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21st Century Skills
Change Is In
The Air
Key Concepts
Jonathan P. Costa
June 2nd, 2011
EDUCATION CONNECTION
© JPC Sr. 2011
Three Truths Preview
Multiple Choice Test (Pick One)
The future of learning and work is…
Truth Number One
There is no escape…
The future of
work and
learning
processes/
resources are
digital.
© EC/JC 2011
Yes, It’s Happened Before Our
Eyes
© JPC Sr. 2011
Think About Exponential
Growth
 Since 1994 the number of web sites
has grown from 5,000 to 250,000,000
(50,000 % increase)
 Distinct content pages now number
in the trillions…
 Every day, Google handles about
6,200,000,000 page views and
processes 20 petabytes of data.
 275,000 words are typed every
minute onto blogger
 And then there is the newest internet
monster Facebook...
© EC/JC 2011
Information Sharing
Network
1. Google
2. Facebook
3. YouTube
4. Yahoo!
5. Windows Live
(Microsoft search)
6. Baidu.com
(A Chinese language search engine)
7. Blogger.com
8. Wikipedia
9. QQ.COM
(A Chinese language IM program)
10. Twitter
© EC/JC 2011
From Turn the Page to Hit The
Button
 In the second quarter of 2010,
Amazon sold 180 Kindle
Edition Books for every 100
hard-covers sold.
 In the fourth quarter, Kindle
editions outsold paperbacks as
well.
 Amazon has been selling
books for 16 years and Kindle
books for 3 years.
© EC/JC 2011
The King Is Dead, LLTK
More content hours
were uploaded to
YouTube in 2010…
…than have been
broadcast by the
three major networks
in their entire
history.
http://www.youtube.com/create
© EC/JC 2010
How Would You Answer?
What would an “open
phone test” look like?
What would your
district/school iPhone
app have in it?
What happens when
everyone can get
anything from anywhere?
© EC/JC 2010
Still Not Sure?
It really is no longer a prediction…
- Restated Truth One –
CURRENT
work and learning
processes/
resources are
already primarily
digital.
© EC/JC 2011
Truth Number Two
You Can’t Learn Without Access
Adequate
preparation
for a higher order
thinking digital
environment
requires one-one
access by staff and
students.© EC/JC 2011
It Just Makes
Sense
One cannot prepare students
to master skills and be
information literate,
independent, higher-order
thinkers if they are not
consistently doing
meaningful work with the
tools that will help define
their success.
© EC/JC 2011
Truth Number Three
Further Print Investment is a Waste
Continued investment in a
print-based infrastructure
and the lack of strategic
transitional planning for
a complete move to
digital are ultimately
counterproductive both
educationally and fiscally.
© EC/JC 2011
The Goal
To prepare EVERY
student for learning,
life and work in the
21st century.
I believe achieving this goal is the
defining challenge of our time.
© EC/JC 2011
Get to One to
One
Putting a device in
every learner’s hands is
the keystone task.
With that accomplished,
all else is possible.
Without it, your future
is your print-based past.
© EC/JC 2011
Open Source Savings
Five Factors of Convergence
1.Open source energy.
2.Moore’s Law
unabated.
3.Apple effect.
4.Google effect.
5.Growth of the cloud
and browser.
© EC/JC 2011
Origins of Open
Source
 A cultural reaction to Bill Gates move to
license Windows.
 Netscape opened its browser’s source code
in the mid 1990s and the run began.
 Used to refer to the code, now it really
refers to anything that is shared openly –
free.
 Spawned a whole new concept which has
rippled across the tech and information
ecosystem – crowd sourcing – the idea
that everyone can be smarter than
anyone.
 Wikis, blogs, open exchanges of all kinds
owe their current status to this ethic and
history.
© EC/JC 2011
Moore’s Law
Unabated
© EC/JC 2011
The App Store
Effect
 Opens on July 11, 2008
 In the first 2 months,
100,000,000
applications were
downloaded.
 The average cost of an
iPhone App is $3.87
 Many are silly and junk,
but huge numbers do
specific things related
to information very
efficiently…
© EC/JC 2011
The Google Effect
 Do you think most people can even
conceive of a company who’s
primary business strategy is to
provide all of their primary
consumer services for free?
 How does one compete with free?
 Think of this as the Google
decade…
 Driving the cost of software down…
© EC/JC 2011
Revolution
Open Source, Multiple Platform
 The recent explosive growth of
open source, multiple platform
and multiple device applications
have brought 21st century
learning and utility to the
masses.
