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The Value of Serious Gaming for Stimulating Attitudes Koen DePryck, Ph.D. CVO Antwerpen-Zuid Belgium December 3, 2009 ONLINE EDUCA BERLIN 2009 1
Content Skills  Attitudes  Competency based learning OEB 2009 Dr. Koen DePryck 2
Content Skills Attitudes Competency based e-learning OEB 2009 Dr. Koen DePryck 3
See A Game Stimulate European Entrepreneurship  Attitude Game OEB 2009 Dr. Koen DePryck 4
Competences of entrepreneurs A blend of ,[object Object]
Skills
Attitudes	OEB 2009 Dr. Koen DePryck (dreaming.....) 5
Fighting cancer.... Knowledge : What is cancer? Skills : diagnosing, treating, .... Cancer Attitudes Re-Mission : The Game OEB 2009 Dr. Koen DePryck III. TRAINING SIMULATION The simulation can be run in “training mode” and “exam- ination mode.” The training mode allows for visual feedback of the patient’s anatomy. It starts by showing the male patient bent in the usual DRE position. The trainee then positions the virtual finger on the screen such that it lines up with the rectal area. As the trainee pushes through the anus, the inertia effect produced by GHOST provides the feel of resistance. Once the 6
Re-Mission A study of 375 teens and young adults suffering from cancer in the US, Australia and Canada Re-Missoncontributed to a better attitude towards sticking to sometimes demanding medical treatment.  This lead to better level of chemotherapy in their blood and a more consistent use of antibiotics than those in the control group.  Interestingly, the game also contributed to a better knowledge acquisition about cancer. So e-games work… But why? OEB 2009 Dr. Koen DePryck 7
Succes factors for game based stimulating of attitudes... “Full” Competences : Content, Skills and Attitudes Fun  Score! (quantify behavior) Excel yourself  Excel other Challenges (not too easy, not too difficult) Problem solving and creativity (the human MO) Collaboration  Perseverance Quality (no bugs, consistency, ….) OEB 2009 Dr. Koen DePryck 8
Use “Games” for the attitude component of competences Challenge : Include more and better content in games! Caveat : expensive and time consuming Only suited for sufficiently stable content Rapid game development.... It is coming. Add game design to the e-toolbox of teachers. OEB 2009 Dr. Koen DePryck 9 Where to go?
TACCLE Teachers’ Aids on CreatingContent for Learning Environments www.taccle.eu A toolbox for e-teachers Introduction to e-learning E-pedagogy Learning Management Systems Digital learning objects ... Networks and communities OEB 2009 Dr. Koen DePryck 10
Learn from the succesfactors of games Make our learning environments, courses and learning paths more ‘game like’. Let game design inform course design Challenges for TACCLE +:  Expanded toolbox: included rapid game development How can we build gamelike courses and learning paths (re)using traditional content blocks / learning objects? OEB 2009 Dr. Koen DePryck 11 The value of games and gaming

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De Pryck Oeb 2009 The Value Of Serious Gaming For Stimulating Attitudes

  • 1. The Value of Serious Gaming for Stimulating Attitudes Koen DePryck, Ph.D. CVO Antwerpen-Zuid Belgium December 3, 2009 ONLINE EDUCA BERLIN 2009 1
  • 2. Content Skills Attitudes Competency based learning OEB 2009 Dr. Koen DePryck 2
  • 3. Content Skills Attitudes Competency based e-learning OEB 2009 Dr. Koen DePryck 3
  • 4. See A Game Stimulate European Entrepreneurship Attitude Game OEB 2009 Dr. Koen DePryck 4
  • 5.
  • 7. Attitudes OEB 2009 Dr. Koen DePryck (dreaming.....) 5
  • 8. Fighting cancer.... Knowledge : What is cancer? Skills : diagnosing, treating, .... Cancer Attitudes Re-Mission : The Game OEB 2009 Dr. Koen DePryck III. TRAINING SIMULATION The simulation can be run in “training mode” and “exam- ination mode.” The training mode allows for visual feedback of the patient’s anatomy. It starts by showing the male patient bent in the usual DRE position. The trainee then positions the virtual finger on the screen such that it lines up with the rectal area. As the trainee pushes through the anus, the inertia effect produced by GHOST provides the feel of resistance. Once the 6
  • 9. Re-Mission A study of 375 teens and young adults suffering from cancer in the US, Australia and Canada Re-Missoncontributed to a better attitude towards sticking to sometimes demanding medical treatment. This lead to better level of chemotherapy in their blood and a more consistent use of antibiotics than those in the control group. Interestingly, the game also contributed to a better knowledge acquisition about cancer. So e-games work… But why? OEB 2009 Dr. Koen DePryck 7
  • 10. Succes factors for game based stimulating of attitudes... “Full” Competences : Content, Skills and Attitudes Fun Score! (quantify behavior) Excel yourself Excel other Challenges (not too easy, not too difficult) Problem solving and creativity (the human MO) Collaboration Perseverance Quality (no bugs, consistency, ….) OEB 2009 Dr. Koen DePryck 8
  • 11. Use “Games” for the attitude component of competences Challenge : Include more and better content in games! Caveat : expensive and time consuming Only suited for sufficiently stable content Rapid game development.... It is coming. Add game design to the e-toolbox of teachers. OEB 2009 Dr. Koen DePryck 9 Where to go?
  • 12. TACCLE Teachers’ Aids on CreatingContent for Learning Environments www.taccle.eu A toolbox for e-teachers Introduction to e-learning E-pedagogy Learning Management Systems Digital learning objects ... Networks and communities OEB 2009 Dr. Koen DePryck 10
  • 13. Learn from the succesfactors of games Make our learning environments, courses and learning paths more ‘game like’. Let game design inform course design Challenges for TACCLE +: Expanded toolbox: included rapid game development How can we build gamelike courses and learning paths (re)using traditional content blocks / learning objects? OEB 2009 Dr. Koen DePryck 11 The value of games and gaming
  • 14. Repetitio mater studiorum est.. Competences : Content, Skills and Attitudes Fun Score! (quantify behavior) Excel yourself Excel other Challenges (not too easy, not too difficult) Problem solving and creativity (the human MO) Collaboration Perseverance Quality (no bugs, consistency, ….) OEB 2009 Dr. Koen DePryck 12 Perhaps someone should create a game to tell this to teachers....
  • 15. GAME OVER Contact Dr. Koen DePryck kdepryck@cvoantwerpen.be OEB 2009 Dr. Koen DePryck 13