29. “We believe that Food
Force will generate
kids’ interest and
understanding about
hunger, which kills
more people than
AIDS, malaria and
tuberculosis
combined.”
30. Money spent by players goes to fund WFP
school meals projects in the real world.
These projects provide daily meals to 20
million children every year, helping to
keep them in school while providing them
with the energy they need to learn.
35. Darfur is Dying is a viral video game for change that
provides a window into the experience of the 2.5 million
refugees in the Darfur region of Sudan. Players must keep
their refugee camp functioning in the face of possible
attack by Janjaweed militias. Players can also learn more
about the genocide in Darfur that has taken the lives of
400,000 people, and find ways to get involved to help stop
this human rights and humanitarian crisis.
58. “At greatest risk are jobs that
can be expressed in
programmable rules – blue
collar, clerical, and similar
work that requires moderate
skills and used to pay middle-
class wages.”
59.
60. 60
60 How the demand for skills has changed
Economy-wide measures of routine and non-routine task input (US)
OECD Skills Strategy
Mean task input as percentiles of the 1960 task distribution
Routine manual
65
60 Nonroutine manual
55
Routine cognitive
50
Canberra, 13-14 May 2010
Andreas Schleicher
45 Nonroutine analytic
40
Nonroutine interactive
1960 1970 1980 1990 2002
The dilemma of schools:
The skills that are easiest to teach and
test are also the ones that are easiest to
(Levy and Murnane)
digitise, automate and outsource