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PRESENTS




COMPANY IPO ANALYSIS
        May 4, 2011



     By Kenny Hong, CFA
TABLE OF CONTENTS


Foreword                                            3

Executive Summary                                   4

IPO Details                                         5

Renren User Base & Internet Demographics in China   5

Financials                                          8

Sources of Revenue                                  10

Plans for Proceeds from IPO                         11

Early Investors                                     11

Risk Factors                                        12

Management                                          13

Current Competition in China                        14

Comparison to Facebook                              22

Recent IPO Analysis                                 23

Investment Strategy for Renren                      26




                                       2
FOREWORD

“China Internet IPO”, “Social Network“, and “Facebook” are the hottest buzz words of 2011.

Renren includes all 3 of those elements and will be one of the first social network websites

going IPO with Linkedin, Facebook, and Kaixin001 following after. Renren is a China Internet

Social Network company designed to look like the Facebook of China and is going IPO on

Wednesday, May 3, 2011. China has 457 million Internet users at the end of 2010 and is

estimated to grow to over 700 million by 2014. Renren has 114 million registered users. The

wave of hot IPOs has evolved from US Tech. firms in the 1990s to the US Internet IPOs in the

2000s to the China Internet IPOs in the 2005-2010 to the Global Social Media + China Internet

Social Media in 2011. As an early adopter and user of various Internet Social Networks, I have

experience the evolution of sites such as Friendster, Myspace, Facebook, Linkedin, and now the

China Websites and Social Networks such as Renren as I am currently based in Shanghai, China.

The recent China Internet IPOs from Dec. 2010 such as Dang Dang (Dang), Yokou (Yoku), and

Qihoo (QIHU) have been successful for institutional investors, 45% to 366% return from IPO

price to May 3rd while the return for investors after the open IPO price has been mixed from -

5% to 121%. More data are provided in the following report. The information from this

research report has been taken from the Renren prospectus and various reputable sources in

English and Chinese as well. We hope this report will better help you in your investment

decision, business decision, or academic interests by providing you with an overview of Renren

as a company and the social network in China as well.

Kenny Hong, CFA
Vice President, Investment Advisory
Kenny.hong@ct-business.com

                                                3
EXECUTIVE SUMMARY

  ▪ Price per share: $12-14 (increase from previous $9-11)

  ▪ 114 million registered users (February 2011)

         o Aggregate 2.9 billion photos, 249 million blogs, 20.8 billion comments/reviews

  ▪ 58.2% of Chinese internet users below the age of 30

  ▪ Users in China spent 7.8% of their online time on social networking sites compared to

     13.9% globally and 11.6% in the United States (April 2010)

  ▪ YoY revenue growth was 239% from 2008-2009

  ▪ YoY revenue growth declined to 64% in 2009-2010

  ▪ Company has no debt and over $136M in cash on balance sheet

  ▪ Revenue breakdown

  ▪ Renren potentially has large upside from increasing its product offerings and

     monetization its services

  ▪ Risk factors include intellectual property, user base, innovation, technology, reputation,

     and regulation

  ▪ Management has strong engineering, tech start-up and consulting backgrounds

  ▪ Competitors include Kaixin001, Weibo, Pengyou, and Facebook




                                              4
IPO DETAILS

  ▪ RenRen expected IPO date: May 4, 2011.
  ▪ RenRen ticker symbol: NYSE:RENN
  ▪ Price per share: $12-14 (increase from previous $9-11)
        o Raising up to $743.1 million
        o 15.93% to 18.59% of the company will be floating
  ▪ Shares offered
        o ADSs by Renren: 42,898,711
        o ADSs by current shareholders: 10,201,289
        o Total ADSs offered: 53,100,000
        o ADSs to Class A ratio: 3ADSs to 1 Class A share
  ▪ Private Placements
        o Third-party investors affiliated with Alibaba Group, China Media Capital, and
            CITTIC Securities to purchase an aggregate USD 10 million worth of Class A
            shares at IPO price with respect to the ADSs to Class A ratio


RENREN USER BASE & INTERNET DEMOGRAPHICS IN CHINA
  ▪ Renren User Base
       ○ 114 million registered users (February 2011)
       ○ 31 million active users
       o Aggregate 2.9 billion photos, 249 million blogs, 20.8 billion comments/reviews

                             Cumulative total activated users (in
                                         millions)
                                                                      117 million as of
                     140
                                                                        March 2011
                     120                                            110 million
                     100
                                                 83 million
        Axis Title




                     80

                     60
                           33 million
                     40

                     20

                 0
              December 1, 2008            December 1, 2009        December 1, 2010


                                                5
▪ Internet Demographics in China
      o 58.2% of internet users below the age of 30
      o Students comprise 30.6% of the total user population
      o Only 38.4% of internet users in China engaged in online social networking
         compared to 69.8% globally and 81.4% in the United States (April 2010)
      o Users in China spent 7.8% of their online time on social networking sites
         compared to 13.9% globally and 11.6% in the United States (April 2010)




                             Growth of Chinese Internet Population
                                                  US Users
                                                  China Internet Users
                           900
                           800
                           700
                           600
        Users (millions)




                           500
                           400
                           300
                           200
                           100
                            0
                                 2007   2008   2009   2010     2011      2012   2013   2014




                                                          6
RenRen's Potential Growth
             900
             800
             700
             600
Axis Title




             500                                                            China
                                                                            Internet
             400                                                            Users
             300
             200
             100
               0
                   2007    2008   2009   2010   2011   2012   2013   2014




                          Number of End Users in China by Media Interface




                                                7
Share of Advertising Spending by Medium in China

                   2009                                             2012E




FINANCIALS
  ▪ YoY revenue growth was 239% from 2008-2009
  ▪ YoY revenue growth declined to just 64% in 2009-2010
  ▪ Revenue forecast for the coming years maintains a growth rate between 50-60%


                          Renren Revenue & Growth ($USD
                                      Mln)
              $200.0                                             $183.7


              $150.0                                                          2008
                                                       $122.5
                                                                              2009
              $100.0                          $76.5                           2010
                                    $46.7                                     2011(E)
               $50.0
                           $13.8                                              2012(E)

                $0.0
                           2008     2009      2010    2011(E)    2012(E)



  ▪ Loss from operations in 2008 and 2009 but moved to positive numbers in 2010
  ▪ Majority of loss recorded in the past 2 years has been caused by change in fair value of
    warrants issued to investors
  ▪ Company has no debt and over $136M in cash on balance sheet

                                              8
RenRen Revenue & Net Income 08-10
                               $100.0
                                $75.0
        in millions of US$




                                $50.0
                                $25.0
                                 $0.0
                               ($25.0)                                        Net Revenue
                               ($50.0)                                        Gain from Opeations
                               ($75.0)                                        Net Income
                              ($100.0)
                                         2008       2009        2010
                Net Revenue              $13.8     $46.7        $76.5
                Gain from Opeations      ($8.0)    ($2.7)       $7.6
                Net Income               $49.3     ($70.1)     ($64.2)


▪ Revenue multiplier is common method used to determine relative price of a company
▪ Renren is nearly twice as expensive as Facebook

                                                             Renren      Facebook
                                Value                        $5.1 Bln    $70 Bln
                                2010 Revenue                 $77 Mln     $2.0 Bln
                                2010 Revenue Multiple        67.1x       35.0

▪ Renren average revenue per user of $0.65
▪ Facebook averages $4.00 per user
▪ Potentially Renren has large upside from increasing its product offerings and
  monetization its services

                                                             Renren      Facebook
                                Revenue                      $77 Mln     $2.0 Bln
                                Number of Users              117 Mln     500 Mln
                                Revenue per User             $0.65       $4.00

▪ No plans to pay any cash dividends in the foreseeable future
▪ Will retain future earnings to operate and expand our business




                                                        9
SOURCES OF REVENUE
   ▪ IVAS (Internet Value Added Services)
        o Primarily through online game revenues of which the substantial majority is
             generated from users’ purchases of in-game virtual items
        o Other revenues include revenues earned from merchants who offer services and
             products on nuomi.com, paid applications on the Renren Open Platform
             program and VIP memberships
        o
   ▪ Online Advertising
        o Variety of different ads offered but over 90% of revenue comes from pay-for-
             time arrangements
        o Due to rapidly evolving nature of both online advertising and social networking
             websites, Renren is unable to provide any meaningful advertisement volume or
             price information




                                      Revenue Sources

              2010


                                                               Other Online Services
              2009
                                                               Games
                                                               Advertising