 Information and access for
everyone.
 Schools that miss the
opportunity to leverage FREE
resources to support learning are
making a mistake.
© EC/JC 2011
The Cloud & Browser
 The emergence of the “cloud”
(off-site server storage of data
and applications) have
refocused development on the
browser.
 More and more software and
data applications are being
made to run through the
browser – making this format
the default platform for the
vast majority of value based
applications.
© EC/JC 2011
Putting It All Together
These are the factors that have
come together over the last two
years to make the new math of
one-to-one for everyone possible.
© EC/JC 2011
Affordable
1 to 1
Delivery
Models.Low cost,
apps and
open source
materials.
Low cost,
i-net focused
Netbooks and
Devices.
No or low cost
cloud-based computing
software and storage
options on a mass
basis.
© JPC Sr. 2008
They ARE DifferentAdapted from Marc Prensky – “Digital Game Based Learning”
Digital Immigrants
Digital Interpreters
Mostly text
Paper based
Information stream
One task at a time
Fonts
Logical order
One conversation
Reward in the end
Serious work
Deliberation
Legacy content
Digital Natives
Digital Fluency
Mostly media
Screen based
Information flood
Multi-tasking
Graphics
Random access
Networked
Instant gratification
Games and engagement
Twitch speed
Future content
So, A Quick Review…
…of what is coming down the pike
 Print is dead, long live print.
 One to one is in everyone’s
future.
 Digital learning environment
with all of the trimmings (policy,
practice, and challenge)
 21st century demands,
goals/skills.
 Digital native audience
…all at the same time.
© JPC Sr. 2011
Essential Planning Questions
How do our goals for learning need to be
adjusted to reflect the skills and
attributes required for academic,
vocational, and personal success in a flat,
digital, integrated, and highly
collaborative/competitive world?
Aligning Goals for Learning With The Real World
© JPC Sr. 2009
Rethinking Key - What You Teach
Time spent preparing to
fight the last war is
wasted. In your
discussions around goals
for learning, make the
focus on what learners
will need to be successful
in a 2020 digital age, not
the skills we needed in
an Industrial Age, print-
based model.
© JPC Sr. 2009
The Five Gallon Bucket
If we persist in
teaching “just in
case” we will never
fit this stuff in our
buckets. Teaching
the ability to learn
“just in time” is the
shift.
© JPC Sr. 2011
Preparing Students For a Knowledge
Economy
Align Your Systems With Your Goals for Learning
Type of
Assessment
Required
Subject Area
Responsibilities
Everyone’s
Responsibility
© JPC Sr. 2009
Content
(Declarative)
Facts
Content Skills
(Procedural)
Discrete Skills
21st Cent. Skills
(Contextual)
Applied Understandings
Type of
Knowledge
Desired
Type of
Instruction
Required
Lecture, video,
films, assigned
readings and
memory activities.
Classroom or textbook
problems, experiments,
discussions, practice and
repetition.
Complex projects,
real time explorations,
authentic and technology
supported applications.
Amount of
Time
Required
Discrete units,
spiraled and
predictable.
Ongoing, systemic and
without a finite
or predictable end.
Discrete units,
spiraled and
predictable.
Recall & recognition
based quizzes, tests,
and activities. Multiple
choice, matching, etc.
(SAT/AP/Exams)
Checklists,
analytic rubrics,
or other agreed upon
skill standards
(AP/CMT/CAPT/Exams)
Holistic and,
analytic rubrics,
or other agreed upon
skill standards
(Portfolios, Exhibitions, Etc)
Critical Skills and Attributes
© JPC Sr. 2010
21st Century Skills
1. Use real-world digital and other research tools to access,
evaluate and effectively apply information appropriate for
authentic tasks.
2. Work independently and collaboratively to solve problems
and accomplish goals.
3. Communicate information clearly and effectively using a
variety of tools/media in varied contexts for a variety of
purposes.
4. Demonstrate innovation, flexibility and adaptability in
thinking patterns, work habits, and working/learning
conditions.
5. Effectively apply the analysis, synthesis, and evaluative
processes that enable productive problem solving.
6. Value and demonstrate personal responsibility, character,
cultural understanding, and ethical behavior.
© JPC Sr. 2010
How should we adjust our
teaching and delivery
methods to both
leverage the power of
Information Age
technologies and to
meet a new generation
of learners in their own
learning environment?
