET)
Ben Sawyer
Games
for…
Games for
Health
Serious Games
Games for
Change
Learning
Games
14. Games for Health: Dr. Butch
Rosser, Yourself Fitness,
Glucoboy, ?, ?
15. Convergence Technopoleis: The Emerging Geography
of Global Innovation
• Speech 1: Kick Off
Dr. Alex Cavalli and co-speech by Dr. Eliza Evans (IC2) and Jim Brazell (IC2/DMC/SALSANET)
• Panel 1: US Convergence Technopoleis
Moderator Dr. Alex Cavalli and Panel from San Antonio (Dean McCall, SALSANET), Austin (David Smith, TFI),
Waco (Corey Carbonara, Baylor), Orlando (Bob Allen, Disney), DC MSA (Chesapeake Innovation Center's ),
Tuscon-Phoenix (?), San Diego (?)
• Speech 2: 5th World Convergence: 21st Century Science, Technology, Workforce, Education and Demography
Co-Speakers: Aliza Gold (IC2) and Jim Brazell (IC2/DMC/SALSANET)
• Panel 2: Spencer (Ninjaneering Game Camps), Lt Col Flack Maguire (Digital Charter School Military Aviation, San
Diego), Aliza Gold (IC2), Dr. Jim Bower (Numedeon/Whyville), Arnold Goldberg (HCC)
• Expo Demos: George Cisneros' Laser Light Show and Photonic Curriculum, San Antonio Historical stuff from
Stars of Innovation (Man in Space, Palmez, Datapoint, and a few others), Historcal stuff from Austin and Waco,
GameCAMP Artifacts and Kids, DCSMA Video, Texas Tweens Research Study
16. 4th Generation Computing: Convergence of
Communications, Computing and Power
• Speech 1: Corey Carbonara (Baylor) and Jim Brazell (IC2/DMC/SALSANET)
• Panel 1 Business Applications
John Green, Corey Carbonara (Baylor), Don Williams (DevicePoint), David Kuykendall
(SecureOrbitLabs), IBM Pervasive Computing Lab, Armida, NetBOTS, Freescale
• Panel 2 Robotics Applications
Rich LeGrand (Charmed Labs), Carnie Mellon (NASA Personal Exploriation Rover), UT (?),
SwRI(?), Waco (?), San Antonio' World Champion Robot Designer (Scott Gray's Son)
• Panel 3 Consumer Applicaitons: Verizon EVDO, (?), (?), (?)
• Expo Demos: SecureOrbitLABS, DevicePOINT, Verizon EVDO, IBM Pervasive Computing Lab,
TSTC Faculty and Zigbee Curricula, Dust Networks, Millenium Net, Figure 8, Cross Bow, Armida,
NetBOTS, Carnegie Mellon, Charmed Labs, Scott Gray's Son (KNEX Robot), Freescale, SwRI
17. Serious Games: Cross Appropriation of Games to other
Domains
• Speech 1: Ben Sawyer (Serious Games/Digital Mill) and Jim Brazell
(IC2/DMC/SALSANET)
• Games for Learning
Ben Sawyer (Serious Games/Digital Mill), Clark Aldrich, Mary Schenck Ross, Dr. Jim
Bower, Jason Robar, Chris Clark
• Games for Health
Dr. Butch Rosser, Yourself Fitness, Glucoboy, ?, ?
• Games for Change
• UN Food Force, Arnold Goldberg (HCC), Aliza Gold, ?, ?
• EXPO Demos: Virtual Leader, Yourself Fitness, Glucoboy, UN Food Force,
Whyville.net, ?, ?
18. Jim Brazell, Consulting Analyst, Digital
Media Collaboratory, IC2
Institute, UT Austin
jim@ventureramp.com
The End
Notas del editor
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LATIN RENISSANCE – George Cisneros
The goal of the Smart Dust project is to build a self-contained, millimeter-scale sensing and communication platform for a massively distributed sensor network. This device will be around the size of a grain of sand and will contain sensors, computational ability, bi-directional wireless communications, and a power supply, while being inexpensive enough to deploy by the hundreds. The science and engineering goal of the project is to build a complete, complex system in a tiny volume using state-of-the art technologies (as opposed to futuristic technologies), which will require evolutionary and revolutionary advances in integration, miniaturization, and energy management. We forsee many applications for this technology:
Weather/seismological monitoring on Mars
Internal spacecraft monitoring
Land/space comm. networks
Chemical/biological sensors
Weapons stockpile monitoring
Defense-related sensor networks
Inventory Control
Product quality monitoring
Smart office spaces
Sports - sailing, balls
For more information, see the main Smart Dust page at http://robotics.eecs.berkeley.edu/~pister/SmartDust and read our publications (see navigation button above).
