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Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – Games Design
Unit number and title
L3 Unit 66 3D Modelling – Partial
L3 Unit 67 3D Animation – Partial
L3 Unit 68 3D Environments – Partial
Start date 20th
April 2015
Deadline 19th
June 2015
Assessor name Harry Arnold
Assignment title HA7 – 3D: The Basics
The purpose of this assignment is for you to:
Understand theory and applications of 3D
Scenario
You have been commissioned to write a blog article entitled, 3D: The Basics for Computer Arts, the online and print magazine
which covers all aspects of new media design.
http://www.computerarts.co.uk/
Your article will provide an overview of 3D modelling within interactive media and computer game products. You will discuss the
uses of 3D modelling, the principles involved and the software tools available on the market using the supplied post headings.
Work to be Submitted
Applications of 3D
Displaying 3D Polygon Animations
Geometric Theory
Mesh Construction
3D Development Software
Constraints
Tasks
Grading
Criteria
Mapping
There is additional guidance that you will need to follow posted to Unit 66’s Moodle course and all evidence produced by you
must be posted to your blog. Where you use the web to carry out your research make sure that you have cited all sources.
Task 1 - Applications of 3D
How is 3D used by the interactive media and computer games industries?
Include and comment on examples of work produced using the 3D modelling across a range of industries:
games, TV, film, education, web, medicine, mathematics, engineering, architecture, product design etc.
Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated
examples and consistently using subject terminology correctly.
Unit 66
P1, M1, D1
Unit 67
P1, M1, D1
Unit 68
P1, M1, D1
Task 2 - Displaying 3D Polygon Animations
How are 3D models displayed? Describe and explain what an API is and a how a Graphics Pipeline works. What is
involved in the rendering process?
Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated
examples and consistently using subject terminology correctly.
Unit 66
P1, M1, D1
Unit 67
P1, M1, D1
Unit 68
P1, M1, D1
Task 3 - Geometric Theory
What are the fundamental principles behind the creation of virtual 3D space? Describe and explain 3D geometry.
Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated
examples and consistently using subject terminology correctly.
Unit 66
P1, M1, D1
Unit 67
P1, M1, D1
Unit 68
P1, M1, D1
Task 4 - Mesh Construction
How are 3D models constructed? Describe and explain the different modelling techniques available to a 3D designer.
Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated
examples and consistently using subject terminology correctly.
Unit 66
P1, M1, D1
Unit 67
P1, M1, D1
Unit 68
P1, M1, D1
Task 5 - 3D Development Software
Examine the software tools used in the production of 3D models.
For example, 3D Studio Max, Maya, LightWave, Cinema 4D, Blender, Sketchup, ZBrush etc.
Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated
examples and consistently using subject terminology correctly.
Unit 66
P1, M1, D1
Unit 67
P1, M1, D1
Unit 68
P1, M1, D1
Task 6 – Constraints
What constraints are involved in working within a 3D environment - polygon count, file size and rendering time?
Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated
examples and consistently using subject terminology correctly.
Unit 66
P1, M1, D1
Unit 67
P1, M1, D1
Unit 68
P1, M1, D1
This brief has been verified as being fit for purpose
Signature Date
Internal verifier
Signature Date
Unit 66: 3D Modelling
P1 summarise accurately theory and
applications of 3D with some
appropriate use of subject
terminology.
[IE]
M1 explain theory and applications of
3D with reference to detailed
illustrative examples and with
generally correct use of subject
terminology.
D1 comprehensively explain theory
and applications of 3D with elucidated
examples and consistently using
subject terminology correctly.
P2 generate outline ideas for 3D
models working within appropriate
conventions and with some
assistance.
[CT; SM]
M2 generate detailed ideas for 3D
models showing some imagination and
with only occasional assistance.
D2 generate thoroughly thought
through ideas for 3D models showing
creativity and flair and working
independently to professional
expectations.
P3 create 3D models following
industry practice, working within
appropriate conventions and with
some assistance.
