I did a spate of presentations that were all quite similar and this is one of them, The emphasis shifts a litle but draws on similar stimulus materials.
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drama teacher as game master
1. drama teacher as game master technology, mediation and process drama kim flintoff b.a., grad. dip. ed., m.ed. september 27, 2005 ecawa – inspired pedagogy conference a practice-led approach to the development of a model of process drama using networked technologies
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3. what am i researching? why? drama and technology master of education earlier projects i.d.e.a. special interest group #7
4. what am i researching? why? drama and i.t.: discovering the human dimension by jonothan neelands; national council for educational technology (ncet, 1993) “ students should be enabled to use i.t. in creative and imaginative contexts as an entitlement and in order to enhance their understanding of its power, how it can be used and the extent to which they have control over it.”
5. what am i researching? why? “ role-playing games are theatrical in a non-traditional but thrilling way. players are both actors and audience for one another, and the events they portray often have the immediacy of personal experience” janet horowitz murray “ hamlet on the holodeck”
6. what am I researching? why? m.ed. research “ drama and technology: teacher attitudes and perceptions”
7. what am i researching? why? lost cities moo qut Brisbane 2002 project woomera online process drama 94 real time participants http://moo.interactiondesign.com.au:2600/
8. what am i researching? why? gener8 @rts project awesome children’s festival (perth 1999) lifeforms 3d choreography and animation software
9. what am i researching? why? rochester castle perth 2004 games concept teaching english and science leah irving mark weber http://ispg.csu.edu.au:7690
10. what am i researching? why? international drama theatre and education association special interest group an international community of drama practitioners and educators interested in technology
11. what am i researching? why? dramatic (fictional) space reflective space traditional process drama model
12. what am i researching? why? dramatic space virtual reflective space virtual reflective space real dramatic space real traditional process drama model incorporating virtual environments for participants
13. what am i researching? why? dramatic space real dramatic space virtual reflective space virtual reflective space real audience virtual audience real reversioned form of technology mediated process drama
17. new forms from new applications? eyesweb project The eyesweb open platform has been originally conceived for the design and development of real-time dance, music, and multimedia applications. http://www.infomus.dist.unige.it/eywindex.html
19. new spaces for enactment? a completely new approach to online/virtual performance, theatre and storytelling is in development. http://www.upstage.org.nz/ upstage (nz)
20. fear of the unknown “ the birth of a new medium of communication is both exhilarating and frightening. any industrial technology that dramatically extends our capabilities also makes us uneasy by challenging our concept of humanity itself.” janet horowitz murray “ hamlet on the holodeck”
21. “ what about my f***ing job??!!” many drama teachers seem to hold a fear that engaging with technology will change the fundamental nature of their work with students.
22. “ what about my f***ing job??!!” this is an area where i.c.t. specialists* can work to alleviate the fears. ( * interaction designers, programmers, game designers, etc)
23. drama as a frame for exploration? where else in school do we get to ask questions and explore the human implications of “cyberculture” ?
24. drama creates new metaphors? drama works explicitly with metaphor – we need new metaphors to accommodate new technologies http://peace.saumag.edu/faculty/Kardas/Courses/CS/spratt.htm
25. a vehicle for inclusion? physical, social and emotional limitations might be challenged by engaging with technology
26. the place of drama teachers drama education game design interaction design network design programming hypertext writing digital storytelling mobile networks interface design virtual spaces console games
27. the scope of our teaching it is possible we may need to redefine our function as drama teachers. where else will students explore the implications of the virtual?
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32. how will I conduct my research? identify key design features and poetics evaluate and reflect upon creative practice develop process drama pretexts develop typology of technologies and taxonomy of effectiveness for drama implement a technology-mediated process drama using pretexts audit technology
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34. looking forward drama / i.t. nexus will be a site where other learning areas will come to engage with a playful (game-inspired) process drama using a range of networked technologies