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Augmented Class! consists of a collaborative SaaS cloud platform and a
mobile App oriented to democratize the potential and value of the
augmented reality in education, giving to teachers and students the
capacity of develop by themselves augmented reality projects that can
be visualized through the mobile app (even offline), doing it without
any technical knowledge. This project has been presented in
WebSummit 2014 Dublin and Collision Las Vegas 2015. The platform is
already introduced in several educational centres around the world as
the University of La Rioja, University of the Basque Country, UOC or
National Museum of Ireland. This project is powered by creativitic.com
www.augmentedclass.com
Specific apps or programs not adaptable by users
Lack of specificity
• Based on black and white markers
• Not really adapted for education
Lack of interaction
EDUCATIONAL
Increasing amount of digital resources
Little contents & tools
Custom made
Allows users to create augmented reality educational projects without
any technician knowledge in a very easy and friendly way.
Users access the App and create their AR projects.1
USERS
Educators, Students,
Parents, Yourself, etc.
User - Password
PROJECTS
Puzzle-like pieces to link markers
and contents & create interactions.
marker1
marker2- marker3
(they interact)
content1
(picture, video…)
Web platform
By Puzzle-like pieces
like a “powerpoint”
AUGMENTED CLASS PROJECT!
Only need to launch the mobile application and enjoy the
augmented experience.2
User - Password
Screenshots
from a
smartphone
(view from
the camera)
Interaction
between
markers
Interaction
with the
camera
Interaction
between
markers
FROM FREE REPOSITORIES
FROM THE
MARKETPLACE
REPOSITORIES
FREE & PAY $$$
PROVIDED BY
AUGMENTED CLASS!
USA
India
Latam
AUGMENTED CLASS PROJECT!
AUGMENTED CLASS PROJECT!
DISTRIBUTORS
EDITORIALS &
SMARTPHONES
PRODUCERS
FINAL
CUSTOMERS
EDUCATORS, PARENTS,
BROADCASTERS,
STUDENTS, YOU!
FREEMIUM FREE + Pay Per Services
MARKETPLACE Project and contents
GOAL
MARKETS
GOVERMENTS &
EDUCATIONAL
INSTITUTIONS
✓ Editorials and printer books
✓ Educational content providers
✓ Transmedia learning
✓ Serious & Board games
EDTECH
COMPANIES
More than $1.3
trillion in products
& services
STUDENTS
740 million in the
world are using
edtech products
and services
TEACHERS
30 million in the
world purchasing
edtech products
and services
K12
STEM
TEXTBOOKS
LMS
SPECIAL EDUCATION
PROFESSIONAL TRAININGMARKETPLACES
#EDTECH TOYS
MUSEUMS
AFTER CLASSROOMS
PARENTSEDITORIALS
AR/VR could hit $150 billion revenue by 2020, with AR taking
the lion’s share around $120 billion and VR at $30 billion
EDUCATIONAL TOYS
EDITORIAL & TEXTBOOKS
MUSEUMS
INTERPRETATION CENTERS
(Primary school
TO
University)
SCHOOLS
CENTRES
GOVERMENTS
PARENTS
AFTER SCHOOL
CLASSROOMS
ELEARNING
AUGMENTED CLASS! is already introduced in several educational centres in Spain and
counts with beta users in more than 10 countries around the world.
 Marketing-oriented
 Only online
 Education-oriented
 Can work offline
 Anatomy 4D: Fixed app
 Doesn’t allow changes
 Adaptable projects
 Interaction between markers
& with camera
 Lacks interactivity
 Only 3D
 Allows interaction
 Images, gifs, audio, videos & 3D
Video
&
Photo Galleries
at
www.augmentedclass.com
AUGMENTED CLASS PROJECT!
AUGMENTED CLASS PROJECT!
AUGMENTED CLASS PROJECT!
AUGMENTED CLASS PROJECT!
AUGMENTED CLASS PROJECT!
AUGMENTED CLASS PROJECT!
We have known each other for several years now, sharing (and suffering) experiences in the world of
entrepreneurship.
Nearly four years ago, along with other colleagues, we founded the company CreativiTIC Innova, a
technology-based R&D SME, with achievements such as an European FP7 project in the call of
«Technology Enhanced Learning» where CreativiTIC is the Work Package Leader in the development of
an AR Interface for Computer Engineering Labs (www.e2lp.org).
The personal motivation of further exploring this combination of disruptive technologies and education
resulted a year ago into a project under the name of Augmented Class!, which has evolved until it has
become an spin-off company aimed at improving the future of education .
After the success of the pilots in classrooms and with the launching of the Beta platform we are more
than ever motivated to carry this project off and become a reference in our field.
