Designing for continuous development using the performance ecosystem. Moving from .5 - 1 hour captive engagements to interesting, exploratory, engagements that allow for close to real-time application.
2. TOPICS
Evolution of work and performer support
Components of a performance ecosystem
Performance ecosystem in government
Technical drivers
Photo Credit: Not Quite a Photographr
5. Factory Model: Consistency and Scale
The factory model of instruction
grew up around the rise of the
production line and the industrial
revolution., with a focus on
consistency and scale.
6. Systematized Training
Two world wars fueled a
massive effort to
systematize training.
Two world wars
fueled a massive
effort to
systematize
training.
7. Learning in a Box: Automation and Self Contained Feedback
Teaching machines
represented early
experiments with
automation and self-
contained feedback.
9. Artificial Intelligence
“Work becomes the manipulation of symbols,
and when this occurs the nature of skill is
redefined.”
- In the Age of the Smart Machine: The Future of Work and Power
By Shoshana Zuboff
12. Evolution of Work and Performer Support
AT ONE TIME:
Assumed a more or less straight line
between learning and performing
13. Evolution of Work and Performer Support
Now
Assuming:
• Agency
• Access
• Interest
14. Evolution of Work and Performer Support
Enhancing individual and organizational
effectiveness by connecting
people, and supporting them with a
broad range of content,
processes, and technologies
to drive performance.
Marc J. Rosenberg & Steve Foreman
eLearning Guild
16. Collaboration
A collaboration platform is
at the heart of a
continuous development
environment. This is the
virtual environment that
users can access resources,
share content, and
collaborate on.
18. Formal and Informal Learning
Formal learning is particularly useful at early stages of knowledge
acquisition. The continuous development environment contains a
mix of formal and informal learning designed to support different
stages of learning.
19. Continuous Development Activity:
An exercise intended to improve
knowledge and skill retention by having
learners experience and apply learning
concepts right within their work
environment.
20. WHAT IT DOES
• Encourage continual
learning
• Provide scenario-
based learning
experiences
• Foster collaboration
and social learning
• Fuse learning and
work spaces
21. Social
Photo Credit: James Cridland
In many ways social learnin
that uses technology is akin
breaking open the “box”. W
rely on our peers as resourc
and for feedback which is
facilitated by the technolog
Social is as old as humanity
social technologies are
impacting performance in t
workplace in a historic way
22. Technical Drivers
If it weren’t for the combustion
engine, New York would no longer
exist due to the preponderance of
horse manure...
Be careful about predictions
23. IoT
The internet of things refers to everything
being addressable from the web. That is to
say everyday objects have a unique
identification paired with some amount of
processing power resulting in the ability to
send and receive information. The amount
and nature of data that we have access to
provides unprecedented views into the world
around us. This can result in the surfacing of
new meaning and better performance and
decision support.
24. Augmented Reality
Augmented reality and the wearable
revolution are further closing the
gap between our observable lives
and the data that permeates
everything.