[CT; SM; RL]
M3 create 3D models to a good
technical standard following industry
practice, showing some imagination
and with only occasional assistance.
D3 create 3D models to a technical
quality that reflects near-professional
standards following industry practice,
showing creativity and flair and
working independently to professional
expectations.
Unit 67 3D Animation
P1 summarise accurately theory and
applications of 3D with some
appropriate use of subject
terminology.
[IE]
M1 explain theory and applications of
3D with reference to detailed
illustrative examples and with
generally correct use of subject
terminology.
D1 comprehensively explain theory
and applications of 3D with elucidated
examples and consistently using
subject terminology correctly.
P2 generate outline ideas for 3D
animation working within appropriate
conventions and with some
assistance.
[CT; SM]
M2 generate detailed ideas for 3D
animation showing some imagination
and with only occasional assistance.
D2 generate thoroughly thought
through ideas for 3D animation
showing creativity and flair and
working independently to professional
expectations.
P3 create 3D animation following
industry practice, working within
appropriate conventions and with
some assistance.
[CT; SM; RL]
M3 create 3D animation to a good
technical standard following industry
practice, showing some imagination
and with only occasional assistance.
D3 create 3D animation to a technical
quality that reflects near-professional
standards following industry practice,
showing creativity and flair and
working independently to professional
expectations.
Unit 68 3D Environments
P1 summarise accurately theory and
applications of 3D with some
appropriate use of subject
terminology.
[IE]
M1 explain theory and applications of
3D with reference to detailed
illustrative examples and with
generally correct use of subject
terminology.
D1 comprehensively explain theory
and applications of 3D with elucidated
examples and consistently using
subject terminology correctly.
P2 generate outline ideas for 3D
environment working within
appropriate conventions and with
some assistance.
[CT; SM]
M2 generate detailed ideas for 3D
environment showing some
imagination and with only occasional
assistance.
D2 generate thoroughly thought
through ideas for 3D environment
showing creativity and flair and
working independently to professional
expectations.
P3 create 3D environment following
industry practice, working within
appropriate conventions and with
some assistance.
[CT; SM; RL]
M3 create 3D environment to a good
technical standard following industry
practice, showing some imagination
and with only occasional assistance.
D3 create 3D environment to a
technical quality that reflects near-
professional standards following
industry practice, showing creativity
and flair and working independently
to professional expectations.
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elesments of the skills.

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L3 gd ha7_3_d_thebasics_030315_01

  • 1. Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – Games Design Unit number and title L3 Unit 66 3D Modelling – Partial L3 Unit 67 3D Animation – Partial L3 Unit 68 3D Environments – Partial Start date 20th April 2015 Deadline 19th June 2015 Assessor name Harry Arnold Assignment title HA7 – 3D: The Basics The purpose of this assignment is for you to: Understand theory and applications of 3D Scenario You have been commissioned to write a blog article entitled, 3D: The Basics for Computer Arts, the online and print magazine which covers all aspects of new media design. http://www.computerarts.co.uk/ Your article will provide an overview of 3D modelling within interactive media and computer game products. You will discuss the uses of 3D modelling, the principles involved and the software tools available on the market using the supplied post headings. Work to be Submitted Applications of 3D Displaying 3D Polygon Animations Geometric Theory Mesh Construction 3D Development Software Constraints
  • 2. Tasks Grading Criteria Mapping There is additional guidance that you will need to follow posted to Unit 66’s Moodle course and all evidence produced by you must be posted to your blog. Where you use the web to carry out your research make sure that you have cited all sources. Task 1 - Applications of 3D How is 3D used by the interactive media and computer games industries? Include and comment on examples of work produced using the 3D modelling across a range of industries: games, TV, film, education, web, medicine, mathematics, engineering, architecture, product design etc. Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly. Unit 66 P1, M1, D1 Unit 67 P1, M1, D1 Unit 68 P1, M1, D1 Task 2 - Displaying 3D Polygon Animations How are 3D models displayed? Describe and explain what an API is and a how a Graphics Pipeline works. What is involved in the rendering process? Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly. Unit 66 P1, M1, D1 Unit 67 P1, M1, D1 Unit 68 P1, M1, D1 Task 3 - Geometric Theory What are the fundamental principles behind the creation of virtual 3D space? Describe and explain 3D geometry. Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly. Unit 66 P1, M1, D1 Unit 67 P1, M1, D1 Unit 68 P1, M1, D1 Task 4 - Mesh Construction How are 3D models constructed? Describe and explain the different modelling techniques available to a 3D designer. Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly. Unit 66 P1, M1, D1 Unit 67 P1, M1, D1 Unit 68 P1, M1, D1 Task 5 - 3D Development Software Examine the software tools used in the production of 3D models. For example, 3D Studio Max, Maya, LightWave, Cinema 4D, Blender, Sketchup, ZBrush etc. Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly. Unit 66 P1, M1, D1 Unit 67 P1, M1, D1 Unit 68 P1, M1, D1 Task 6 – Constraints What constraints are involved in working within a 3D environment - polygon count, file size and rendering time? Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly. Unit 66 P1, M1, D1 Unit 67 P1, M1, D1 Unit 68 P1, M1, D1 This brief has been verified as being fit for purpose
  • 3. Signature Date Internal verifier Signature Date Unit 66: 3D Modelling P1 summarise accurately theory and applications of 3D with some appropriate use of subject terminology. [IE] M1 explain theory and applications of 3D with reference to detailed illustrative examples and with generally correct use of subject terminology. D1 comprehensively explain theory and applications of 3D with elucidated examples and consistently using subject terminology correctly. P2 generate outline ideas for 3D models working within appropriate conventions and with some assistance. [CT; SM] M2 generate detailed ideas for 3D models showing some imagination and with only occasional assistance. D2 generate thoroughly thought through ideas for 3D models showing creativity and flair and working independently to professional expectations. P3 create 3D models following industry practice, working within appropriate conventions and with some assistance. [CT; SM; RL] M3 create 3D models to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D3 create 3D models to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 67 3D Animation P1 summarise accurately theory and applications of 3D with some appropriate use of subject terminology. [IE] M1 explain theory and applications of 3D with reference to detailed illustrative examples and with generally correct use of subject terminology. D1 comprehensively explain theory and applications of 3D with elucidated examples and consistently using subject terminology correctly. P2 generate outline ideas for 3D animation working within appropriate conventions and with some assistance. [CT; SM] M2 generate detailed ideas for 3D animation showing some imagination and with only occasional assistance. D2 generate thoroughly thought through ideas for 3D animation showing creativity and flair and working independently to professional expectations. P3 create 3D animation following industry practice, working within appropriate conventions and with some assistance. [CT; SM; RL] M3 create 3D animation to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D3 create 3D animation to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 68 3D Environments P1 summarise accurately theory and applications of 3D with some appropriate use of subject terminology. [IE] M1 explain theory and applications of 3D with reference to detailed illustrative examples and with generally correct use of subject terminology. D1 comprehensively explain theory and applications of 3D with elucidated examples and consistently using subject terminology correctly. P2 generate outline ideas for 3D environment working within appropriate conventions and with some assistance. [CT; SM] M2 generate detailed ideas for 3D environment showing some imagination and with only occasional assistance. D2 generate thoroughly thought through ideas for 3D environment showing creativity and flair and working independently to professional expectations. P3 create 3D environment following industry practice, working within appropriate conventions and with some assistance. [CT; SM; RL] M3 create 3D environment to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D3 create 3D environment to a technical quality that reflects near- professional standards following industry practice, showing creativity and flair and working independently to professional expectations. :PLTS: This summary references where applicable, in the square brackets, the elements of the personal, learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate effective application of the referenced elesments of the skills.