4. WebQuests
• Emerged in 1995: Bernie Dodge
• Activities based around learner-centered
discoveries.
• Usually an ordered series of webpages
with links to outside information. The
students read and explore (preselected)
information to help them solve a task.
6. WebQuests
• Can be long or short-term (focus on different skills).
• Can be individual or group tasks (group often
divided into specific roles).
Issues:
• WebQuests based around static websites (limited
interactivity).
• Product of Quest often written report or oral
presentation (no collaboration, limited negotiation
of meaning, etc.).
• Meaningful communication in tasks?
7. WebQuests
Easily create a WebQuest (use your Google account
and create a Google site):
• Tutorial
• A PDF tutorial
• WebQuest Template for Google Sites
• Sample WebQuest (Google Site)
8. Hot Potatoes:
• Series of six tools to create language learning
activities (i.e., exercises).
• Once created, you can embed the activities in your
own webspace.
• Activities: multiple-choice, short-answer, jumbled-
sentence, crossword, matching/ordering, and gap-
fill exercises.
• Also see Quandary (i.e., choose your own
adventure)
9. Let’s try it out
• Work with a partner
• Go to the website (download the Java version, if it’s
not already on your computer)
• Create an activity using one of the activity types.
• Save and export as a Standard V6 Page (i.e., html).
Email it to me at Jonathan.Smart@nau.edu
10. Digital Storytelling
• First evolved in historical documentaries (e.g., Ken
Burns). Essentially a picture slideshow with a voice-
over.
• Multimedia projects: stories created using images,
movies, voice, animation text. Can be interactive
or not.
• Teachers can create for learners or learners create
their own (or both)
11. Digital Storytelling
• Why? Create a meaningful product that requires
integrated skills, piques students’
interests, collaboration, planning, etc.
• Challenges: Accessibility to technology (browser-
based, recording A/V). Technology should be the
tool, not the learning goal.
13. Steps
1. Think and plan story
2. Research & collect materials for the story
3. Write and define the story
4. Create digital sequence
5. Refine story and reflect
(Poltavtchenko & Iannotti, 2011)
14. Digital Storytelling in
your teaching
• Write down two ideas for digital storytelling topics or
tasks that you could use in your own teaching
experience.
15. Resources
• Dozens of dozens of tools to create Digital Stories.
• Students: use their own pictures, record AV using
cellphones, library equipment, laptops.
• Use Pre-existing media (e.g.,):
o http://cogdogroo.wikispaces.com/StoryMedia
16. Activity
Develop a short digital story by exploring one of the
tools for storytelling. Steps:
1. Find a partner to work with, get an application to
use.
2. Look at the application, look at samples, learn how
to use the application.
3. With your partner, create a short digital story.
4. Send the URL to me and post it on your blog. Share
your story with the class and discuss the
application.
17. Storytelling Tools
Group A: http://storybird.com/ Group F: http://www.myebook.com/
Group B: http://www.mixbook.com/ Group G: http://goanimate.com/
Group C: http://www.vuvox.com/ Group H: http://www.capzles.com/
Group D: http://voicethread.com/ Group I: http://www.zooburst.com/
Group E: http://www.storyjumper.com/
If your group has an iPad, you may want to try Blurb Mobile instead.
If your site doesn’t work, for any reason, try an alternative:
http://domo.goanimate.com/
http://www.xtranormal.com
http://www.dfilm.com/moviemaker/index.html
http://www.littlebirdtales.com/
If you can’t embed/create a link to your story, use this site: http://embedit.in