              2008


                  0.0%        20.0%       40.0%       60.0%




                                           10
PLANS FOR PROCEEDS FROM IPO
   ▪ Renren plans on using the proceeds of the IPO in three manners
        o $180M for investing in technology and research and development activities
        o $180M for expanding sales and marketing activities
        o Remainder of the proceeds will be used for general corporate purposes including
           acquisitions and investments

EARLY INVESTORS
   ▪ Investors - Series D
         o Softbank Corporation
                     April 2008 purchased 35% for $430 million
                     Aggregate of 10,071,763 series D preferred shares at USD 9.93 per share
                     Has warrants to purchase 30,215,288 series D preferred shares
         o Joho Capital and SBI Investment Company
                     April 2008 purchased 3,133,438 series D preferred shares for USD 30
                     million
   ▪ Investors - Ordinary Shares
         o Joseph Chan
                     Economic ownership 22.8%
                     Voting power 55.9%
   ▪ Underwriters of offering
         o Morgan Stanley, Deutsche Bank, Credit Suisse, Bank of America Merrill Lynch,
            Jefferies, Pacific Crest, and Oppenheimer

                                             11
Ownership and Voting Rights
                                            0.0%   10.0% 20.0% 30.0% 40.0% 50.0% 60.0% 70.0% 80.0% 90.0% 100.0%

                       CEO Joseph Chan
                           SB Pan Pacific
 Pre-IPO and Private Placement Investor…
  Public Investors Holding Class A Shares

                                           Pre-IPO and Private
                       Public Investors    Placement Investor
                                                                        SB Pan Pacific      CEO Joseph Chan
                    Holding Class A Shares   Holding Class A
                                             Ordinary Shares
     Ownership              13.4%                29.6%                      34.2%                22.8%
     Voting Power           3.3%                       7.3%                 33.5%                55.9%



RISK FACTORS
     User Base, Innovation, Technology, and Reputation
         o Maintain and increase user base
         o Maintain innovative services and applications
         o Expand into new services, new demographics, whilst keeping up with technology
         o New fast-growing company in uncertain industry with heavy reliance on
             advertising and third-party services
         o Spammers, malicious content, collection of personal data may affect reputation,
             removal of content due to PRC regulations
     Intellectual Property
         o Conflict with US companies that already have patents such as Facebook
         o Copying other companies or being copied
   ▪ Regulation
         o PRC censorship issues and business license
         o Conforming to US GAAP
                     Transparent and reliable financial information
         o Leasehold interests may be faulty

Renren’s most imminent risk factors are lawsuits and competition, due to the saturation of the
Chinese social networking market. Renren will have to maintain a competitive advantage while
minimizing problems arising from intellectual property, regulatory or other issues.

After their IPO in the US, Renren may be under closer scrutiny by investors, who require reliable
and transparent financial information. Renren must also avoid using content that is

                                                          12
questionably similar to competitors (e.g. Facebook), while expanding into new markets. Privacy
and anti-spam anti-malware will also become an issue.




MANAGEMENT
   ▪ Strong engineering, tech start-up and consulting backgrounds
   ▪ Previously worked at Google, Yahoo, Alibaba, and other tech companies
   ▪ Chairman & CEO: Joseph Chen, 41
         o Founder of ChinaRen.com (first-gen SNS), SVP of Sohu.com
         o MIT Masters in Engineering and Stanford MBA
   ▪ Director: Katsumasa Niki, 43
         o Group manager of Softbank Corp Finance Department, director of several
            Softbank subsidiaries
         o Kobe University Bachelor of Economics and Chuo Grad School MBA
   ▪ Director: Matthew Nimetz, 71
         o COO of General Atlantic (venture capital firm), corporate and international
            attorney for over 30 years
         o Harvard Law School and Oxford University Rhodes Scholar
   ▪ COO: James Jian Liu, 38
         o Founder and CEO of UUMe.com, BCG China management consultant
         o Shanghai Jiao Tong BS Computer Science and Stanford MBA
   ▪ CFO: Hui Huang, 38
         o CFO of Cathay Industrial Biotech from 2003-2007, Associate in Goldman Sachs
            Asia Principal Investments, BCG Associate
         o Wharton MBA
   ▪ Chief Marketing Officer: Alvin Chiang, 40
         o VP of Alibaba, VP Sales of NetEase, Yahoo
   ▪ SVP Games: Chuan He, 31
         o Ph.D. in Computer Science from Tsinghua
   ▪ VP of Nuomi.com: Derek Boyang Shen, 37
         o Google Head of China Development, Strategic Partner Development, Engineer
         o UCLA Masters in Computer Science




                                              13
CURRENT COMPETITION IN CHINA

                     April 14th, 2010, China’s Top 4 in Comparison




                                          14
RenRen

○ Design and business model are copied from Facebook.
○ Users: The majority of users are students, although RenRen strives to retain those
  users after graduation. In the fall of 2009, it launched a massive advertising
  campaign—both traditional and digital—urging Chinese to reconnect with old
  friends and classmates. The emphasis is on connecting with real-life friends online,
  just as on Facebook. As RenRen grows, it is encroaching on the turf of its rivals: teens
  (Qzone), white-collars (Kaixin001), and lower-tier cities (51.com).
○ User Interface: The user interface is nearly identical to Facebook (though it has not
  copied Facebook’s latest redesign). It has a few unique features, such as a
  “footprint” of who last visited your page and recently added game mechanics or
  ‘funware’ so that users can reach ‘higher levels’ for interacting on the site. It also
  allows custom skins, though the majority of users stay with the basic theme.
○ Platform: The application programming interface is open to 3rd parties, but revenue
  share is a capped at 56%. It boasts about 250 applications (almost all games) and is
  China’s most popular open platform. Foreign game developers are just starting to
  test the approval process, with FooMojo, RockYou, and PopCap leading the way.
  Access for foreign developers is certain to be a hot topic at the upcoming 2010 China
  Social Games Summit.
○ Games: RenRen has the most and best games, in large part due to its open platform.
  But RenRen also develops games in-house, leading to concerns that RenRen will
  favor its own games over those of outside developers. Other networks often copy
  the most popular games on RenRen.
○ Financing: Softbank purchased 35% of RenRen for $430 million, valuing the company
  at $1.2 billion. The company intends to hold an initial public offering as soon as
  2011.
○ RenRen’s parent company is Oak Pacific Interactive, which also owns Mop, a smaller
  Chinese social network, forum, and humor site.
○ Revenues: Annual revenue was over 100 million RMB ($15 million) in 2009,
  according to one source from the company. The primary revenue channel is
  advertising (brands, games, and e-commerce).
○ Analysis: RenRen is the most popular, most open, and best-financed social network
  in China. Its management team is also the smartest and fastest-moving. It is actively
  developing advertising, gaming, and e-commerce revenues. Its user growth is
  impressive, in large part due to its aggressive marketing campaigns. The August 2009
  name switch from Xiaonei (inside-campus) to RenRen (people’s web) signaled its
  ambition to become China’s dominant popular social network. By comparison,
  China’s other social networks are asleep at the wheel.




                                        15
KaiXin

o While RenRen was still concentrated on students, the upstart Kaixin001 was able to
  attract white-collar workers (in large part via spam).
o Its social games got entire offices addicted to parking cars, stealing crops, and other
  top games. Its white-collar workers are the richest and most monetizable
  demographic of social network users. Kaixin001’s critical battle is ensuring that the
  next generation of students “graduates” to its site upon entering the workforce,
  rather than remaining with RenRen.
o Users: White-collar workers who can secretly farm crops and check friends’ photos
  from their office desk. Its users spend twice as much time on site, as compared to
  users on the other social networks.
o User Interface: The interface is clean and very simple—Kaixin001 is a pared-down
  version of Facebook. It eases first-time users into social network: the most popular
  applications, like the popular “Buying a House,” even comes pre-installed.
  Advertising is minimal.
o Platform: Kainxin001 is a closed platform, although insiders say that it will
  eventually open up. It has about 50 applications, the majority of which are games.
o Games: Kaixin001 launched the social games craze in China and its users are game-
  crazy. But its games now lag behind RenRen in quantity and quality, because it’s
  attempting to develop everything in-house. For instance, it took Kaixin001’s
  developers 6 months (an eternity in social game years) to copy a popular restaurant
  game on RenRen. That will damage Kaixin001 as it aims to attract new users and
  retain and monetize its existing users.
o Financing: Kaixin001 has received a total of $23 million through two funding rounds.
  Investors include Sina, Qiming Ventures, and Northern Light Venture Capital.
o Revenues: Kaixin001 has reached monthly revenues of 7 million RMB ($1 million),
  but is not yet profitable. Advertisers at ad:tech Beijing told BloggerInsight that
  Kaixin001 is the hottest site.
o Analysis: Kaixin001 has seen rapid growth and has captured a desirable
  demographic of white-collar workers (appealing to advertisers), who spend tons of
  time on the site. But its management team is far more conservative and slow-
  moving than RenRen. It’s far behind in terms of its advertising and monetization
  channels. Its site design has changed little and its application programming interface
  remains closed. If Kaixin001 fails to innovate or at least keep up with the curve, it
  will lose out. Students will stick with RenRen rather than “graduate” to Kaixin001.