Essential Planning Questions
Leveraging Information Age Tools and Strategies
© JPC Sr. 2009
Rethinking Key - How You Teach
You cannot prepare
students to master
skills and be literate,
independent, higher-
order thinkers if they
are not doing
meaningful work with
the tools that will help
define their success.
© JPC Sr. 2009
© JPC Sr. 2009
The Rules of
Engagement
1.Each student has learning experiences at
intermediate difficulty for that student.
2.Expectations for the student are high but
achievable for that student.
3.Students make decisions about their own
learning that lead them to be autonomous
learners.
4.Students’ perspectives are valued.
5.There is both a sense of community and
individuality.
6.Instruction is tied to student interests (and
is culturally relevant).
From Powerful Learning by Ron Brandt, ASCD, Alexandria, VA: ASCD
Engagement + Purpose = Learning
© JPC Sr. 2007
Vary the R.A.F.T.
R: role – what role is the student playing?
A: audience – who are they producing the work for?
F: format – what format will the work be in?
T: topic – what topic will the work be on?
Newspaper reporter, scientist, editorial writer…
Students, your parents, an employer…
Obituary, cartoon, poem, editorial…
© JPC Sr. 2010
The Rules of Integration
1.Each student has significant choices within the
RAFT so they can make decisions about their
own learning that lead them to be
autonomous/self-directed learners.
2.Each student must deal with a significant
variety of source information, make/defend
choices about what they use, and evaluate the
importance of what they have found.
3.Each student has an opportunity to synthesize
and construct a new product, service, or
message based on the results of their work
(authentic tasks).
Plug any technology into any of these steps.
Engagement + Purpose + Tool = Learning
How must our
methods of
assessing student
learning evolve so
that we can meet
the twin demands
of feedback and
accountability in a
skill based world?
Essential Planning Questions
Feedback and Accountability in a Skill Based World
© JPC Sr. 2009
Rethinking Key - How You Know
Traditional, print literacy
assessment practices
can be very concrete
and narrowly focused.
Assessing for analysis,
patterns, synthesis and
evaluation skills is
more difficult – and
important.
© JPC Sr. 2009
Assessing These Skills
The difference
between “accurate
measurement” and
“valid assessment.”
© JPC Sr. 2007
© JPC Sr. 2007
A Process for Building Performance
Assessments
1. Identify what you are assessing for.
2. Determine critical attributes.
3. Select an appropriate assessment instrument/scale
to judge the work.
4. Describe each attribute across the selected scale.
5. Provide models of work across the scale.
6. Assess, and/or have the student assess, the work
by applying the ratings and providing
explanations.
Align Assessments With Goals for
Learning
Appropriate
Assessment
Instruments
Recall & recognition
based quizzes, tests,
and activities. Multiple
choice, matching, fill
In the blanks, etc.
(SAT/AP/Exams)
Checklists,
analytic rubrics,
or other agreed upon
skill standards
(AP/CMT/CAPT/Exams)
Holistic and,
analytic rubrics,
or other agreed upon
skill standards
(Portfolios, Demonstrations,
Exhibitions, Etc)
© JPC Sr. 2007
Content
(Declarative)
Facts
“Define this term”
Content Skills
(Procedural)
Discrete Skills
“Factor this equation”
Meta Skills
(Contextual)
Applied Understandings
“Skilled Information Consumer”
Type of
Knowledge
Desired
Appropriate
Assessment
Standards/Scales
Take this quiz, test,
or other appropriate
content focused
assessment instrument.
Answering/responding to
classroom or text based
problems, experiments, and
writing assignments.
Complex projects,
real time explorations,
authentic problem based
skill applications.
Appropriate
Assessment
Tasks
Percentages of
right and wrong
answers on an agreed
upon numeric or letter
grade scale.
1-100/A-B-C-D
Specific criteria tied
to an agreed upon
numeric or
descriptive scale.
1-100/Pass-Fail
Insufficient-Excellent
Specific criteria tied
to an agreed upon
descriptive scale.
Insufficient-Sufficient
Proficient-Excellent
Overlap between columns can and does occur.
© JPC Sr. 2007
Keep this shift in
mind…
- From -
View Judge Explain
- To -
Establish a reliable standard; then…
View Describe Analyze
© JPC Sr. 2007
Pay close attention to the language.
Judgment - Descriptive
“reliable” vs. “corroborated by
at least one
other source”
“effective” “1st person
narrative”
To help this shift…
Virtual Summit
Moodle, One-to-One, & Blended Learning
• Our Academy courses are delivered using Moodle.
• Each course involves team work, problem solving, and
deep student ownership of learning.
