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Agile Reporting
Thursday, July 4, 13
Agile Reporting: Velocity
Velocity is one of the most misunderstood
concepts involved with Agile.
Velocity is a team measure that is used to
determine how many stories can be taken off the
Product Backlog into any specific Sprint Backlog.
Past Velocity achieved is used by the team to
guide themselves in making commitments to the
work to be done in a Sprint Planning session.
Thursday, July 4, 13
Agile Reporting: Velocity
Velocity should not be used to measure one
team’s productivity verses another because the
story point assigned are subjective.
There are many differing views on whether story
points should be story hours or days.
SAFe uses a standard and objective measure of
velocity based on number of team members and
the duration of the Sprint.
Thursday, July 4, 13
Credit For SAFe
The following three slides have images from
www.scaledagileframework.com
The Scaled Agile Framwork is the work of Dean
Leffingwell and Scaled Agile, Inc. owns the
copyright to these images.
Please see www.scaledagileframework.com form
more information.
Thursday, July 4, 13
Agile Reporting: Velocity
In SAFe all Sprint Teams have a computed
Velocity and stories are scheduled by the team
through a capacity allocation technique.
Thursday, July 4, 13
Agile Reporting: Velocity
Thursday, July 4, 13
Agile Reporting: Velocity
Thursday, July 4, 13
Agile Reporting: Velocity
There are two ways teams determine story points:
Planning Poker or Affinity Planning
Thursday, July 4, 13
Agile Reporting: Velocity
Velocity may also be used to make projections at a
high level, and to allow teams to measure its
improvement against itself NOT OTHER TEAMS!
Thursday, July 4, 13
Agile Reporting: Defects
Quality Assurance is continuous and testing is part of
programming.
Functional defects should break the build and never
enter production.
Thursday, July 4, 13
Agile Reporting: Defects
Sprint and PSI Demo’s (Reviews) should include the
stakeholders needed to ensure that code meets the
intended requirement.
Thursday, July 4, 13
Agile Reporting: Defects
For Customer Delight to be achieved, developers
need to be enabled to know how to exceed
expectations. The Product Owner is a Customer
Proxy. Definition of Done should include metrics
that measure Customer Delight.
Thursday, July 4, 13
Agile Reporting: Defects
Feedback loops and automated means of measuring
software adherence to specification is key to
Customer Delight.
Thursday, July 4, 13
Agile Reporting: Defects
Don’t forget “Business Delight”
Business stakeholders should ensure that assumptions
made regarding Return on Investment are used as
metrics of performance for software delivered.
Thursday, July 4, 13
Agile Reporting: Governance
Governance issues can slow development, lengthen
life cycles and delay deployment.
Thursday, July 4, 13
Agile Reporting: Governance
If teams are measured by outcomes instead of
outputs then completion of development is merely a
means to an end.
Teams should be enabled to address governance
issues and the Scrum Master must be empowered to
remove them as impediments or blockers.
Thursday, July 4, 13
Agile Reporting:
Organizational Readiness
If the software being developed has to be finished to
begin development of Standard Operating
Procedures (SOP’s) then deployment will be
unnecessarily delayed.
The true life-cycle of development includes
Organizational Readiness.
Thursday, July 4, 13
Agile Reporting:
Organizational Readiness
Collaborative processes in development may be
extended to include deployment issues and
Organizational Readiness, when integrated into
development life-cycles they will often yield learnings
that foster better innovation and outcomes.
Thursday, July 4, 13
Agile Reporting:
Continuous Deployment
Effective collaboration with deployment-related
stakeholders may foster the ability to automate most
deployment tasks and further increase speed-to-
market.
Agility is an organizational issue and speeding
development will only solve part of the problem.
Thursday, July 4, 13
Agile Reporting:
Continuous Deployment
Effective collaboration with deployment-related stakeholders
may foster the ability to automate most deployment tasks and
further increase speed-to-market.
Agility is an organizational issue and speeding development
will only solve part of the problem.