                                       16
QZone

○ Qzone draws traffic from QQ Messenger, which boasts 523 million active users and
  is also owned by Tencent. Qzone targets teens, rural, and casual users and claims a
  whopping 388 million active users, a highly suspect number. Tencent’s internet
  services, QQ Messenger, QQ Show, QQ Games, QQ Pet, and Qzone, do connect a
  huge number of Chinese people. But the classification of Qzone as a social network
  is questionable. It has tons of dormant, skeleton profiles that are pulled from QQ
  Messenger. In that regard, it’s similar to MSN Spaces, which also has a ton of
  “users,” but low value and retention rates. Qzone users often use nicknames or
  aliases rather than real-life names. Given Tencent’s awesome advantages and
  synergies in social networks, Tencent’s forays into “real-identity” social networking
  should be seen as a squandered opportunity.
○ Users: Teens and rural users. Qzone is attempting to funnel its older users towards
  its other social network, Xiaoyou (classmates), with limited success. It already failed
  with an earlier attempt called QQ Campus.
○ User Interface: Qzone is a lousy website: it’s ugly, unintuitive, and buggy. The site is
  very basic (for a social network), but not in a user-friendly way (like Kaixin001).
○ Platform: Qzone is a closed platform, though it is experimenting with licensing. It
  has about 50 applications (mainly games). Benjamin Joffe, Tencent expert and CEO
  of internet market research firm +8*, comments: “Applications are all copies or
  licenses or bought from social gaming companies, generally with terrible revenue
  share or poor valuation. Why? Because Tencent is a closed network and because
  they can. Problem is: operating social games is not the same as instant messaging or
  massive multi-player online games and there is a learning curve – even for Tencent.”
○ Games: Although Qzone should have a natural advantage (Tencent also owns QQ
  Games), the games, like much else on the site, are of low quality. Qzone develops in-
  house copies of popular games, but it lags way behind and prohibits users from
  adding games without paying at certain times. Perhaps Qzone’s comparatively
  young and rural users are so naïve that they pay Qzone when they can play the
  same—or better—games for free on the other networks. But it’s doubtful that this is
  a successful business strategy in the long run.
○ Financing: Tencent, Qzone’s parent company, is massively profitable and can
  employ incredible resources should it so desire.
○ Revenues: No public figures are released. There is a lack of advertising and quality
  games, so virtually all revenues must come from Qzone “Yellow Diamond”
  memberships. It is difficult to estimate that revenue stream, but it’s hard to imagine
  that too many Chinese users will stay loyal to Qzone in the long-run if they continue
  to offer lousy services.
○ Analysis: Tencent with Qzone is like Microsoft with Windows Vista: a near-
  monopolist (in instant messaging) that can thrive despite a terrible product and lack
  of vision. Tencent is still massively profitable: 2009 revenues were $1.8 billion, about

                                        17
three times Facebook’s estimated revenues. It’s unclear how much of that is
   attributable to the Qzone social network though. Benjamin Joffe comments,
   “Tencent is definitely not the best in terms of products or innovation – similar to
   Zynga in that sense – but their ability to deliver a “good enough” mass market
   service and integrating it within their ecosystem is impressive.” It holds the teen
   demographic, but poor site design and management have cost it ground against its
   competitors. Qzone is shut out of the market for older students and white-collar
   workers, and RenRen is now encroaching on its core demographic of teens. Qzone
   could still turn things around though, as its parent company Tencent is an 800-
   pound gorilla in the Chinese internet.

51.Com

○ 51.com was an early favorite with significant backing, but is now struggling. Growth
  has slowed and it has the lowest traffic rankings of the top four. In early January, the
  site was briefly blocked for “objectionable” content, so management is trying to
  clean itself of lewd users and content (it’s rumored to be a platform for the world’s
  oldest profession). Its Chief Strategy Officer recently resigned, citing illness. 51.com
  is a borderline mass-market contender at best. Urban and educated demographics
  have all turned to its competitors. It’s now in the precarious position of defending its
  core user base in lower tier cities.
○ Users: Users from lower tier cities.
○ User Interface: 51.com is a simple social network. It’s far more functional than
  elegant. Several popular applications are pre-installed and the skins are
  customizable.
○ Platform: 51.com offers an open platform. It has attracted about 50 applications
  (mostly games). It is expected to offer more favorable revenue share terms than
  RenRen.
○ Games: The games on 51.com are decent, though not as numerous or high-quality
  as on RenRen. 51.com also develops its own games in-house: it’s investing $15
  million in a gaming portal, in an attempt to reduce its reliance on advertising and
  value-added services. It will also soon connect into the gaming platform from Giant
  Interactive, one of its investors.
○ Financing: Giant Interactive, a publicly-listed Chinese massive multiplayer online
  gaming company, invested $51 million for a 25% stake. Earlier backers include
  venture capital firms Sequoia Capital, SIG, Redpoint Ventures, and Intel Capital. In
  early 2007 there was premature talk of an IPO in 2010, but nothing has been heard
  since.
○ Revenues: 51.com claims to have turned a profit in 2009, with advertising revenues
  of about 200 million RMB ($29 million). Its open platform generated roughly 12
  million RMB ($1.8 million) in revenues.
○ Analysis: 51.com was likely doomed to the mass-market by its rural roots. Its lower
  tier cities approach initially allowed for quick user growth, but the site now has a
  low-brow reputation and is scorned by more sophisticated netizens. RenRen’s

                                        18
approach of starting with the elite students at China’s top universities, BeiDa and
              Tsinghua, and then spreading outward (copied from Facebook), appears to have
              been far more successful. Second tier social networks worldwide are falling to
              Facebook. Will China’s more “sophisticated” networks push into 51.com’s territory?
              BloggerInsight is inclined to think so. 51.com’s stagnation in user growth relative to
              other networks is not a good sign; spreading outward from elite users has been
              successful for social networks worldwide and for RenRen in China too. There are
              certainly differing opinions though. Beijing-based internet guru Kaiser Kuo told
              BloggerInsight, “I wouldn’t write them off at all: They’ve got a real hold in sub-
              secondary cities and with their tie-up to a major game company (Giant Interactive),
              they’ve got plenty of cash, and as far as I know, loads of traffic. It’s also been
              cleaned up quite a bit within the last year, from what I’ve heard.” 51.com may or
              may not hold its ground in lower tier cities. But one thing’s for certain: 51.com
              stands little chance in China’s top-tier cities.


                             Current China’s Top 6 Social Networking Sites in Comparison

             Renren                Kaixin001         QQ Community      51. com          Pengyou           Weibo

URL          www.renren.com        www.kaixin001.c   www.qq.com        www.51.com       www.pengyou.c     www.sina.com.c
                                   om                                                   om                n




Type         Real-name SNS         Real-name SNS     Nickname SNS       Real-name         Real-name         Microblog
                                                                           SNS               SNS


Registered     170 million             95 million      481 million      1/8 million       131 million      120 million
Users
                                                     (Tencent claims                    (Tencent claims
                                                     these as                           these as
             iResearch             (iResearch        “actives” under                    “actives” under
             iUserTracker)         iUserTracker)     an extremely                       an extremely
                                                     broad,                             broad,
                                                     undefined                          undefined
                                                     definition)                        definition)
Active          95 million            40 million       190 million      40 million        80 million        65 million
Users



User           Students,            White-collars        Teens          Lesser-tier      Students,        White-collars
Demograp      white-collars                                             cities, rural   white collars
hics
                                                                            users

Alexa               #15                   #28              #2               #72              #26                  #3

                                                           19
Rank
Traffic (for
China)
Alexa          #90           #155          #10          #419          #179    #13
Rank
Traffic
(globally)
Alexa          10.03        16.96          9.06         11.79         4.74    10.08
Rank
Pageviews
/User
(average
3months)
China          #10           #19            #2          #127          #27      #3
Rank




               Reports from Renren regarding its user base and market share




                                           20
Top left: At the end of 2010, Renren held 36% market share in real-name China SNS
(excludes Qzone), leading its next closest competitor, Tencent Pengyou by 13.5%, and far
ahead of Kaixin001.

Top right: Renren also claims the highest user loyalty, meaning 70% of users are unlikely
to shut down their Renren accounts to join another SNS service.

