You can download the PowerPoint file with embedded movies here: http://www.cs.umd.edu/~jonf/talks.html
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In the HCIL's Makeability Lab at the University of Maryland, we design interactive experiences that cross between bits and atoms—the virtual and the physical—and back again to confront some of the world's greatest challenges: environmental sustainability, health and wellness, and universal accessibility.
In my talk, I’ll begin with an overview of the “Maker ethos” and the rise of Maker/DIY culture. I’ll then discuss how "Making" at the University of Maryland before shifting to how the HCIL (Human-Computer Interaction Lab) has begun introducing Maker tools and projects in research (e.g., [1–4]) and in the classroom including an introduction to our new(ish) HCIL Hackerspace. The talk closes with an overview of my Tangible Interactive Computing classes and how I've attempted to imbue it with a "Maker" and design studio spirit. At end, I hope to prompt discussion about the future of physical computing and making and where university education fits in.
REFERENCES
[1] Hara, K., Le, V. and Froehlich, J. 2013. Combining Crowdsourcing and Google Street View to Identify Street-level Accessibility Problems. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’13) (New York, NY, USA, May 2013).
[2] Hara, K., Shiri, A., Campbell, M., Cynthia, B., Le, V., Pannella, S., Moore, R., Minckler, K., Ng, R. and Froehlich, J. 2013. Improving Public Transit Accessibility for Blind Riders by Crowdsourcing Bus Stop Landmark Locations with Google Street View. Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility Technology (2013), 16:1–16:8.
[3] Mauriello, M., Gubbels, M. and Froehlich, J. 2014. Social Fabric Fitness: The Design and Evaluation of Wearable E-Textile Displays to Support Group Running. SIGCHI Conference on Human Factors in Computing Systems (CHI ’14) (2014).
[4] Norooz, L. and Froehlich, J. 2013. Exploring early designs for teaching anatomy and physiology to children using wearable e-textiles. Proceedings of the 12th International Conference on Interaction Design and Children - IDC ’13 (New York, New York, USA, Jun. 2013), 577–580.
9. What’s remarkable is not just that these students did this
but that they thought of doing it and had the
resources around them to seamlessly support the effort.
23. This Talk: Three Parts
Rise of Maker/DIY Movement Making & Makerspaces at UMD ‘Making’ in the Classroom
24. Rise of Maker/DIY Movement Making & Makerspaces at UMD ‘Making’ in the Classroom
25.
26. 'Maker culture' emphasizes learning-through-doing
(constructivism) in a social environment. Typical interests
include electronics, robotics, 3D printing, and the use of
CNC tools, as well as more traditional activities such as
metalworking, woodworking, and traditional arts and
crafts.
Wikipedia
Maker Culture
http://en.wikipedia.org/wiki/Maker_culture
27. 'Maker culture' emphasizes learning-through-doing
(constructivism) in a social environment. Typical interests
include electronics, robotics, 3D printing, and the use of
CNC tools, as well as more traditional activities such as
metalworking, woodworking, and traditional arts and
crafts. The culture stresses new and unique applications
of technologies, and encourages invention and
prototyping. There is a strong focus on using and
learning practical skills and applying them creatively.
Wikipedia
Maker Culture
http://en.wikipedia.org/wiki/Maker_culture
68. I want(ed) to make the HCIL
Hackerspace a place to…
…inspire creativity & excitement
…encourage and allow for serendipitous interaction
…attract a diverse set of students
…allow students to experiment, play, learn, make
…build community and imbue a spirit of collaboration
…rapidly prototype physical computing designs
…promote working with low-tech and high-tech materials together
…
95. Observe the use of space and iterate1.
Top Five Tips
3. Configure not just for work but for inspiration
4. Big, open tables are important for collab making
Allow the makers to help make the space2.
99. Observe the use of space and iterate1.
Top Five Tips
3. Configure not just for work but for inspiration
4. Big, open tables are important for collab making
Allow the makers to help make the space2.
5. Provide as much equipment as you can afford &
keep it organized/accessible
100. Rise of Maker/DIY Movement Making & Makerspaces at UMD ‘Making’ in the Classroom
101. Rise of Maker/DIY Movement Making & Makerspaces at UMD ‘Making’ in the Classroom
102. For me, the type of making that gets me excited
combines computation with physical material to
create new interactive experiences (e.g., fabrics, objects)
103. Ryokai et al., I/O Brush: Drawing With Everyday Objects as Ink, CHI2004
127. in the classroom!
Fulfilled original goal: allowed for impact beyond the
classroom & to contribute back to the maker community1.
Impact continued over time: student Instructables
sustained interest/readership long after course completed2.
Interaction with maker community: Instructables
provided a forum for students to interact w/makers3.
Intrinsic satisfaction: The above three things served to
increase student’s sense of accomplishment & satisfaction4.
128. Rise of Maker/DIY Movement Making & Makerspaces at UMD ‘Making’ in the Classroom
129. We are creatures who need to make.
Frank Bidart
Poet
Quote from: Wilkinson & Petrich, The Art of Tinkering, 2014
130. We are creatures who need to make.
Frank Bidart
Poet
Quote from: Wilkinson & Petrich, The Art of Tinkering, 2014
131. Upcoming ‘Maker’ Talks Today
BodyVis: Body Learning Through Wearable
Sensing & Visualization
Leyla Norooz & Jon Froehlich
1:05PM
Social Fabric Fitness: The Design & Evaluation of
Wearable E-textile Displays to Support Group Running
Matt Mauriello, Jon Froehlich, Michael Gubbels
1:19PM
Current and Future Mobile and Wearable Device Use
by People with Visual Impairments
Hanlu Ye, Meethu Malu, Uran Oh, Leah Findlater
1:47PM
Physically Computing Physical Computing: Creative
Tools for Building w/Physical Materials & Computation
Michael Gubbels & Jon Froehlich
2:15PM
132. Making in the HCIL
31st HCIL Symposium
May 29, 2014
@jonfroehlich
Human
Computer
Interaction
Laboratory
makeability lab
133. Bearded Man
by Riccardo Greg
http://thenounproject.com/term/bearded-man/36280/
Quadcopter
by Nithin Davis Nanthikkara
http://thenounproject.com/term/quadcopter/22061/
Students
by Hadi Davodpour
http://thenounproject.com/term/students/28126/
Icon Credits
Eye
by Michael Rowe
http://thenounproject.com/term/eye/19791/
Heart
Public Domain
http://thenounproject.com/term/heart/219/