Organizations that wish to benefit from fast and frequent
releases must automate Continuous Deployment in addition
to strict disciplines of Continuous Integration.
Thursday, July 4, 13

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Workshop agile reporting

  • 2. Agile Reporting: Velocity Velocity is one of the most misunderstood concepts involved with Agile. Velocity is a team measure that is used to determine how many stories can be taken off the Product Backlog into any specific Sprint Backlog. Past Velocity achieved is used by the team to guide themselves in making commitments to the work to be done in a Sprint Planning session. Thursday, July 4, 13
  • 3. Agile Reporting: Velocity Velocity should not be used to measure one team’s productivity verses another because the story point assigned are subjective. There are many differing views on whether story points should be story hours or days. SAFe uses a standard and objective measure of velocity based on number of team members and the duration of the Sprint. Thursday, July 4, 13
  • 4. Credit For SAFe The following three slides have images from www.scaledagileframework.com The Scaled Agile Framwork is the work of Dean Leffingwell and Scaled Agile, Inc. owns the copyright to these images. Please see www.scaledagileframework.com form more information. Thursday, July 4, 13
  • 5. Agile Reporting: Velocity In SAFe all Sprint Teams have a computed Velocity and stories are scheduled by the team through a capacity allocation technique. Thursday, July 4, 13
  • 8. Agile Reporting: Velocity There are two ways teams determine story points: Planning Poker or Affinity Planning Thursday, July 4, 13
  • 9. Agile Reporting: Velocity Velocity may also be used to make projections at a high level, and to allow teams to measure its improvement against itself NOT OTHER TEAMS! Thursday, July 4, 13
  • 10. Agile Reporting: Defects Quality Assurance is continuous and testing is part of programming. Functional defects should break the build and never enter production. Thursday, July 4, 13
  • 11. Agile Reporting: Defects Sprint and PSI Demo’s (Reviews) should include the stakeholders needed to ensure that code meets the intended requirement. Thursday, July 4, 13
  • 12. Agile Reporting: Defects For Customer Delight to be achieved, developers need to be enabled to know how to exceed expectations. The Product Owner is a Customer Proxy. Definition of Done should include metrics that measure Customer Delight. Thursday, July 4, 13
  • 13. Agile Reporting: Defects Feedback loops and automated means of measuring software adherence to specification is key to Customer Delight. Thursday, July 4, 13
  • 14. Agile Reporting: Defects Don’t forget “Business Delight” Business stakeholders should ensure that assumptions made regarding Return on Investment are used as metrics of performance for software delivered. Thursday, July 4, 13
  • 15. Agile Reporting: Governance Governance issues can slow development, lengthen life cycles and delay deployment. Thursday, July 4, 13
  • 16. Agile Reporting: Governance If teams are measured by outcomes instead of outputs then completion of development is merely a means to an end. Teams should be enabled to address governance issues and the Scrum Master must be empowered to remove them as impediments or blockers. Thursday, July 4, 13
  • 17. Agile Reporting: Organizational Readiness If the software being developed has to be finished to begin development of Standard Operating Procedures (SOP’s) then deployment will be unnecessarily delayed. The true life-cycle of development includes Organizational Readiness. Thursday, July 4, 13
  • 18. Agile Reporting: Organizational Readiness Collaborative processes in development may be extended to include deployment issues and Organizational Readiness, when integrated into development life-cycles they will often yield learnings that foster better innovation and outcomes. Thursday, July 4, 13
  • 19. Agile Reporting: Continuous Deployment Effective collaboration with deployment-related stakeholders may foster the ability to automate most deployment tasks and further increase speed-to- market. Agility is an organizational issue and speeding development will only solve part of the problem. Thursday, July 4, 13
  • 20. Agile Reporting: Continuous Deployment Effective collaboration with deployment-related stakeholders may foster the ability to automate most deployment tasks and further increase speed-to-market. Agility is an organizational issue and speeding development will only solve part of the problem. Organizations that wish to benefit from fast and frequent releases must automate Continuous Deployment in addition to strict disciplines of Continuous Integration. Thursday, July 4, 13