19. 5.1B Global SMS (text) users
1.1B
218M
Facebook users
Twitter users
Monthly Active Users
20. Text May Not Be Sexy, BUT…..
• 90% of all text messages read within 3
minutes of delivery
• 95% within the 1st 15 minutes
• Over 99% read by the recipient
SinglePoint Conversational Advertising
22. Text May Not Be Sexy, BUT…..
• 90% of all text messages read within 3 minutes of delivery
• 95% within the 1st 15 minutes
• Over 99% read by the recipient
SinglePoint Conversational Advertising
• Text:
– CTR 14.06% Conversion 8.22%
• Email:
– CTR 6.64% Conversion 1.73% (average 33% change yearly)
• Internet Display
– CTR 0.76% Conversion 4.43%
• Direct Mail
– Response 1.4-3.4% (Conversion < 1%)
DMA 2010 Response Rate Trend Report
23.
24.
25.
26. Mobile Barcodes
• QR (Quick Response) Code: 1992 – Denso-Wave (Toyota)
• Additional storage capacity accommodates a variety of data beyond
numbers:
– Text
– Hyperlink
– Telephone number (Phone call)
– Email (Send message)
– Contact entry (vCard or meCard)
30 characters 3,296 alphanumeric 1,000 characters
27.
28.
29.
30.
31. Tesco HomePlus QR Shopping (South Korea)
• Nov 2010 – Jan 2011
• 10,287 online store via mobile
• Members rose 76%
• Online sales 130%
38. Email
• 79% of users read email – higher than those who
use it to make calls (Adobe)
• More email read on a mobile than on desktop
email client or webmail (Litmus)
• 56% of mobile purchases motivated by marketing
inspired by email
• Conversion rates 2x that of desktop
39.
40. Augmented Reality
• Yelp
– See restaurants
– Click to get ratings and
reviews
• Zagat RETINA
– Can interact & virtually
walk down the street
– Click to get full review and
details
41.
42. AR Pages in Tesco Magazine
Click-through rate
(average)
Click-through rate
(best)
15%
60%
46. Understand Your User
• The local mobile user
– Your future customers are literally around the corner and mobile
can get them in your door
– 75% of mobile searches trigger a follow-up action
– 1.89 average number of follow-up actions per mobile search
– 94% of smartphone users search for location info
– 51% visited a store
– 48% called a store
– 29% made a purchase in-store and did so quickly
50. Of consumers won’t bother with a
non-mobile optimized web site or
will turn to a competitor
Of users say they won’t
recommend a business
with a poorly designed
mobile site
76%
57%
51. McDonald’s Interactive Billboard
• Photo Catch
– Using cell phone camera
– Get one free
• Pick & Play
– No app
– picknplay.se
– Geo-location
– Play on big screen in real-
time
– Last 30 sec get digital
coupon w/directions
54. When mobile
specific features are
used, these rates
are even higher
Desktop Mobile
CTR (Click
Through Rate)
0.08% 0.35%
Interaction Rate 1.94% 15.60%
Awareness Lift 2.00% 5.00%
Purchases Intent
Lift
1.00% 4.00%
56. Location-Based Ads
• Nearly 70% of smartphone access is spent out
of the home or on-the-go
SenseNetworls/YP 2014
In
Person
77%
23%
Where purchases are made (IBM)
89%
65%65%
57%
Restaurant Retail
Immediacy of Consumer Needs
Looking for business within 5 miles
57. Insights
Restaurant
• Proximity
• Timing
• KISS
• Plan metrics that matter
Retail
• Geo-fencing might be too
late
• Sometimes location doesn’t
matter
• Target people not places
• Get smart about mobile
coupons – geo-conquest
58.
59.
60.
61.
62. Location-Based Service
• Check in
• Find friends
• Share on social networks (FREE word of mouth)
• Unlock rewards
20,000,000
65. SCVNGR – Buffalo Wild Wings
• Take pics of friends,
sauciest wing in the
basket, fans of rival
teams, crowd going wild…
• Rewards for completed
challenges included:
– $5 off (3 points),
– a free Coca-Cola (20
points) and
– free wings (30 points)
• Could share to Facebook
& Twitter
66. Results
• Players generated 20,000+ challenges
• There were 184,000 unique players
• 1 in 3 players returned to play again
• 100 million social impressions via
Facebook and Twitter.
• On average, a player spent 90
seconds per challenge, meaning that
BWW saw the equivalent of 3.6 years
of brand engagement in its locations
during the campaign.
Now has an established database of
184,000 people for its next campaign
70. App Half-Life (The Dirty Little Secret)
0
1
2
3
4
5
6
7
8
News Health,
business,
communication
Shopping,
media, lifestyle,
travel
Social Games
Lose half of users within
3 months of reaching
peak number of monthly
active users
71.
72. North Face (China)
• Stake virtual claim
• Live score kept on web &
outdoor electronic board
• 18 days
• > 2 million unique visitors to
web
• > 651,000 red flags planted
• Champion > 4,000
73. Web AppBrowser
Requires connection
Somewhat limited capability
Static Interface
Installed
Can work offline
Full phone features
Interactive
Speed
Development Costs
App Store
Approval Process
74.
75. NFS is at a really
early stage,
but the possibilities
are limitless
87. Mobile: The Next Mass Media
Legacy
• Print
• Cinema
• TV
• Radio
• Internet
88. Mobile: The Next Mass Media
Legacy
• Print
• Cinema
• TV
• Radio
• Internet
MOBILE
• Permanently carried
• Always connected
• Built-in payment
• Augmented reality
• Audience measurement
• Capture social context of
consumption
• and finally…