Bottom: Future user usage frequency, 60% of users stated that they will spend same of
time in Renren as they are now, 15.9% vote they will spend more time, 20.2% vote for less
time, and 3.7% unsure.

*Note that these pictures are data from CNNIC: According to CNNIC’s latest Chinese SNS
users’ report, Renren has dominated the whole SNS market with its 39% market share and most
stable user foundation (user loyalty as high as 69.6%). However, the report has excluded Qzone
which may have a bigger market share and higher user loyalty when combined with Tencent
Pengyou.


   ▪ Kaixin001 and Weibo (Sina)
         o Sued Renren for unfair competition
                    Renren released Kaixin.com a copy of Kaixin001
         o Weibo growing at 10 million users per month while Renren is only growing at 2
            million users per month
         o Kaixin001 planning to issue IPO one month after Renren
     Pengyou (Tencent)
         ○ Tencent’s latest entry into the real-name social networking space has many
            users. However, whether the social graph is strong is still uncertain.




                                              21
COMPARISON TO FACEBOOK




  ▪ Revenue multiplier is common method used to determine relative price of a company
  ▪ Renren is nearly twice as expensive as Facebook

                                                   Renren     Facebook
                      Value                        $5.1 Bln   $70 Bln
                      2010 Revenue                 $77 Mln    $2.0 Bln
                      2010 Revenue Multiple        67.1x      35.0

  ▪ Renren average revenue per user of $0.65
  ▪ Facebook averages $4.00 per user
  ▪ Potentially Renren has large upside from increasing its product offerings and
    monetization its services

                                                   Renren     Facebook
                      Revenue                      $77 Mln    $2.0 Bln
                      Number of Users              117 Mln    500 Mln

                                              22
RECENT CHINA INTERNET IPO ANALYSIS

  China Internet Ipo Sample Size


                                                                                Total
                                                                                Raised
  Stock                Exchange    Ticker Business                IPO Date      ($ million)
  Sohu                 NASDAQ      SOHU   Net ads and content       12-Jul-
                                                                    12-Jul-00          59.8
  Baidu                NASDAQ      BIDU   Search Engine                Aug-
                                                                     5-Aug-05           109
  Alibaba              HK          1688   B2b ecommerce                Nov-
                                                                     6-Nov-07          1500
  Changyou.com         NASDAQ      CYOU   Games (Sohu subsid)          Apr-
                                                                     2-Apr-09           165
  hiSoft Tech          NASDAQ      HSFT   IT, business process      30-Jun-
                                                                    30-Jun-10            74
  SouFun               NYSE        SFUN   Real estate ad site       17-Sep-
                                                                    17-Sep-10           125
  ChinaCache Intl      NASDAQ      CCIH   Internet app delivery      1-Oct-10
                                                                       Oct-              84
  Dangdang             NYSE        DANG   Ecommerce ex. Amazon         Dec-
                                                                     8-Dec-10           272
  Youku                NYSE        YOKU   Like Youtube                 Dec-
                                                                     8-Dec-10           203
  Qihoo                NYSE        QIHU   Internet Security         30-Mar-
                                                                    30-Mar-11           176




            IPO      Adj IPO                                1-
                                                       Adj 1-         1-
                                                                  Adj 1-
            Share    Share     Adj IPO     Adj IPO     Week       Month      Current
  Ticker    Price    Price     Open        Close       Price      Price      Price
  SOHU            13        13       13.03          13     12.06        5.75   105.74
  BIDU            27       2.7         6.6       12.25        9.5       7.78   148.52
  1688          13.5     13.5           30       38.48     28.17       32.48    13.78
  CYOU            16        16          22       20.02         25      32.62    45.32
  HSFT            10        10       10.25        10.4         11         12    18.66
  SFUN          42.5   10.625        16.75       18.38     17.42        18.2    23.05
  CCIH          13.9     13.9           27       27.15     23.53       23.71    16.81
  DANG            16        16        24.5       29.91         27      29.42    23.16
  YOKU          12.8     12.8           27       33.44       33.3       38.9    59.69
  QIHU          14.5     14.5           27          34       30.3       28.5    28.72




                                          23
Using IPO Offering Price

                   First
         Open vs   Day IPO
         IPO       Price    1-Week      1-Month     Total
Ticker   Offering Return    Return      Return      Return
SOHU         0.23%    0.00%      -7.23%     -55.77%   713.38%
BIDU       144.44%  353.70%     251.85%     188.15% 5400.74%
1688       122.22%  185.04%     108.67%     140.59%     2.07%
CYOU        37.50%   25.13%      56.25%     103.88%   183.25%
HSFT         2.50%    4.00%      10.00%      20.00%    86.60%
SFUN        57.65%   72.99%      63.95%      71.29%   116.94%
CCIH        94.24%   95.32%      69.28%      70.58%    20.94%
DANG        53.13%   86.94%      68.75%      83.88%    44.75%
YOKU       110.94%  161.25%     160.16%     203.91%   366.33%
QIHU        86.21%  134.48%     108.97%      96.55%    98.07%
            70.91%  111.88%      89.06%      92.30%   703.31%

Using First Day Adj   Open
          First
          Day         1-Week   1-Month     Total
Ticker    Return      Return   Return      Return
SOHU        -0.23%      -7.44%     -55.87%     711.51%
BIDU        85.61%      43.94%      17.88%    2150.30%
1688        28.27%      -6.10%       8.27%     -54.07%
CYOU        -9.00%      13.64%      48.27%     106.00%
HSFT          1.46%      7.32%      17.07%      82.05%
SFUN          9.73%      4.00%       8.66%      37.61%
CCIH          0.56%    -12.85%     -12.19%     -37.74%
DANG        22.08%      10.20%      20.08%      -5.47%
YOKU        23.85%      23.33%      44.07%     121.07%
QIHU        25.93%      12.22%       5.56%       6.37%
             18.83%      8.83%      10.18%     311.76%




                                       24
Using First Day Adj Close
          1-Week    1-Month   Total
Ticker    Return    Return    Return
SOHU         -7.23%   -55.77%     713.38%
BIDU        -22.45%   -36.49%    1112.41%
1688        -26.79%   -15.59%     -64.19%
CYOU         24.88%    62.94%     126.37%
HSFT          5.77%    15.38%      79.42%
SFUN         -5.22%    -0.98%      25.41%
CCIH        -13.33%   -12.67%     -38.08%
DANG         -9.73%    -1.64%     -22.57%
YOKU         -0.42%    16.33%      78.50%
QIHU        -10.88%   -16.18%     -15.53%
          Average:     -6.54%      -4.47%                               199.51%




                                           China Tech IPO Price Trends
                  160

                  140

                  120                                                                          Sohu
                                                                                               Baidu
                  100
Price ($/share)




                                                                                               Alibaba

                  80                                                                           Changyou.com
                                                                                               hiSoft Tech
                  60                                                                           SouFun
                                                                                               ChinaCache Intl
                  40
                                                                                               Dangdang
                  20                                                                           Youku
                                                                                               Qihoo
                   0
                          Adj IPO     Adj IPO    Adj IPO    Adj 1-Week Adj 1-Month   Current
                        Share Price    Open       Close        Price       Price      Price
                                         Day (Graph Not Scaled to Time Period)




                                                             25
INVESTMENT STRATEGY FOR RENREN
SPECULATIVE
HIGH VOLATILITY
ESTIMATE OPEN $14 TO $20
ESTIMATE 1ST DAY CLOSE $16 TO $28
ENTRY PRICE: $14 TO $18
        ST
AVOID 1 DAY ENTRY PRICE OF ABOVE $20 (HIGH RISK)
1 YEAR PRICE TARGET $30

Even though RenRen will be an overvalued stock from the start, the hype and exuberance will
drive investors and traders to speculate and drive up the price on this stock. From our IPO
analysis of China Internet IPOs, the 1st day opening vs. IPO Offering price has ranged from
0.23% Sohu to 144% Baidu. Since the Renren’s IPO price will be between $12 to $14 dollars and
the current hype, The IPO price of Renren could estimate to open from $14 to $20. Since the
investment bankers on the deal already raised the IPO price from $9 to $11. That has already
increased the price by about 30%. If you do plan to invest in Renren, you should enter a limit
order versus a market order to prevent panic buying at a very high price. It’s possible for the
stock to hit an intraday high of as high as $28 on the 1st day and drop back to there. It would be
a very unlikely event for the stock to drop below the IPO price since the current market liquidity
is very strong, and it’s in the investment bankers’ interest to have a very strong IPO for the 1st
of a list of social network IPO. Please be aware that the 1st day price volatility could be very
high. You should have a plan on what price you are willing to purchase and be disciplined.




