The trust fall is one of the most dramatic trust games. Use this group building game to build community, teamwork, and trust within the group as members rely on the protection of the group to prevent themselves from being injured.
2. Game Description
The trust fall is one of the
most dramatic trust games.
Use this group building
game to build community,
teamwork, and trust within
the group as members rely
on the protection of the
group to prevent
themselves from being
injured.
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3. Game Materials
• A raised platform of some
type – a stump, small wall,
table, ladder, etc. The
platform should be no
higher than 6 feet (less
than 2 meters) and at least
the height of about 4 feet
(about 1 meter).
• There should be 10-12
individuals standing on
level ground to serve as
catchers
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4. Game Preparation
This game requires a
minimum of 10-12 persons to
have appropriate protection.
Impress upon participants
that this is not a time for
joking around, but a time to
be serious and inspire trust in
each other. They need to be
encouraging and affirming,
helping to alleviate the fear
associated with trusting
someone else.
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5. Game Play
1. Begin by asking a youth to
stand on the raised platform
from which they will fall
backward into the arms of a
prepared group of spotters.
2. The person falling should keep
his or her arms crossed over
their chest with the palms
gripping opposite shoulders.
When falling they should not
bend their knees as it
concentrates the force of the
fall on a few people making
catching more difficult.
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6. 3. The two lines of catchers
stand shoulder to shoulder
facing one another. Hands are
to the side with the inside of
forearms extended, palms
face up so that hands are
alternated and juxtaposed in
order to provide a secure
landing area. It is preferable
that the catchers who are
facing each other do not
grasp hands.
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7. It is not necessary and a
knocked head WILL result as
the weight of the person
falling will pull the two
catchers holding hands
together. If the group
chooses to lock arms
together, do so by gripping
the wrist of the person
opposite, not the hand. Do
not cross arms as this can
injure the falling volunteer.
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8. 4. Assign one person in the
group to stand on the
platform and with the
volunteer about to fall or to
be in very close proximity. This
adult leader should make sure
the faller is:
1. specially aligned with the
catchers:
2. has hands across chest in
the correct position
3. tilting his or her head
slightly back as a means
to keep the body rigid so
that they do not bend at
the knees.
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9. He should also rearrange the
spotters if there appears to
be an appreciable size or
strength discrepancy in
opposing catchers.
5. The adult leader asks
the catchers if they are
ready. When they are
ready they say “fall” and
the person falling says
“falling” and falls.
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10. Discussion Ideas
• Trust: How did it feel be
forced to rely on someone
else? What fears did you
have? Did you trust they
would prevent you from
harm? How does this relate
to trusting God with our
lives?
• Protection: In this game we
have to protect someone in
the group from injury. Do
we as a group have an
obligation to look out for
each other? What are some
of the ways we can protect
each other in our lives?
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11. • Helping Those who
Fall: What are some ways
we can help to catch those
who fall? We are
surrounded by fallen
humanity who need help.
How can we help? What can
we do when a Christian
falls?
• Reliance: In this group, the
person in the center had to
rely on the group. What are
some of the ways we have
to rely on each other in the
Christian life? Do we need
each other?
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12. Bible Studies based on the book of Jonah
Only. This youth camp curriculum was
designed to teach the basic truths
of obedience in addition to evangelism in the
context of a Biblical character. The advantage
of going through a book and looking at one
man's story is that we see not only the
teaching but the example. It becomes much
more real!
Camp Curriculum - Whale of a Tale
-> Tell me about “Whale of a Tale”
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13. Creative Youth Ideas
Camp Bible Study Series
“Who Do You Say that I AM?”
www.creativeyouthideas.com/resources/whodoyousay.html
-> Tell me about “Who Do You Say that I AM?”
Jesus asked the disciples, "Who do others
say that I am?" It was easy to answer
because it required no conviction, no
commitment, and no risk. But then he
follows that question with another, "Who
do YOU say that I am?"
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14. Live the Fruitful, Abundant Life
Jesus Promised. Great for youth camps or
weekly Youth Bible Study. There are 7
Primary Bible study Sessions in the series.
www.creativeyouthideas.com/resources/fruitofthespirit.html
-> Tell me about “Fruit Of the Spirit”
Creative Youth Ideas
Youth Camp Bible Study Series
“Fruit Of the Spirit”
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15. "The Great Adventure" is western
themed Bible study series loosely based
around the song of the same name by
Steven Curtis Chapman. It was initially
written for a large Texas Church to use for
their Summer Youth Camp but has since
then proven popular around the world.
Camp Curriculum - The Great Adventure
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-> Tell me about “The Great Adventure”
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