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Make your website more
  user friendly (UX)

  Slides: kimmel.github.com
     Twitter: @KirkKimmel
This presentation is cat pics FREE.
“Usability people are in the business of
   telling people their baby’s ugly,”
“We don’t just say, ‘Your baby’s ugly,’ we say,
‘here’s how we make this baby pretty.’ And it’s not
  just about pretty; it’s about useful and usable.”

             - Professor Randolph Bias
                 University of Texas
Overview
●   A little background history and theory
●   How UX fits into the overall design plan
●   Understand your audience
●   The web is not print
●   Content and typography
“If we want users to like our software, we should
    design it to behave like a likeable person.”
                   – Alan Cooper
Usability is:
● Learnability
● Efficiency


● Memorability


● Errors


● Satisfaction
How UX fits into the overall design plan
The Surface
The
Skeleton
The
Structure
The
Scope
The
Strategy
If it were only that simple.
Alright take a deep breath.
Just know this structure exists and keep the chart
               handy for reference.
Understand your audience
●  Prototype
● Benchmark


   ● Refine
“The control which designers know in the print
 medium, and often desire in the web medium, is
  simply a function of the limitation of the printed
 page. We should embrace the fact that the web
doesn’t have the same constraints, and design for
 this flexibility. But first, we must “accept the ebb
                   and flow of things.”
                     - John Allsopp
Content and typography
Got any tips?
Examples
References:
●   http://500px.com/photo/18564175 - looking through fence
●   http://500px.com/photo/18513943 - falling water
●   http://500px.com/photo/17081637 - library
●   http://500px.com/photo/18563883 - contrast
●   http://500px.com/photo/1293346 - baby foot
●   http://500px.com/photo/9783481 - signs
●   http://500px.com/photo/8728971 - minimal movement
●   http://500px.com/photo/18352931 - at the top
●   http://500px.com/photo/7994458 - trash bin man
●   http://500px.com/photo/4609949 - time leaves
●   http://500px.com/photo/16100007 - purple berries
●   http://500px.com/photo/18548635 - stairs
●   http://500px.com/photo/18429045 - barrels
●   http://500px.com/photo/4766384 - chain
●   http://500px.com/photo/5623833 - little nibble
●   http://500px.com/photo/15267855 - eat everything
●   http://500px.com/photo/8576203 - the brain
●   http://500px.com/photo/6007671 - into the light
●   http://500px.com/photo/14020155 - red hats
●   http://opencage.info/pics.e/large_9185.asp - penguin skeleton
●   http://500px.com/photo/10121187 - window grid
●   http://500px.com/photo/9103367 - deck surface
●   http://www.fotopedia.com/items/flickr-7586194578 - structure
●   http://www.fotopedia.com/items/flickr-2222548359 - earth
●   http://www.jjg.net/elements/pdf/elements_ch02.pdf - Usability planes

●   Books:

●   The Elements of User Experience by Jesse James Garrett
●   Designing Web Usability by Nielsen
●   The Design of Everyday Things by Norman
●   About Face 3.0: The Essentials of Interaction Design by Cooper

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Make your website more user friendly (UX)

  • 1. Make your website more user friendly (UX) Slides: kimmel.github.com Twitter: @KirkKimmel
  • 2. This presentation is cat pics FREE.
  • 3.
  • 4. “Usability people are in the business of telling people their baby’s ugly,”
  • 5. “We don’t just say, ‘Your baby’s ugly,’ we say, ‘here’s how we make this baby pretty.’ And it’s not just about pretty; it’s about useful and usable.” - Professor Randolph Bias University of Texas
  • 6. Overview ● A little background history and theory ● How UX fits into the overall design plan ● Understand your audience ● The web is not print ● Content and typography
  • 7.
  • 8.
  • 9.
  • 10. “If we want users to like our software, we should design it to behave like a likeable person.” – Alan Cooper
  • 11. Usability is: ● Learnability ● Efficiency ● Memorability ● Errors ● Satisfaction
  • 12.
  • 13. How UX fits into the overall design plan
  • 19.
  • 20. If it were only that simple.
  • 21.
  • 22. Alright take a deep breath. Just know this structure exists and keep the chart handy for reference.
  • 23.
  • 25.
  • 26. ● Prototype ● Benchmark ● Refine
  • 27.
  • 28.
  • 29.
  • 30. “The control which designers know in the print medium, and often desire in the web medium, is simply a function of the limitation of the printed page. We should embrace the fact that the web doesn’t have the same constraints, and design for this flexibility. But first, we must “accept the ebb and flow of things.” - John Allsopp
  • 31.
  • 33.
  • 35.
  • 36.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44. References: ● http://500px.com/photo/18564175 - looking through fence ● http://500px.com/photo/18513943 - falling water ● http://500px.com/photo/17081637 - library ● http://500px.com/photo/18563883 - contrast ● http://500px.com/photo/1293346 - baby foot ● http://500px.com/photo/9783481 - signs ● http://500px.com/photo/8728971 - minimal movement ● http://500px.com/photo/18352931 - at the top ● http://500px.com/photo/7994458 - trash bin man ● http://500px.com/photo/4609949 - time leaves ● http://500px.com/photo/16100007 - purple berries
  • 45. http://500px.com/photo/18548635 - stairs ● http://500px.com/photo/18429045 - barrels ● http://500px.com/photo/4766384 - chain ● http://500px.com/photo/5623833 - little nibble ● http://500px.com/photo/15267855 - eat everything ● http://500px.com/photo/8576203 - the brain ● http://500px.com/photo/6007671 - into the light ● http://500px.com/photo/14020155 - red hats ● http://opencage.info/pics.e/large_9185.asp - penguin skeleton ● http://500px.com/photo/10121187 - window grid ● http://500px.com/photo/9103367 - deck surface ● http://www.fotopedia.com/items/flickr-7586194578 - structure ● http://www.fotopedia.com/items/flickr-2222548359 - earth ● http://www.jjg.net/elements/pdf/elements_ch02.pdf - Usability planes ● Books: ● The Elements of User Experience by Jesse James Garrett ● Designing Web Usability by Nielsen ● The Design of Everyday Things by Norman ● About Face 3.0: The Essentials of Interaction Design by Cooper

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