Research report by:
Kenny Hong, CFA
Vice President, Investment Advisory
Kenny.hong@ct-business.com
Shanghai mobile: +(86) 151-2111-5396

Analyst Research Contribution by (Alphabetize by first name)
Gabriel Wong
Jay Patel
Kelly Lai
Stephanie Miao


                                               26
General: Additional information is available upon request. Information has been obtained from
sources believed to be reliable but CT Business Solutions Ltd. or its affiliates and/or subsidiaries
do not warrant its completeness or accuracy except with respect to any disclosures relative to
and/or its affiliates and the analyst’s involvement with the issuer that is the subject of the
research. All pricing is as of the close of market for the securities discussed, unless otherwise
stated. Opinions and estimates constitute our judgment as of the date of this material and are
subject to change without notice. Past performance is not indicative of future results. This
material is not intended as an offer or solicitation for the purchase or sale of any financial
instrument. The opinions and recommendations herein do not take into account individual client
circumstances, objectives, or needs and are not intended as recommendations of particular
securities, financial instruments or strategies to particular clients. The recipient of this report
must make its own independent decisions regarding any securities or financial instruments
mentioned herein. CT Business Solutions Ltd. distributes in the U.S. research published by non-
U.S. affiliates and accepts responsibility for its contents. Periodic updates may be provided on
companies/industries based on company specific developments or announcements, market
conditions or any other publicly available information. Clients should contact analysts and
execute transactions through a subsidiary or affiliate in their home jurisdiction unless governing
law permits otherwise.

Copyright 2011 CT Business Solutions Ltd. All rights reserved. This report or any portion hereof may not be reprinted,
sold or redistributed without the written consent of CT Business Solutions Ltd.#$J&




                                                          27

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Ren Ren Company Ipo Analysis