Virtual Summit
Science & Math
Strands
Technology
Strands
 Earth and Energy
Essentials
 Biology21
 Chemistry21
 Physics21
 Algebra21
 Foundations of
Health Science and
Technology
 Public Health
 Skills21
 Research, Design,
and Development
 Digital Media and
Movie Making
 E-Commerce
Entrepreneurship
 Digital Media and
Animation
 Virtual Worlds and
Simulation

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  • 1. 21st Century Skills Change Is In The Air Key Concepts Jonathan P. Costa June 2nd, 2011 EDUCATION CONNECTION © JPC Sr. 2011
  • 2. Three Truths Preview Multiple Choice Test (Pick One) The future of learning and work is…
  • 3. Truth Number One There is no escape… The future of work and learning processes/ resources are digital. © EC/JC 2011
  • 4. Yes, It’s Happened Before Our Eyes © JPC Sr. 2011
  • 5. Think About Exponential Growth  Since 1994 the number of web sites has grown from 5,000 to 250,000,000 (50,000 % increase)  Distinct content pages now number in the trillions…  Every day, Google handles about 6,200,000,000 page views and processes 20 petabytes of data.  275,000 words are typed every minute onto blogger  And then there is the newest internet monster Facebook... © EC/JC 2011
  • 6. Information Sharing Network 1. Google 2. Facebook 3. YouTube 4. Yahoo! 5. Windows Live (Microsoft search) 6. Baidu.com (A Chinese language search engine) 7. Blogger.com 8. Wikipedia 9. QQ.COM (A Chinese language IM program) 10. Twitter © EC/JC 2011
  • 7. From Turn the Page to Hit The Button  In the second quarter of 2010, Amazon sold 180 Kindle Edition Books for every 100 hard-covers sold.  In the fourth quarter, Kindle editions outsold paperbacks as well.  Amazon has been selling books for 16 years and Kindle books for 3 years. © EC/JC 2011
  • 8. The King Is Dead, LLTK More content hours were uploaded to YouTube in 2010… …than have been broadcast by the three major networks in their entire history. http://www.youtube.com/create © EC/JC 2010
  • 9. How Would You Answer? What would an “open phone test” look like? What would your district/school iPhone app have in it? What happens when everyone can get anything from anywhere? © EC/JC 2010
  • 10. Still Not Sure? It really is no longer a prediction… - Restated Truth One – CURRENT work and learning processes/ resources are already primarily digital. © EC/JC 2011
  • 11. Truth Number Two You Can’t Learn Without Access Adequate preparation for a higher order thinking digital environment requires one-one access by staff and students.© EC/JC 2011
  • 12. It Just Makes Sense One cannot prepare students to master skills and be information literate, independent, higher-order thinkers if they are not consistently doing meaningful work with the tools that will help define their success. © EC/JC 2011
  • 13. Truth Number Three Further Print Investment is a Waste Continued investment in a print-based infrastructure and the lack of strategic transitional planning for a complete move to digital are ultimately counterproductive both educationally and fiscally. © EC/JC 2011
  • 14. The Goal To prepare EVERY student for learning, life and work in the 21st century. I believe achieving this goal is the defining challenge of our time. © EC/JC 2011
  • 15. Get to One to One Putting a device in every learner’s hands is the keystone task. With that accomplished, all else is possible. Without it, your future is your print-based past. © EC/JC 2011
  • 16. Open Source Savings Five Factors of Convergence 1.Open source energy. 2.Moore’s Law unabated. 3.Apple effect. 4.Google effect. 5.Growth of the cloud and browser. © EC/JC 2011
  • 17. Origins of Open Source  A cultural reaction to Bill Gates move to license Windows.  Netscape opened its browser’s source code in the mid 1990s and the run began.  Used to refer to the code, now it really refers to anything that is shared openly – free.  Spawned a whole new concept which has rippled across the tech and information ecosystem – crowd sourcing – the idea that everyone can be smarter than anyone.  Wikis, blogs, open exchanges of all kinds owe their current status to this ethic and history. © EC/JC 2011
  • 19. The App Store Effect  Opens on July 11, 2008  In the first 2 months, 100,000,000 applications were downloaded.  The average cost of an iPhone App is $3.87  Many are silly and junk, but huge numbers do specific things related to information very efficiently… © EC/JC 2011
  • 20. The Google Effect  Do you think most people can even conceive of a company who’s primary business strategy is to provide all of their primary consumer services for free?  How does one compete with free?  Think of this as the Google decade…  Driving the cost of software down… © EC/JC 2011
  • 21. Revolution Open Source, Multiple Platform  The recent explosive growth of open source, multiple platform and multiple device applications have brought 21st century learning and utility to the masses.  Information and access for everyone.  Schools that miss the opportunity to leverage FREE resources to support learning are making a mistake. © EC/JC 2011
  • 22. The Cloud & Browser  The emergence of the “cloud” (off-site server storage of data and applications) have refocused development on the browser.  More and more software and data applications are being made to run through the browser – making this format the default platform for the vast majority of value based applications. © EC/JC 2011
  • 23. Putting It All Together These are the factors that have come together over the last two years to make the new math of one-to-one for everyone possible. © EC/JC 2011 Affordable 1 to 1 Delivery Models.Low cost, apps and open source materials. Low cost, i-net focused Netbooks and Devices. No or low cost cloud-based computing software and storage options on a mass basis.
