4. Gartner Predicts Over 70 Percent of
Global 2000 Organisations Will Have at
Least One Gamified Application by 2014
http://www.gartner.com/it/page.jsp?id=1844115
34. The use of game mechanics to drive engagement
Gamification = Best practice loyalty
Does not have to involve actual games
35. IT’S ABOUT LOYALTY
The word most frequently used to describe
engagement, particularly in a marketing
context, is loyalty.
Gamification by Design by Gabe Zichermann
40. REMEMBER: NO
SOCIETY IS EVER FLAT
Level
30
–
243
000
p
Level
25
–
81
000
p
Level
20
–
27
000
p
Level
15
–
9
000
p
King
Level
10
–
3
000
p
Lord
Knight
Level
5
–
1
000
p
Appren;ce
Commoner
Level
1
–
0
p
41. START SIMPLE
§ For example with a simple engine connected
to facebook and the web page
§ Simple badges
§ Simple point system
§ Build for expansion
42. REMEMBER
§ Build something useful and/or entertaining for
the client
§ Build to stimulate desired behaviour
§ If you have to push them, you are probably
doing something wrong
– If they are pushing you, you are probably
doing something right
43. DO NOT
§ Market the gamification
§ Push the gamification
§ Make gamification mandatory for the clients