  • 1. PRESENTS COMPANY IPO ANALYSIS May 4, 2011 By Kenny Hong, CFA
  • 2. TABLE OF CONTENTS Foreword 3 Executive Summary 4 IPO Details 5 Renren User Base & Internet Demographics in China 5 Financials 8 Sources of Revenue 10 Plans for Proceeds from IPO 11 Early Investors 11 Risk Factors 12 Management 13 Current Competition in China 14 Comparison to Facebook 22 Recent IPO Analysis 23 Investment Strategy for Renren 26 2
  • 3. FOREWORD “China Internet IPO”, “Social Network“, and “Facebook” are the hottest buzz words of 2011. Renren includes all 3 of those elements and will be one of the first social network websites going IPO with Linkedin, Facebook, and Kaixin001 following after. Renren is a China Internet Social Network company designed to look like the Facebook of China and is going IPO on Wednesday, May 3, 2011. China has 457 million Internet users at the end of 2010 and is estimated to grow to over 700 million by 2014. Renren has 114 million registered users. The wave of hot IPOs has evolved from US Tech. firms in the 1990s to the US Internet IPOs in the 2000s to the China Internet IPOs in the 2005-2010 to the Global Social Media + China Internet Social Media in 2011. As an early adopter and user of various Internet Social Networks, I have experience the evolution of sites such as Friendster, Myspace, Facebook, Linkedin, and now the China Websites and Social Networks such as Renren as I am currently based in Shanghai, China. The recent China Internet IPOs from Dec. 2010 such as Dang Dang (Dang), Yokou (Yoku), and Qihoo (QIHU) have been successful for institutional investors, 45% to 366% return from IPO price to May 3rd while the return for investors after the open IPO price has been mixed from - 5% to 121%. More data are provided in the following report. The information from this research report has been taken from the Renren prospectus and various reputable sources in English and Chinese as well. We hope this report will better help you in your investment decision, business decision, or academic interests by providing you with an overview of Renren as a company and the social network in China as well. Kenny Hong, CFA Vice President, Investment Advisory Kenny.hong@ct-business.com 3
  • 4. EXECUTIVE SUMMARY ▪ Price per share: $12-14 (increase from previous $9-11) ▪ 114 million registered users (February 2011) o Aggregate 2.9 billion photos, 249 million blogs, 20.8 billion comments/reviews ▪ 58.2% of Chinese internet users below the age of 30 ▪ Users in China spent 7.8% of their online time on social networking sites compared to 13.9% globally and 11.6% in the United States (April 2010) ▪ YoY revenue growth was 239% from 2008-2009 ▪ YoY revenue growth declined to 64% in 2009-2010 ▪ Company has no debt and over $136M in cash on balance sheet ▪ Revenue breakdown ▪ Renren potentially has large upside from increasing its product offerings and monetization its services ▪ Risk factors include intellectual property, user base, innovation, technology, reputation, and regulation ▪ Management has strong engineering, tech start-up and consulting backgrounds ▪ Competitors include Kaixin001, Weibo, Pengyou, and Facebook 4
  • 5. IPO DETAILS ▪ RenRen expected IPO date: May 4, 2011. ▪ RenRen ticker symbol: NYSE:RENN ▪ Price per share: $12-14 (increase from previous $9-11) o Raising up to $743.1 million o 15.93% to 18.59% of the company will be floating ▪ Shares offered o ADSs by Renren: 42,898,711 o ADSs by current shareholders: 10,201,289 o Total ADSs offered: 53,100,000 o ADSs to Class A ratio: 3ADSs to 1 Class A share ▪ Private Placements o Third-party investors affiliated with Alibaba Group, China Media Capital, and CITTIC Securities to purchase an aggregate USD 10 million worth of Class A shares at IPO price with respect to the ADSs to Class A ratio RENREN USER BASE & INTERNET DEMOGRAPHICS IN CHINA ▪ Renren User Base ○ 114 million registered users (February 2011) ○ 31 million active users o Aggregate 2.9 billion photos, 249 million blogs, 20.8 billion comments/reviews Cumulative total activated users (in millions) 117 million as of 140 March 2011 120 110 million 100 83 million Axis Title 80 60 33 million 40 20 0 December 1, 2008 December 1, 2009 December 1, 2010 5
  • 6. ▪ Internet Demographics in China o 58.2% of internet users below the age of 30 o Students comprise 30.6% of the total user population o Only 38.4% of internet users in China engaged in online social networking compared to 69.8% globally and 81.4% in the United States (April 2010) o Users in China spent 7.8% of their online time on social networking sites compared to 13.9% globally and 11.6% in the United States (April 2010) Growth of Chinese Internet Population US Users China Internet Users 900 800 700 600 Users (millions) 500 400 300 200 100 0 2007 2008 2009 2010 2011 2012 2013 2014 6
  • 7. RenRen's Potential Growth 900 800 700 600 Axis Title 500 China Internet 400 Users 300 200 100 0 2007 2008 2009 2010 2011 2012 2013 2014 Number of End Users in China by Media Interface 7
  • 8. Share of Advertising Spending by Medium in China 2009 2012E FINANCIALS ▪ YoY revenue growth was 239% from 2008-2009 ▪ YoY revenue growth declined to just 64% in 2009-2010 ▪ Revenue forecast for the coming years maintains a growth rate between 50-60% Renren Revenue & Growth ($USD Mln) $200.0 $183.7 $150.0 2008 $122.5 2009 $100.0 $76.5 2010 $46.7 2011(E) $50.0 $13.8 2012(E) $0.0 2008 2009 2010 2011(E) 2012(E) ▪ Loss from operations in 2008 and 2009 but moved to positive numbers in 2010 ▪ Majority of loss recorded in the past 2 years has been caused by change in fair value of warrants issued to investors ▪ Company has no debt and over $136M in cash on balance sheet 8
  • 9. RenRen Revenue & Net Income 08-10 $100.0 $75.0 in millions of US$ $50.0 $25.0 $0.0 ($25.0) Net Revenue ($50.0) Gain from Opeations ($75.0) Net Income ($100.0) 2008 2009 2010 Net Revenue $13.8 $46.7 $76.5 Gain from Opeations ($8.0) ($2.7) $7.6 Net Income $49.3 ($70.1) ($64.2) ▪ Revenue multiplier is common method used to determine relative price of a company ▪ Renren is nearly twice as expensive as Facebook Renren Facebook Value $5.1 Bln $70 Bln 2010 Revenue $77 Mln $2.0 Bln 2010 Revenue Multiple 67.1x 35.0 ▪ Renren average revenue per user of $0.65 ▪ Facebook averages $4.00 per user ▪ Potentially Renren has large upside from increasing its product offerings and monetization its services Renren Facebook Revenue $77 Mln $2.0 Bln Number of Users 117 Mln 500 Mln Revenue per User $0.65 $4.00 ▪ No plans to pay any cash dividends in the foreseeable future ▪ Will retain future earnings to operate and expand our business 9
  • 10. SOURCES OF REVENUE ▪ IVAS (Internet Value Added Services) o Primarily through online game revenues of which the substantial majority is generated from users’ purchases of in-game virtual items o Other revenues include revenues earned from merchants who offer services and products on nuomi.com, paid applications on the Renren Open Platform program and VIP memberships o ▪ Online Advertising o Variety of different ads offered but over 90% of revenue comes from pay-for- time arrangements o Due to rapidly evolving nature of both online advertising and social networking websites, Renren is unable to provide any meaningful advertisement volume or price information Revenue Sources 2010 Other Online Services 2009 Games Advertising 2008 0.0% 20.0% 40.0% 60.0% 10
  • 11. PLANS FOR PROCEEDS FROM IPO ▪ Renren plans on using the proceeds of the IPO in three manners o $180M for investing in technology and research and development activities o $180M for expanding sales and marketing activities o Remainder of the proceeds will be used for general corporate purposes including acquisitions and investments EARLY INVESTORS ▪ Investors - Series D o Softbank Corporation April 2008 purchased 35% for $430 million Aggregate of 10,071,763 series D preferred shares at USD 9.93 per share Has warrants to purchase 30,215,288 series D preferred shares o Joho Capital and SBI Investment Company April 2008 purchased 3,133,438 series D preferred shares for USD 30 million ▪ Investors - Ordinary Shares o Joseph Chan Economic ownership 22.8% Voting power 55.9% ▪ Underwriters of offering o Morgan Stanley, Deutsche Bank, Credit Suisse, Bank of America Merrill Lynch, Jefferies, Pacific Crest, and Oppenheimer 11
  • 12. Ownership and Voting Rights 0.0% 10.0% 20.0% 30.0% 40.0% 50.0% 60.0% 70.0% 80.0% 90.0% 100.0% CEO Joseph Chan SB Pan Pacific Pre-IPO and Private Placement Investor… Public Investors Holding Class A Shares Pre-IPO and Private Public Investors Placement Investor SB Pan Pacific CEO Joseph Chan Holding Class A Shares Holding Class A Ordinary Shares Ownership 13.4% 29.6% 34.2% 22.8% Voting Power 3.3% 7.3% 33.5% 55.9% RISK FACTORS User Base, Innovation, Technology, and Reputation o Maintain and increase user base o Maintain innovative services and applications o Expand into new services, new demographics, whilst keeping up with technology o New fast-growing company in uncertain industry with heavy reliance on advertising and third-party services o Spammers, malicious content, collection of personal data may affect reputation, removal of content due to PRC regulations Intellectual Property o Conflict with US companies that already have patents such as Facebook o Copying other companies or being copied ▪ Regulation o PRC censorship issues and business license o Conforming to US GAAP Transparent and reliable financial information o Leasehold interests may be faulty Renren’s most imminent risk factors are lawsuits and competition, due to the saturation of the Chinese social networking market. Renren will have to maintain a competitive advantage while minimizing problems arising from intellectual property, regulatory or other issues. After their IPO in the US, Renren may be under closer scrutiny by investors, who require reliable and transparent financial information. Renren must also avoid using content that is 12
  • 13. questionably similar to competitors (e.g. Facebook), while expanding into new markets. Privacy and anti-spam anti-malware will also become an issue. MANAGEMENT ▪ Strong engineering, tech start-up and consulting backgrounds ▪ Previously worked at Google, Yahoo, Alibaba, and other tech companies ▪ Chairman & CEO: Joseph Chen, 41 o Founder of ChinaRen.com (first-gen SNS), SVP of Sohu.com o MIT Masters in Engineering and Stanford MBA ▪ Director: Katsumasa Niki, 43 o Group manager of Softbank Corp Finance Department, director of several Softbank subsidiaries o Kobe University Bachelor of Economics and Chuo Grad School MBA ▪ Director: Matthew Nimetz, 71 o COO of General Atlantic (venture capital firm), corporate and international attorney for over 30 years o Harvard Law School and Oxford University Rhodes Scholar ▪ COO: James Jian Liu, 38 o Founder and CEO of UUMe.com, BCG China management consultant o Shanghai Jiao Tong BS Computer Science and Stanford MBA ▪ CFO: Hui Huang, 38 o CFO of Cathay Industrial Biotech from 2003-2007, Associate in Goldman Sachs Asia Principal Investments, BCG Associate o Wharton MBA ▪ Chief Marketing Officer: Alvin Chiang, 40 o VP of Alibaba, VP Sales of NetEase, Yahoo ▪ SVP Games: Chuan He, 31 o Ph.D. in Computer Science from Tsinghua ▪ VP of Nuomi.com: Derek Boyang Shen, 37 o Google Head of China Development, Strategic Partner Development, Engineer o UCLA Masters in Computer Science 13