  • 24. © JPC Sr. 2008 They ARE DifferentAdapted from Marc Prensky – “Digital Game Based Learning” Digital Immigrants Digital Interpreters Mostly text Paper based Information stream One task at a time Fonts Logical order One conversation Reward in the end Serious work Deliberation Legacy content Digital Natives Digital Fluency Mostly media Screen based Information flood Multi-tasking Graphics Random access Networked Instant gratification Games and engagement Twitch speed Future content
  • 25. So, A Quick Review… …of what is coming down the pike  Print is dead, long live print.  One to one is in everyone’s future.  Digital learning environment with all of the trimmings (policy, practice, and challenge)  21st century demands, goals/skills.  Digital native audience …all at the same time. © JPC Sr. 2011
  • 26. Essential Planning Questions How do our goals for learning need to be adjusted to reflect the skills and attributes required for academic, vocational, and personal success in a flat, digital, integrated, and highly collaborative/competitive world? Aligning Goals for Learning With The Real World © JPC Sr. 2009
  • 27. Rethinking Key - What You Teach Time spent preparing to fight the last war is wasted. In your discussions around goals for learning, make the focus on what learners will need to be successful in a 2020 digital age, not the skills we needed in an Industrial Age, print- based model. © JPC Sr. 2009
  • 28. The Five Gallon Bucket If we persist in teaching “just in case” we will never fit this stuff in our buckets. Teaching the ability to learn “just in time” is the shift. © JPC Sr. 2011
  • 29. Preparing Students For a Knowledge Economy Align Your Systems With Your Goals for Learning Type of Assessment Required Subject Area Responsibilities Everyone’s Responsibility © JPC Sr. 2009 Content (Declarative) Facts Content Skills (Procedural) Discrete Skills 21st Cent. Skills (Contextual) Applied Understandings Type of Knowledge Desired Type of Instruction Required Lecture, video, films, assigned readings and memory activities. Classroom or textbook problems, experiments, discussions, practice and repetition. Complex projects, real time explorations, authentic and technology supported applications. Amount of Time Required Discrete units, spiraled and predictable. Ongoing, systemic and without a finite or predictable end. Discrete units, spiraled and predictable. Recall & recognition based quizzes, tests, and activities. Multiple choice, matching, etc. (SAT/AP/Exams) Checklists, analytic rubrics, or other agreed upon skill standards (AP/CMT/CAPT/Exams) Holistic and, analytic rubrics, or other agreed upon skill standards (Portfolios, Exhibitions, Etc)
  • 30. Critical Skills and Attributes © JPC Sr. 2010
  • 31. 21st Century Skills 1. Use real-world digital and other research tools to access, evaluate and effectively apply information appropriate for authentic tasks. 2. Work independently and collaboratively to solve problems and accomplish goals. 3. Communicate information clearly and effectively using a variety of tools/media in varied contexts for a variety of purposes. 4. Demonstrate innovation, flexibility and adaptability in thinking patterns, work habits, and working/learning conditions. 5. Effectively apply the analysis, synthesis, and evaluative processes that enable productive problem solving. 6. Value and demonstrate personal responsibility, character, cultural understanding, and ethical behavior. © JPC Sr. 2010
  • 32. How should we adjust our teaching and delivery methods to both leverage the power of Information Age technologies and to meet a new generation of learners in their own learning environment? Essential Planning Questions Leveraging Information Age Tools and Strategies © JPC Sr. 2009
  • 33. Rethinking Key - How You Teach You cannot prepare students to master skills and be literate, independent, higher- order thinkers if they are not doing meaningful work with the tools that will help define their success. © JPC Sr. 2009
  • 34. © JPC Sr. 2009 The Rules of Engagement 1.Each student has learning experiences at intermediate difficulty for that student. 2.Expectations for the student are high but achievable for that student. 3.Students make decisions about their own learning that lead them to be autonomous learners. 4.Students’ perspectives are valued. 5.There is both a sense of community and individuality. 6.Instruction is tied to student interests (and is culturally relevant). From Powerful Learning by Ron Brandt, ASCD, Alexandria, VA: ASCD Engagement + Purpose = Learning