Brief description of the operation of the mote:
The Smart Dust mote is run by a microcontroller that not only determines the tasks performed by the mote, but controls power to the various components of the system to conserve energy. Periodically the microcontroller gets a reading from one of the sensors, which measure one of a number of physical or chemical stimuli such as temperature, ambient light, vibration, acceleration, or air pressure, processes the data, and stores it in memory. It also occasionally turns on the optical receiver to see if anyone is trying to communicate with it. This communication may include new programs or messages from other motes. In response to a message or upon its own initiative the microcontroller will use the corner cube retroreflector or laser to transmit sensor data or a message to a base station or another mote.
Longer description of the operation of the mote:
The primary constraint in the design of the Smart Dust motes is volume, which in turn puts a severe constraint on energy since we do not have much room for batteries or large solar cells. Thus, the motes must operate efficiently and conserve energy whenever possible. Most of the time, the majority of the mote is powered off with only a clock and a few timers running. When a timer expires, it powers up a part of the mote to carry out a job, then powers off. A few of the timers control the sensors that measure one of a number of physical or chemical stimuli such as temperature, ambient light, vibration, acceleration, or air pressure. When one of these timers expires, it powers up the corresponding sensor, takes a sample, and converts it to a digital word. If the data is interesting, it may either be stored directly in the SRAM or the microcontroller is powered up to perform more complex operations with it. When this task is complete, everything is again powered down and the timer begins counting again.
Another timer controls the receiver. When that timer expires, the receiver powers up and looks for an incoming packet. If it doesn't see one after a certain length of time, it is powered down again. The mote can receive several types of packets, including ones that are new program code that is stored in the program memory. This allows the user to change the behavior of the mote remotely. Packets may also include messages from the base station or other motes. When one of these is received, the microcontroller is powered up and used to interpret the contents of the message. The message may tell the mote to do something in particular, or it may be a message that is just being passed from one mote to another on its way to a particular destination. In response to a message or to another timer expiring, the microcontroller will assemble a packet containing sensor data or a message and transmit it using either the corner cube retroreflector or the laser diode, depending on which it has. The corner cube retroreflector transmits information just by moving a mirror and thus changing the reflection of a laser beam from the base station. This technique is substantially more energy efficient than actually generating some radiation. With the laser diode and a set of beam scanning mirrors, we can transmit data in any direction desired, allowing the mote to communicate with other Smart Dust motes.
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The most important thing to understand about Whyville really, is that it’s a place full of kids. It’s a virtual city that belongs to the kids who come from all over the world to have fun. The kids consider this their own town, and they call themselves Whyvillians.
To become a Whyvillian, you create a Whyville persona. In this screen, and every other screen you’ve already seen, for example, each face is a Whyville citizen. To become a Whyville citizen, you create a persona, the most important aspect of which is your face.
You can see here that the faces are varied and very creative. Here’s an amoeba. Here’s someone driving a car. Here is someone wearing a style known as ‘Goth’. The ungliest citizens you see around are in fact us, the city workers.
Free video game teaches kids about world hungerBY JINNY GUDMUNDSEN
GANNETT NEWS SERVICE
Live 8, the global concerts earlier this month to fight poverty in Africa, greatly increased awareness of world hunger. But most kids don't understand how international aid organizations work to help starving people.
That's where a video game can help. "Food Force" gives kids between the ages of 8 and 13 a better understanding of how relief organizations operate.
Produced by the United Nations' World Food Programme, "Food Force" is a free Internet download at www.food-force.com.
Kids join a team of emergency aid workers to save the fictitious island of Sheylan from starvation caused by drought and civil war.
The team goes on six missions to help save the island. Each mission starts with a briefing by one of the emergency aid characters. Kids then play a hands-on game to score enough points to complete the mission. For example, in the first mission, kids pilot a helicopter by using the computer mouse. Time is limited, and youngsters earn points by locating refugees. After piloting, the Food Force character returns to evaluate the kids' performance and uses an accompanying video that shows the program in action to make the whole process seem realistic.
The additional missions cleverly use games to demonstrate how emergency aid teams acquire food, make food packs, deliver food and establish long-term food supplies.
When kids complete all six missions, they can upload their cumulative score to an international database found on the Food Force Web site. The Web site also provides information about how kids can help fight hunger, and it allows them to explore more about the World Food Programme. Teachers also will find lesson plans that incorporate the game.
The program effectively reaches 'tweens and teens with 3-D graphics and characters that resemble those in popular commercial titles, helping bring closer to home the problems of world hunger, which are most often thousands of miles away.
The game is best for ages 8 to 13. It scores a perfect five stars.
For more information, see www.food-force.com, United Nations' World Food Programme, offering free downloadable program for Windows and Macintosh.