We strongly believe education is the base
for a wiser and more advanced society and a better future
Jorge R. López Benito – Founder & CEO
jrlopez@augmentedclass.com
linkedin.com/in/jrlopezbenito
Enara Artetxe González – Founder & CTO
eartetxe@augmentedclass.com
linkedin.com/in/eartetxe
enroll@augmentedclass.com
www.augmentedclass.com
facebook.com/augmentedclass
twitter.com/augmentclass
(+34) 629443386 - SPAIN

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Augmented Class!

  • 1.
  • 2. Augmented Class! consists of a collaborative SaaS cloud platform and a mobile App oriented to democratize the potential and value of the augmented reality in education, giving to teachers and students the capacity of develop by themselves augmented reality projects that can be visualized through the mobile app (even offline), doing it without any technical knowledge. This project has been presented in WebSummit 2014 Dublin and Collision Las Vegas 2015. The platform is already introduced in several educational centres around the world as the University of La Rioja, University of the Basque Country, UOC or National Museum of Ireland. This project is powered by creativitic.com www.augmentedclass.com
  • 3. Specific apps or programs not adaptable by users Lack of specificity • Based on black and white markers • Not really adapted for education Lack of interaction EDUCATIONAL Increasing amount of digital resources Little contents & tools Custom made
  • 4. Allows users to create augmented reality educational projects without any technician knowledge in a very easy and friendly way. Users access the App and create their AR projects.1 USERS Educators, Students, Parents, Yourself, etc. User - Password PROJECTS Puzzle-like pieces to link markers and contents & create interactions. marker1 marker2- marker3 (they interact) content1 (picture, video…) Web platform
  • 5. By Puzzle-like pieces like a “powerpoint”
  • 7. Only need to launch the mobile application and enjoy the augmented experience.2 User - Password Screenshots from a smartphone (view from the camera) Interaction between markers Interaction with the camera Interaction between markers
  • 8. FROM FREE REPOSITORIES FROM THE MARKETPLACE REPOSITORIES FREE & PAY $$$ PROVIDED BY AUGMENTED CLASS!
  • 12.
  • 13. DISTRIBUTORS EDITORIALS & SMARTPHONES PRODUCERS FINAL CUSTOMERS EDUCATORS, PARENTS, BROADCASTERS, STUDENTS, YOU! FREEMIUM FREE + Pay Per Services MARKETPLACE Project and contents GOAL MARKETS GOVERMENTS & EDUCATIONAL INSTITUTIONS ✓ Editorials and printer books ✓ Educational content providers ✓ Transmedia learning ✓ Serious & Board games
  • 14. EDTECH COMPANIES More than $1.3 trillion in products & services STUDENTS 740 million in the world are using edtech products and services TEACHERS 30 million in the world purchasing edtech products and services K12 STEM TEXTBOOKS LMS SPECIAL EDUCATION PROFESSIONAL TRAININGMARKETPLACES #EDTECH TOYS MUSEUMS AFTER CLASSROOMS PARENTSEDITORIALS AR/VR could hit $150 billion revenue by 2020, with AR taking the lion’s share around $120 billion and VR at $30 billion
  • 15. EDUCATIONAL TOYS EDITORIAL & TEXTBOOKS MUSEUMS INTERPRETATION CENTERS (Primary school TO University) SCHOOLS CENTRES GOVERMENTS PARENTS AFTER SCHOOL CLASSROOMS ELEARNING
  • 16. AUGMENTED CLASS! is already introduced in several educational centres in Spain and counts with beta users in more than 10 countries around the world.  Marketing-oriented  Only online  Education-oriented  Can work offline  Anatomy 4D: Fixed app  Doesn’t allow changes  Adaptable projects  Interaction between markers & with camera  Lacks interactivity  Only 3D  Allows interaction  Images, gifs, audio, videos & 3D
  • 17.
  • 25.
  • 26. We have known each other for several years now, sharing (and suffering) experiences in the world of entrepreneurship. Nearly four years ago, along with other colleagues, we founded the company CreativiTIC Innova, a technology-based R&D SME, with achievements such as an European FP7 project in the call of «Technology Enhanced Learning» where CreativiTIC is the Work Package Leader in the development of an AR Interface for Computer Engineering Labs (www.e2lp.org). The personal motivation of further exploring this combination of disruptive technologies and education resulted a year ago into a project under the name of Augmented Class!, which has evolved until it has become an spin-off company aimed at improving the future of education . After the success of the pilots in classrooms and with the launching of the Beta platform we are more than ever motivated to carry this project off and become a reference in our field. We strongly believe education is the base for a wiser and more advanced society and a better future
  • 27.
  • 28.
  • 29. Jorge R. López Benito – Founder & CEO jrlopez@augmentedclass.com linkedin.com/in/jrlopezbenito Enara Artetxe González – Founder & CTO eartetxe@augmentedclass.com linkedin.com/in/eartetxe enroll@augmentedclass.com www.augmentedclass.com facebook.com/augmentedclass twitter.com/augmentclass (+34) 629443386 - SPAIN