Storyboards are a key planning tool used in film production. They allow filmmakers to visualize scenes before filming begins. Developed in the 1930s by Walt Disney, storyboarding became a standard technique in live-action filmmaking during the 1940s. It provides a visual representation of script ideas and camera shots to help develop the film's timeline and plot. The document then discusses specific storyboards created for a short film called "Dangerous Game" focusing on characters, locations, camera angles, lighting and audio.
4. Storyboard 1 – This is a close up of ‘The Kid’ smoking which could give a representation of him being bad, potential law breaker if he's been doing it from a low age, also the close up show his facial expression and would give us a visual of his intent. The mise-en-scene of having this in down in a subway with dark lighting and the actor being smarty dressed will give the audience more information that something dodgy could potentially happen. The audio would be the diegetic sound of the cigarette burning and the non-diegetic sound of the music soundtrack over the back. Storyboard 2 – The tracking, panning and tilt used in this clip will get a representation of the actor as we will get a zoom on his shiny shoes and show him off to be powerful by using low angled shots. The mise-en-scene will be a dirty urban litter invested area but the actor will remain smartly dressed to represent his power and confidence. The audio will be the diegetic sound of his footsteps.
5. Storyboard 3 – The camera will be starting of with a low angles shot of the thug walking down the step with then pan round and follow the actor. The mise en scene will be of a rundown dark urban train station. The lighting will be that of the street lights also other props that will be in the scene will be a ticket machine and train tracks. The audio will be an quick upbeat soundtrack to represent a face racing heartbeat. Storyboard 4 – The long angled two shot will give a great shot of the deal that is going on. This shots and script will be a big factor in our film as it has a stereotypical features of the genre being used(crime). The mise -en-scene is again located at the train station at a late time, where very little cars and people are about. Audio is the diegetic sound of counting of money.
6. Storyboard 5 – The camera shot is a mid-range shot because its the most general shot and for this phone call we need the actor in the middle of the scene and by using this shot we get his surroundings and enough of his facial expressions Mise-en-scene the setting will be either in the car or in an urban area, has a up to date expensive phone the lighting will be dark. The audio will just be narrative with the non-diegetic sound of passing cars.
7. Storyboard 6 - The camera angles used in this shot will be a wide angled shot to get both the players poker chips and cards in. The mise-en-scene will be that of a high stakes poker game( cards; poker chips; whiskey glasses and cigars) the actors(the players) will be smartly dressed lighting to be strong enough to cover the table. The audio will be partly narrative with discussion of amount of money to be bet also a soundtrack to increase the intensity. Storyboard 7 – The main shot will be over the shoulder and a zoom technique used to show the cards which describes the story and how its all about to go wrong for one person. The mise-en-scene will be that of a high stakes poker game( cards; poker chips; whiskey glasses and cigars) the actors(the players) will be smartly dressed lighting to be strong enough to cover the table. The audio will just be heavy breathing to build up the tension as the stakes are raised to the highest level.
8. Storyboard 8 - The camera will be an extreme close up to get a real empathy on the kids facial expression as his whole life has turned upside down. The mise-en-scene will be that of a high stakes poker game( cards; poker chips; whiskey glasses and cigars) the actors(the players) will be smartly dressed lighting to be strong enough to cover the table. The audio will either be of sad music or a big orchestra to really build on the fact he has lost big time. Storyboard 9 – The camera work used for this will be a low angled point of view shot which will be looking up from the boot to the man standing over him. Also over the shoulder shot of the tall intimidating man showing the beating and where the victim is going. The costume of the aggressive man will be dressed thuggish in a hooded jumper and track suits bottoms the location of this will be filmed in a dark quite little car park. Music from within the getaway car.
9. Evaluation of the storyboards Overall the storyboards were a great success and were a huge help to us when planning and coming up with the film. The ideas was just flowing out onto paper, and therefore we had a document of planning which came in useful on a number of occasions whilst filming. If on a higher budget we would of hired a artist to draw up the storyboards.
11. Film- contact with current industry figures The ways in which we have decided to contact current figures is by using. . . Email Email has its disadvantages and advantages when trying to get advice and information. Adv- It is quick and easy, and you can make your point and give a general feeling of what you are trying to achieve. Disad- contactors may not reply, due to busy life style, if popular. We emailed three film directors and a top film critic. We emailed to ask if they could give us any guidance on creating a short film trailer.
19. Script Phone call D: Ello J: Is that Mr Risto…? D: Yes who’s asking? J: Me, I’m Tommy the hammers boy D: You what I hate that low life scum J: wait wait wait no need to talk about my old man like dat, anyway I got summin that might be able to change your mind on what you think D: And what could you possibly do to change that…? J: Well how about I could make you a lot of money if you do me a small favour..? D: How small we talking? J: I want to loan D: YOU WHAT!!!! J: look hold on D: Nar I don’t care what u want NO J: look I can make you a lot of money D: how much we talking J: depends D: depends on what? J: how grateful I am feeling with my winnings? D: winnings? J: Yer I am a natural with cards I can read any player and count cards so I am always 100% confident on winning D: ohhhh your starting to talk my language little boy J: so you up for it then..? D: what sort of digits are we talking about? J: 1 D: 1 what? Thousand/hundred/hundred thousands J: no mill D: FUCKIN million, who you think I am some kind of twat J: nar Corse not D: right you better come in and see me NOW!!
26. Location pictures This setting in this picture has the makes from a very good opening scene as the angled slope would be very useful for an opening establishing and tracking shots with the main character in. This setting would be much better when it is dark as it gives the sense of the “kid” thinking he is the “bees knees” This picture also has the potential to be a useful setting as it is rather secluded, also the blind corner at the top could be very interesting as it gives a sense of tension as there could be anyone round the corner waiting and also has the potential for a cut round the corner This setting is not as good as others as it is slightly to small which wont give us the chance to get a decent length shot of the character as we don’t want the camera at first to see his face. But it is narrow which gives the chance for heightened tension
27. This is a very good setting as it is permanently light as gives the sense of safety without this it would be extremely dark and very dangerous. It is very long as is perfect for tracking and establishing shots. This car park has the steep incline of the road which could be used for a couple of shots to represent a character walking away. This setting is a prime area for shooting as it dark narrow dirty urban as its very concealed, the stairs would be a useful shot to film as you can track and tilt a character leaving the set or follow them.