Presentation given by Jonathan Hassell (BBC Head of Audience Experience & Usability) at Flash at at the BBC event, London in 2008.
Covers: myth that accessibility is just about blind people (it isn't - and multimedia Flash can be enabling to more disabled people than it can be a difficulty for); myth that accessibility doesn't work with screenreaders (it does, but it is challenging to get right); myth that HTML is more accessible than Flash (it isn't) and all Flash content should have an HTML alternative (most can't - e.g. what's the HTML alternative to a game of Space Invaders)
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2008: Flash and Accessibility - challenging the accepted myths
1. Jonathan Hassell Head of Audience Experience & Usability Flash at the BBC event 22 nd August 2008 Flash & Accessibility - challenging the accepted myths…
Multi-media is the thing which really makes things accessible… being able to get things your preferred way…
Tabbing can be essential for the 9% with motor difficulties…
I ’ ll give you three examples…
We ’ ve got sessions on Flash in 3D and immersive, maybe interactive, video here today – how would you progressively enhance those? It ’ s not impossible, but would you be missing the point
People can get information from all sorts of places From the BBC, they are increasingly expecting more
From the BBC, they are increasingly expecting more than information If we can do such immersive, engaging TV… why can ’ t our websites be similarly engaging? one of Erik Huggers ’ main aims for our sites at the moment is “ fun ” - the “ entertainment ” part of our values… Would you rather read an article about a volcano or watch “ Supervolcano ” and really feel the heat coming off the screen? “ Fun ” and “ immersion ” can be some of the main editorial values a website needs to have. Yes, technically there is no point in smooth transitions and Simon Cobb ’ s “ special sauce ” , this can be part of the thing which makes people want to use the site…
given the editorial needs of sites may include these user-experience requirements… what ’ s the best technology to use to create them? if all technologies have strengths and weaknesses, so there likely isn ’ t the perfect technology which can do it all… how do projects make the best of the imperfect choices? Don ’ t dwell on this slide…