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GAMING CONSOLE
TECHNOLOGY
PRESENTED BY : KESHAV KUMAR
OVERVIEW
 INTRODUCTION
 TODAY
 WORKING
 COMPONENTS
 GLOBAL MARKET SHARE
 FUTURE ASPECTS IN GAMING CONSOLE
 CONCLUSION
INTRODUCTION
A Gaming console is an interactive
entertainment video game. (Console refer to Video games and its Hardware console.)
 Gaming consoles have proved themselves to
be the best in digital entertainment.
 Nintendo Wii, Sony PS5, Microsoft Xbox one are
Currently three major Gaming console models in present.
TODAY
 Microsoft joined console competition with Xbox.
• Today it is a major competitors.
 Currently 3 major console models:
• Nintendo Wii
• Sony PS5
• Microsoft Xbox one
WORKING
COMPONENTS
Joystick
 Mouse
 Keyboard
 Serial Cable
 GPU
 Sound Card
 Output Device
(a television, monitor, etc
DEVELOPMENT PLATFORM
The platforms in which game will ship on:
 Xbox one
 PlayStation 5
 Wii
 Some will also ship on:
 Mobiles
 PSP
FUTURE ASPECT IN GAMING
CONSOLE TECHNOLOGY
• Gaming industry is undergoing radical change due to
advancements in technologies.
• Direction of change is in both , Hardware and Software.
• Virtual Reality(VR) , Static mouse, wireless technology and touch
screen is at fore front.
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Virtual Reality :
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Static mouse :
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Sphero spark:
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Sphero spark:
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Dynamic screen tech:
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Touch screen revolution (Airbar):
GLOBAL INDUSTRY
US sales of Consoles by 2015
 Hardware $ 11.7 billion
 Games $ 14.9 billion
 Worldwide sales of hardware & software:
 In 2016 $31 billion
 Projected for 2015 - $43 billion
48%
20%
20%
12%
Major Markets
USA Europe
Japan Rest of the World
MARKET SHARE
• Sony leads industry with 48% market share.
• Nintendo & Microsoft are its major competitors.
• Other vendors: Sega, Atari, Konami, Viacom,
Namco , THQ etc.
48%
29%
21%
2% Sony
Microsoft
Nintendo
Others
CONCLUSIONS
Games are at the leading edge of entertainment, rapidly becoming the ultimate
form of media due to all the possible expanding resources.
 Companies spend - and earn - a lot of money on/from their video game
advertising.
 Game developers will be at the forefront.
 More undiscovered uses still to come.
REFERENCES
 www.thegameconsole.com
 www.nintendo.com/wii
 www.megagames.com/console-games
 www.sony.co.in/
 http://tech2.in.com/india/category/gamingconsoles/
www.wargaming .com
www.autodesk.com

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Gaming console technology 2017 ppt

  • 2. OVERVIEW  INTRODUCTION  TODAY  WORKING  COMPONENTS  GLOBAL MARKET SHARE  FUTURE ASPECTS IN GAMING CONSOLE  CONCLUSION
  • 3. INTRODUCTION A Gaming console is an interactive entertainment video game. (Console refer to Video games and its Hardware console.)  Gaming consoles have proved themselves to be the best in digital entertainment.  Nintendo Wii, Sony PS5, Microsoft Xbox one are Currently three major Gaming console models in present.
  • 4. TODAY  Microsoft joined console competition with Xbox. • Today it is a major competitors.  Currently 3 major console models: • Nintendo Wii • Sony PS5 • Microsoft Xbox one
  • 6. COMPONENTS Joystick  Mouse  Keyboard  Serial Cable  GPU  Sound Card  Output Device (a television, monitor, etc
  • 7. DEVELOPMENT PLATFORM The platforms in which game will ship on:  Xbox one  PlayStation 5  Wii  Some will also ship on:  Mobiles  PSP
  • 8. FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY • Gaming industry is undergoing radical change due to advancements in technologies. • Direction of change is in both , Hardware and Software. • Virtual Reality(VR) , Static mouse, wireless technology and touch screen is at fore front.
  • 9. FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY • Virtual Reality :
  • 10. FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY • Static mouse :
  • 11. FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY • Sphero spark:
  • 12. FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY • Sphero spark:
  • 13. FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY • Dynamic screen tech:
  • 14. FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY • Touch screen revolution (Airbar):
  • 15. GLOBAL INDUSTRY US sales of Consoles by 2015  Hardware $ 11.7 billion  Games $ 14.9 billion  Worldwide sales of hardware & software:  In 2016 $31 billion  Projected for 2015 - $43 billion 48% 20% 20% 12% Major Markets USA Europe Japan Rest of the World
  • 16. MARKET SHARE • Sony leads industry with 48% market share. • Nintendo & Microsoft are its major competitors. • Other vendors: Sega, Atari, Konami, Viacom, Namco , THQ etc. 48% 29% 21% 2% Sony Microsoft Nintendo Others
  • 17. CONCLUSIONS Games are at the leading edge of entertainment, rapidly becoming the ultimate form of media due to all the possible expanding resources.  Companies spend - and earn - a lot of money on/from their video game advertising.  Game developers will be at the forefront.  More undiscovered uses still to come.
  • 18. REFERENCES  www.thegameconsole.com  www.nintendo.com/wii  www.megagames.com/console-games  www.sony.co.in/  http://tech2.in.com/india/category/gamingconsoles/ www.wargaming .com www.autodesk.com