  • 14. CURRENT COMPETITION IN CHINA April 14th, 2010, China’s Top 4 in Comparison 14
  • 15. RenRen ○ Design and business model are copied from Facebook. ○ Users: The majority of users are students, although RenRen strives to retain those users after graduation. In the fall of 2009, it launched a massive advertising campaign—both traditional and digital—urging Chinese to reconnect with old friends and classmates. The emphasis is on connecting with real-life friends online, just as on Facebook. As RenRen grows, it is encroaching on the turf of its rivals: teens (Qzone), white-collars (Kaixin001), and lower-tier cities (51.com). ○ User Interface: The user interface is nearly identical to Facebook (though it has not copied Facebook’s latest redesign). It has a few unique features, such as a “footprint” of who last visited your page and recently added game mechanics or ‘funware’ so that users can reach ‘higher levels’ for interacting on the site. It also allows custom skins, though the majority of users stay with the basic theme. ○ Platform: The application programming interface is open to 3rd parties, but revenue share is a capped at 56%. It boasts about 250 applications (almost all games) and is China’s most popular open platform. Foreign game developers are just starting to test the approval process, with FooMojo, RockYou, and PopCap leading the way. Access for foreign developers is certain to be a hot topic at the upcoming 2010 China Social Games Summit. ○ Games: RenRen has the most and best games, in large part due to its open platform. But RenRen also develops games in-house, leading to concerns that RenRen will favor its own games over those of outside developers. Other networks often copy the most popular games on RenRen. ○ Financing: Softbank purchased 35% of RenRen for $430 million, valuing the company at $1.2 billion. The company intends to hold an initial public offering as soon as 2011. ○ RenRen’s parent company is Oak Pacific Interactive, which also owns Mop, a smaller Chinese social network, forum, and humor site. ○ Revenues: Annual revenue was over 100 million RMB ($15 million) in 2009, according to one source from the company. The primary revenue channel is advertising (brands, games, and e-commerce). ○ Analysis: RenRen is the most popular, most open, and best-financed social network in China. Its management team is also the smartest and fastest-moving. It is actively developing advertising, gaming, and e-commerce revenues. Its user growth is impressive, in large part due to its aggressive marketing campaigns. The August 2009 name switch from Xiaonei (inside-campus) to RenRen (people’s web) signaled its ambition to become China’s dominant popular social network. By comparison, China’s other social networks are asleep at the wheel. 15
  • 16. KaiXin o While RenRen was still concentrated on students, the upstart Kaixin001 was able to attract white-collar workers (in large part via spam). o Its social games got entire offices addicted to parking cars, stealing crops, and other top games. Its white-collar workers are the richest and most monetizable demographic of social network users. Kaixin001’s critical battle is ensuring that the next generation of students “graduates” to its site upon entering the workforce, rather than remaining with RenRen. o Users: White-collar workers who can secretly farm crops and check friends’ photos from their office desk. Its users spend twice as much time on site, as compared to users on the other social networks. o User Interface: The interface is clean and very simple—Kaixin001 is a pared-down version of Facebook. It eases first-time users into social network: the most popular applications, like the popular “Buying a House,” even comes pre-installed. Advertising is minimal. o Platform: Kainxin001 is a closed platform, although insiders say that it will eventually open up. It has about 50 applications, the majority of which are games. o Games: Kaixin001 launched the social games craze in China and its users are game- crazy. But its games now lag behind RenRen in quantity and quality, because it’s attempting to develop everything in-house. For instance, it took Kaixin001’s developers 6 months (an eternity in social game years) to copy a popular restaurant game on RenRen. That will damage Kaixin001 as it aims to attract new users and retain and monetize its existing users. o Financing: Kaixin001 has received a total of $23 million through two funding rounds. Investors include Sina, Qiming Ventures, and Northern Light Venture Capital. o Revenues: Kaixin001 has reached monthly revenues of 7 million RMB ($1 million), but is not yet profitable. Advertisers at ad:tech Beijing told BloggerInsight that Kaixin001 is the hottest site. o Analysis: Kaixin001 has seen rapid growth and has captured a desirable demographic of white-collar workers (appealing to advertisers), who spend tons of time on the site. But its management team is far more conservative and slow- moving than RenRen. It’s far behind in terms of its advertising and monetization channels. Its site design has changed little and its application programming interface remains closed. If Kaixin001 fails to innovate or at least keep up with the curve, it will lose out. Students will stick with RenRen rather than “graduate” to Kaixin001. 16
  • 17. QZone ○ Qzone draws traffic from QQ Messenger, which boasts 523 million active users and is also owned by Tencent. Qzone targets teens, rural, and casual users and claims a whopping 388 million active users, a highly suspect number. Tencent’s internet services, QQ Messenger, QQ Show, QQ Games, QQ Pet, and Qzone, do connect a huge number of Chinese people. But the classification of Qzone as a social network is questionable. It has tons of dormant, skeleton profiles that are pulled from QQ Messenger. In that regard, it’s similar to MSN Spaces, which also has a ton of “users,” but low value and retention rates. Qzone users often use nicknames or aliases rather than real-life names. Given Tencent’s awesome advantages and synergies in social networks, Tencent’s forays into “real-identity” social networking should be seen as a squandered opportunity. ○ Users: Teens and rural users. Qzone is attempting to funnel its older users towards its other social network, Xiaoyou (classmates), with limited success. It already failed with an earlier attempt called QQ Campus. ○ User Interface: Qzone is a lousy website: it’s ugly, unintuitive, and buggy. The site is very basic (for a social network), but not in a user-friendly way (like Kaixin001). ○ Platform: Qzone is a closed platform, though it is experimenting with licensing. It has about 50 applications (mainly games). Benjamin Joffe, Tencent expert and CEO of internet market research firm +8*, comments: “Applications are all copies or licenses or bought from social gaming companies, generally with terrible revenue share or poor valuation. Why? Because Tencent is a closed network and because they can. Problem is: operating social games is not the same as instant messaging or massive multi-player online games and there is a learning curve – even for Tencent.” ○ Games: Although Qzone should have a natural advantage (Tencent also owns QQ Games), the games, like much else on the site, are of low quality. Qzone develops in- house copies of popular games, but it lags way behind and prohibits users from adding games without paying at certain times. Perhaps Qzone’s comparatively young and rural users are so naïve that they pay Qzone when they can play the same—or better—games for free on the other networks. But it’s doubtful that this is a successful business strategy in the long run. ○ Financing: Tencent, Qzone’s parent company, is massively profitable and can employ incredible resources should it so desire. ○ Revenues: No public figures are released. There is a lack of advertising and quality games, so virtually all revenues must come from Qzone “Yellow Diamond” memberships. It is difficult to estimate that revenue stream, but it’s hard to imagine that too many Chinese users will stay loyal to Qzone in the long-run if they continue to offer lousy services. ○ Analysis: Tencent with Qzone is like Microsoft with Windows Vista: a near- monopolist (in instant messaging) that can thrive despite a terrible product and lack of vision. Tencent is still massively profitable: 2009 revenues were $1.8 billion, about 17
  • 18. three times Facebook’s estimated revenues. It’s unclear how much of that is attributable to the Qzone social network though. Benjamin Joffe comments, “Tencent is definitely not the best in terms of products or innovation – similar to Zynga in that sense – but their ability to deliver a “good enough” mass market service and integrating it within their ecosystem is impressive.” It holds the teen demographic, but poor site design and management have cost it ground against its competitors. Qzone is shut out of the market for older students and white-collar workers, and RenRen is now encroaching on its core demographic of teens. Qzone could still turn things around though, as its parent company Tencent is an 800- pound gorilla in the Chinese internet. 51.Com ○ 51.com was an early favorite with significant backing, but is now struggling. Growth has slowed and it has the lowest traffic rankings of the top four. In early January, the site was briefly blocked for “objectionable” content, so management is trying to clean itself of lewd users and content (it’s rumored to be a platform for the world’s oldest profession). Its Chief Strategy Officer recently resigned, citing illness. 51.com is a borderline mass-market contender at best. Urban and educated demographics have all turned to its competitors. It’s now in the precarious position of defending its core user base in lower tier cities. ○ Users: Users from lower tier cities. ○ User Interface: 51.com is a simple social network. It’s far more functional than elegant. Several popular applications are pre-installed and the skins are customizable. ○ Platform: 51.com offers an open platform. It has attracted about 50 applications (mostly games). It is expected to offer more favorable revenue share terms than RenRen. ○ Games: The games on 51.com are decent, though not as numerous or high-quality as on RenRen. 51.com also develops its own games in-house: it’s investing $15 million in a gaming portal, in an attempt to reduce its reliance on advertising and value-added services. It will also soon connect into the gaming platform from Giant Interactive, one of its investors. ○ Financing: Giant Interactive, a publicly-listed Chinese massive multiplayer online gaming company, invested $51 million for a 25% stake. Earlier backers include venture capital firms Sequoia Capital, SIG, Redpoint Ventures, and Intel Capital. In early 2007 there was premature talk of an IPO in 2010, but nothing has been heard since. ○ Revenues: 51.com claims to have turned a profit in 2009, with advertising revenues of about 200 million RMB ($29 million). Its open platform generated roughly 12 million RMB ($1.8 million) in revenues. ○ Analysis: 51.com was likely doomed to the mass-market by its rural roots. Its lower tier cities approach initially allowed for quick user growth, but the site now has a low-brow reputation and is scorned by more sophisticated netizens. RenRen’s 18