  • 35. © JPC Sr. 2007 Vary the R.A.F.T. R: role – what role is the student playing? A: audience – who are they producing the work for? F: format – what format will the work be in? T: topic – what topic will the work be on? Newspaper reporter, scientist, editorial writer… Students, your parents, an employer… Obituary, cartoon, poem, editorial…
  • 36. © JPC Sr. 2010 The Rules of Integration 1.Each student has significant choices within the RAFT so they can make decisions about their own learning that lead them to be autonomous/self-directed learners. 2.Each student must deal with a significant variety of source information, make/defend choices about what they use, and evaluate the importance of what they have found. 3.Each student has an opportunity to synthesize and construct a new product, service, or message based on the results of their work (authentic tasks). Plug any technology into any of these steps. Engagement + Purpose + Tool = Learning
  • 37. How must our methods of assessing student learning evolve so that we can meet the twin demands of feedback and accountability in a skill based world? Essential Planning Questions Feedback and Accountability in a Skill Based World © JPC Sr. 2009
  • 38. Rethinking Key - How You Know Traditional, print literacy assessment practices can be very concrete and narrowly focused. Assessing for analysis, patterns, synthesis and evaluation skills is more difficult – and important. © JPC Sr. 2009
  • 39. Assessing These Skills The difference between “accurate measurement” and “valid assessment.” © JPC Sr. 2007
  • 40. © JPC Sr. 2007 A Process for Building Performance Assessments 1. Identify what you are assessing for. 2. Determine critical attributes. 3. Select an appropriate assessment instrument/scale to judge the work. 4. Describe each attribute across the selected scale. 5. Provide models of work across the scale. 6. Assess, and/or have the student assess, the work by applying the ratings and providing explanations.
  • 41. Align Assessments With Goals for Learning Appropriate Assessment Instruments Recall & recognition based quizzes, tests, and activities. Multiple choice, matching, fill In the blanks, etc. (SAT/AP/Exams) Checklists, analytic rubrics, or other agreed upon skill standards (AP/CMT/CAPT/Exams) Holistic and, analytic rubrics, or other agreed upon skill standards (Portfolios, Demonstrations, Exhibitions, Etc) © JPC Sr. 2007 Content (Declarative) Facts “Define this term” Content Skills (Procedural) Discrete Skills “Factor this equation” Meta Skills (Contextual) Applied Understandings “Skilled Information Consumer” Type of Knowledge Desired Appropriate Assessment Standards/Scales Take this quiz, test, or other appropriate content focused assessment instrument. Answering/responding to classroom or text based problems, experiments, and writing assignments. Complex projects, real time explorations, authentic problem based skill applications. Appropriate Assessment Tasks Percentages of right and wrong answers on an agreed upon numeric or letter grade scale. 1-100/A-B-C-D Specific criteria tied to an agreed upon numeric or descriptive scale. 1-100/Pass-Fail Insufficient-Excellent Specific criteria tied to an agreed upon descriptive scale. Insufficient-Sufficient Proficient-Excellent Overlap between columns can and does occur.
  • 42. © JPC Sr. 2007 Keep this shift in mind… - From - View Judge Explain - To - Establish a reliable standard; then… View Describe Analyze
  • 43. © JPC Sr. 2007 Pay close attention to the language. Judgment - Descriptive “reliable” vs. “corroborated by at least one other source” “effective” “1st person narrative” To help this shift…
  • 45. Moodle, One-to-One, & Blended Learning • Our Academy courses are delivered using Moodle. • Each course involves team work, problem solving, and deep student ownership of learning. Virtual Summit Science & Math Strands Technology Strands  Earth and Energy Essentials  Biology21  Chemistry21  Physics21  Algebra21  Foundations of Health Science and Technology  Public Health  Skills21  Research, Design, and Development  Digital Media and Movie Making  E-Commerce Entrepreneurship  Digital Media and Animation  Virtual Worlds and Simulation