  • 19. approach of starting with the elite students at China’s top universities, BeiDa and Tsinghua, and then spreading outward (copied from Facebook), appears to have been far more successful. Second tier social networks worldwide are falling to Facebook. Will China’s more “sophisticated” networks push into 51.com’s territory? BloggerInsight is inclined to think so. 51.com’s stagnation in user growth relative to other networks is not a good sign; spreading outward from elite users has been successful for social networks worldwide and for RenRen in China too. There are certainly differing opinions though. Beijing-based internet guru Kaiser Kuo told BloggerInsight, “I wouldn’t write them off at all: They’ve got a real hold in sub- secondary cities and with their tie-up to a major game company (Giant Interactive), they’ve got plenty of cash, and as far as I know, loads of traffic. It’s also been cleaned up quite a bit within the last year, from what I’ve heard.” 51.com may or may not hold its ground in lower tier cities. But one thing’s for certain: 51.com stands little chance in China’s top-tier cities. Current China’s Top 6 Social Networking Sites in Comparison Renren Kaixin001 QQ Community 51. com Pengyou Weibo URL www.renren.com www.kaixin001.c www.qq.com www.51.com www.pengyou.c www.sina.com.c om om n Type Real-name SNS Real-name SNS Nickname SNS Real-name Real-name Microblog SNS SNS Registered 170 million 95 million 481 million 1/8 million 131 million 120 million Users (Tencent claims (Tencent claims these as these as iResearch (iResearch “actives” under “actives” under iUserTracker) iUserTracker) an extremely an extremely broad, broad, undefined undefined definition) definition) Active 95 million 40 million 190 million 40 million 80 million 65 million Users User Students, White-collars Teens Lesser-tier Students, White-collars Demograp white-collars cities, rural white collars hics users Alexa #15 #28 #2 #72 #26 #3 19
  • 20. Rank Traffic (for China) Alexa #90 #155 #10 #419 #179 #13 Rank Traffic (globally) Alexa 10.03 16.96 9.06 11.79 4.74 10.08 Rank Pageviews /User (average 3months) China #10 #19 #2 #127 #27 #3 Rank Reports from Renren regarding its user base and market share 20
  • 21. Top left: At the end of 2010, Renren held 36% market share in real-name China SNS (excludes Qzone), leading its next closest competitor, Tencent Pengyou by 13.5%, and far ahead of Kaixin001. Top right: Renren also claims the highest user loyalty, meaning 70% of users are unlikely to shut down their Renren accounts to join another SNS service. Bottom: Future user usage frequency, 60% of users stated that they will spend same of time in Renren as they are now, 15.9% vote they will spend more time, 20.2% vote for less time, and 3.7% unsure. *Note that these pictures are data from CNNIC: According to CNNIC’s latest Chinese SNS users’ report, Renren has dominated the whole SNS market with its 39% market share and most stable user foundation (user loyalty as high as 69.6%). However, the report has excluded Qzone which may have a bigger market share and higher user loyalty when combined with Tencent Pengyou. ▪ Kaixin001 and Weibo (Sina) o Sued Renren for unfair competition Renren released Kaixin.com a copy of Kaixin001 o Weibo growing at 10 million users per month while Renren is only growing at 2 million users per month o Kaixin001 planning to issue IPO one month after Renren Pengyou (Tencent) ○ Tencent’s latest entry into the real-name social networking space has many users. However, whether the social graph is strong is still uncertain. 21
  • 22. COMPARISON TO FACEBOOK ▪ Revenue multiplier is common method used to determine relative price of a company ▪ Renren is nearly twice as expensive as Facebook Renren Facebook Value $5.1 Bln $70 Bln 2010 Revenue $77 Mln $2.0 Bln 2010 Revenue Multiple 67.1x 35.0 ▪ Renren average revenue per user of $0.65 ▪ Facebook averages $4.00 per user ▪ Potentially Renren has large upside from increasing its product offerings and monetization its services Renren Facebook Revenue $77 Mln $2.0 Bln Number of Users 117 Mln 500 Mln 22
  • 23. RECENT CHINA INTERNET IPO ANALYSIS China Internet Ipo Sample Size Total Raised Stock Exchange Ticker Business IPO Date ($ million) Sohu NASDAQ SOHU Net ads and content 12-Jul- 12-Jul-00 59.8 Baidu NASDAQ BIDU Search Engine Aug- 5-Aug-05 109 Alibaba HK 1688 B2b ecommerce Nov- 6-Nov-07 1500 Changyou.com NASDAQ CYOU Games (Sohu subsid) Apr- 2-Apr-09 165 hiSoft Tech NASDAQ HSFT IT, business process 30-Jun- 30-Jun-10 74 SouFun NYSE SFUN Real estate ad site 17-Sep- 17-Sep-10 125 ChinaCache Intl NASDAQ CCIH Internet app delivery 1-Oct-10 Oct- 84 Dangdang NYSE DANG Ecommerce ex. Amazon Dec- 8-Dec-10 272 Youku NYSE YOKU Like Youtube Dec- 8-Dec-10 203 Qihoo NYSE QIHU Internet Security 30-Mar- 30-Mar-11 176 IPO Adj IPO 1- Adj 1- 1- Adj 1- Share Share Adj IPO Adj IPO Week Month Current Ticker Price Price Open Close Price Price Price SOHU 13 13 13.03 13 12.06 5.75 105.74 BIDU 27 2.7 6.6 12.25 9.5 7.78 148.52 1688 13.5 13.5 30 38.48 28.17 32.48 13.78 CYOU 16 16 22 20.02 25 32.62 45.32 HSFT 10 10 10.25 10.4 11 12 18.66 SFUN 42.5 10.625 16.75 18.38 17.42 18.2 23.05 CCIH 13.9 13.9 27 27.15 23.53 23.71 16.81 DANG 16 16 24.5 29.91 27 29.42 23.16 YOKU 12.8 12.8 27 33.44 33.3 38.9 59.69 QIHU 14.5 14.5 27 34 30.3 28.5 28.72 23
  • 24. Using IPO Offering Price First Open vs Day IPO IPO Price 1-Week 1-Month Total Ticker Offering Return Return Return Return SOHU 0.23% 0.00% -7.23% -55.77% 713.38% BIDU 144.44% 353.70% 251.85% 188.15% 5400.74% 1688 122.22% 185.04% 108.67% 140.59% 2.07% CYOU 37.50% 25.13% 56.25% 103.88% 183.25% HSFT 2.50% 4.00% 10.00% 20.00% 86.60% SFUN 57.65% 72.99% 63.95% 71.29% 116.94% CCIH 94.24% 95.32% 69.28% 70.58% 20.94% DANG 53.13% 86.94% 68.75% 83.88% 44.75% YOKU 110.94% 161.25% 160.16% 203.91% 366.33% QIHU 86.21% 134.48% 108.97% 96.55% 98.07% 70.91% 111.88% 89.06% 92.30% 703.31% Using First Day Adj Open First Day 1-Week 1-Month Total Ticker Return Return Return Return SOHU -0.23% -7.44% -55.87% 711.51% BIDU 85.61% 43.94% 17.88% 2150.30% 1688 28.27% -6.10% 8.27% -54.07% CYOU -9.00% 13.64% 48.27% 106.00% HSFT 1.46% 7.32% 17.07% 82.05% SFUN 9.73% 4.00% 8.66% 37.61% CCIH 0.56% -12.85% -12.19% -37.74% DANG 22.08% 10.20% 20.08% -5.47% YOKU 23.85% 23.33% 44.07% 121.07% QIHU 25.93% 12.22% 5.56% 6.37% 18.83% 8.83% 10.18% 311.76% 24
  • 25. Using First Day Adj Close 1-Week 1-Month Total Ticker Return Return Return SOHU -7.23% -55.77% 713.38% BIDU -22.45% -36.49% 1112.41% 1688 -26.79% -15.59% -64.19% CYOU 24.88% 62.94% 126.37% HSFT 5.77% 15.38% 79.42% SFUN -5.22% -0.98% 25.41% CCIH -13.33% -12.67% -38.08% DANG -9.73% -1.64% -22.57% YOKU -0.42% 16.33% 78.50% QIHU -10.88% -16.18% -15.53% Average: -6.54% -4.47% 199.51% China Tech IPO Price Trends 160 140 120 Sohu Baidu 100 Price ($/share) Alibaba 80 Changyou.com hiSoft Tech 60 SouFun ChinaCache Intl 40 Dangdang 20 Youku Qihoo 0 Adj IPO Adj IPO Adj IPO Adj 1-Week Adj 1-Month Current Share Price Open Close Price Price Price Day (Graph Not Scaled to Time Period) 25
  • 26. INVESTMENT STRATEGY FOR RENREN SPECULATIVE HIGH VOLATILITY ESTIMATE OPEN $14 TO $20 ESTIMATE 1ST DAY CLOSE $16 TO $28 ENTRY PRICE: $14 TO $18 ST AVOID 1 DAY ENTRY PRICE OF ABOVE $20 (HIGH RISK) 1 YEAR PRICE TARGET $30 Even though RenRen will be an overvalued stock from the start, the hype and exuberance will drive investors and traders to speculate and drive up the price on this stock. From our IPO analysis of China Internet IPOs, the 1st day opening vs. IPO Offering price has ranged from 0.23% Sohu to 144% Baidu. Since the Renren’s IPO price will be between $12 to $14 dollars and the current hype, The IPO price of Renren could estimate to open from $14 to $20. Since the investment bankers on the deal already raised the IPO price from $9 to $11. That has already increased the price by about 30%. If you do plan to invest in Renren, you should enter a limit order versus a market order to prevent panic buying at a very high price. It’s possible for the stock to hit an intraday high of as high as $28 on the 1st day and drop back to there. It would be a very unlikely event for the stock to drop below the IPO price since the current market liquidity is very strong, and it’s in the investment bankers’ interest to have a very strong IPO for the 1st of a list of social network IPO. Please be aware that the 1st day price volatility could be very high. You should have a plan on what price you are willing to purchase and be disciplined. Research report by: Kenny Hong, CFA Vice President, Investment Advisory Kenny.hong@ct-business.com Shanghai mobile: +(86) 151-2111-5396 Analyst Research Contribution by (Alphabetize by first name) Gabriel Wong Jay Patel Kelly Lai Stephanie Miao 26
  • 27. General: Additional information is available upon request. Information has been obtained from sources believed to be reliable but CT Business Solutions Ltd. or its affiliates and/or subsidiaries do not warrant its completeness or accuracy except with respect to any disclosures relative to and/or its affiliates and the analyst’s involvement with the issuer that is the subject of the research. All pricing is as of the close of market for the securities discussed, unless otherwise stated. Opinions and estimates constitute our judgment as of the date of this material and are subject to change without notice. Past performance is not indicative of future results. This material is not intended as an offer or solicitation for the purchase or sale of any financial instrument. The opinions and recommendations herein do not take into account individual client circumstances, objectives, or needs and are not intended as recommendations of particular securities, financial instruments or strategies to particular clients. The recipient of this report must make its own independent decisions regarding any securities or financial instruments mentioned herein. CT Business Solutions Ltd. distributes in the U.S. research published by non- U.S. affiliates and accepts responsibility for its contents. Periodic updates may be provided on companies/industries based on company specific developments or announcements, market conditions or any other publicly available information. Clients should contact analysts and execute transactions through a subsidiary or affiliate in their home jurisdiction unless governing law permits otherwise. Copyright 2011 CT Business Solutions Ltd. All rights reserved. This report or any portion hereof may not be reprinted, sold or redistributed without the written consent of CT Business Solutions Ltd.#$J& 27